Daztur
Hero
The requirement it has to understand you is gone!
Looks like 5.5e is inching bit by bit back towards 4e-style mechanics.
The requirement it has to understand you is gone!
The initial 2014 rules employed linguistic gymnastics (aka "natural language") as a deliberate attempt to move away from 4e's keyword/shorthand-laden approach (and mask any rules elements carried over from that edition) in order to appease the grognards who didn't like 4e.Looks like 5.5e is inching bit by bit back towards 4e-style mechanics.
The initial 2014 rules employed linguistic gymnastics (aka "natural language") as a deliberate attempt to move away from 4e's keyword/shorthand-laden approach (and mask any rules elements carried over from that edition) in order to appease the grognards who didn't like 4e.
Now that 5e is being played by a whole lot of people for whom it is their first (and only) edition of D&D, I guess the devs feel it's safe to bring back elements of 4e that they liked or that worked well from a UX perspective (or whatever).
Feels like they are trying for a middle ground: more exacting clarity without going full 4E.The initial 2014 rules employed linguistic gymnastics (aka "natural language") as a deliberate attempt to move away from 4e's keyword/shorthand-laden approach (and mask any rules elements carried over from that edition) in order to appease the grognards who didn't like 4e.
Now that 5e is being played by a whole lot of people for whom it is their first (and only) edition of D&D, I guess the devs feel it's safe to bring back elements of 4e that they liked or that worked well from a UX perspective (or whatever).
OK but the original Urchin background was very much focused on the former. The description reads "You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself ..."
If WotC had wanted to expand the background to be more inclusive of other types of homeless people, why did they go with this description for Wayfarer? "You grew up on the streets surrounded by similarly ill-fated castoffs, a few of them friends and a few of them rivals. You slept where you could and did odd jobs for food. At times, when the hunger became unbearable, you resorted to theft. Still, you never lost your pride and never abandoned hope. Fate is not yet finished with you."
A "wayfarer" is a traveler. Someone who lives their life on the road, moving from one place to the next, never settling down anywhere. They're not necessarily homeless, and they don't live on the streets in a single community. They might sleep rough in the wilderness or they might sleep at inns or in people's barns or whatever. They may have come from a wealthy upbringing but their wanderlust got the better of them.
"Wayfarer" =/= "Orphaned street urchin", despite what WotC might want us to think.
If anything, "Wayfarer" should have been the new name for the Outlander background. That would have made a lot more sense. Instead, they got rid of the Outlander and gave the Urchin a nonsensical new name.
if this leads to a 6e that is more based on 4e but with the better parts of 2e and 5e in it I will take back everything bad I have said abiut this edition/mid edition change.Yup, and I'm a bit surprised that I haven't seen more people noticing this especially on forums with a lot of grognards. Maybe they're just doing it slowly enough since more recent splatbooks have been inching away from the more "natural language" approach for a long time now. It's not a big change in how games will go down, but it does indicate some pretty fundamental changes in RPG philosophy that I think will guide how 5.5e develops in the future. If this goes over well with the 5e newbies then I could really see 6e bringing back even more 4e-isms.
I kinda feel the new books are pushing more 4e derived ideas but isn't committing the cardinal sin of changing the power structure like Adeu did. Trying to find a balance between the classic system of abilities and spells and 4e powers.if this leads to a 6e that is more based on 4e but with the better parts of 2e and 5e in it I will take back everything bad I have said abiut this edition/mid edition change.
Ah I missed that part.That's certainly what I would do. I was just pointing out that the 2024 rules specifically state that characters risk being blinded "even on most moonlit nights".
They are also tightening bounded accuracy (i.e. removing Athletics from grapple), which moves further away from 4e's inflated numbers.I kinda feel the new books are pushing more 4e derived ideas but isn't committing the cardinal sin of changing the power structure like Adeu did. Trying to find a balance between the classic system of abilities and spells and 4e powers.