Hussar
Legend
I agree, but the opposite can also be true. Greg can say "sure, everything in the PHB except dragonborn" and now Jim is pissed because he thinks Greg is playing favorites.
Again, I agree. And again, the opposite can also be true. Some people want to make sure that the "old guard" of players learn their lesson once and for all, that "Dragonborn belong in D&D" and that "Paladins can be any alignment." These people want to be sure that old gamers realize that there is only ONE way to play TRUE D&D...THEIR WAY!
However, there is a large difference though between having an open system with lots of options and a closed system with very few options. The paladin makes a perfect example of that. In AD&D, a paladin is an extremely restricted choice. And it's balanced by also being a very, very powerful one.
If you remove the alignment restrictions from a 1e paladin, you break the system. The class is too powerful to not have those restrictions. There's a reason that 3e paladins get toned down quite a bit (particularly compared to a 1e cavalier/paladin).
It's far, far easier to add restrictions than to try to come up with new stuff on your own. Here's fifteen options, all of them work. You can restrict the options picked as much as you want. Versus, here is one option, if you want more, go off and make your own.
Sorry, I don't want to play amateur game designer. The rules are not there to beat the players into submission. That's my job as the DM. If I don't want options X or Y in the game, that's entirely up to me. I'd much, much rather the game designers, let alone someone who is never even going to play at my table, telling me what my game should look like.
I honestly can't believe that any DM worth his salt would say differently. Do you honestly want Mike Mearls dictating your game to you? Do you want ME telling you what should and should not be in your game?
Or would you rather WOTC gives you as many options as humanly possible and then you can make up your mind about what is played at your table?