I like 3E, but I miss...

... how simple it was to create a PC/NPC. As a DM, I could stat one in my head in about 20 seconds, unless it was a mage.

... wild talent psionics. I had a whole order of "knights" that were made up of wild psionic teleporters. Still not sure about the best way to bring them back, since the order is critical to my world's history.

... 2E cleric spheres. Only a handful priesthoods in my world had unrestricted access to healing, and only two could raise the dead (and neither had major healing). Priesthoods were different from one another and actually reflected the deities they served.

... Heirophant druid (from 1E, not 2E). Just plain cool.

... Non-TWF Rangers. That's a thread in itself, though.

... Rangers with arcane spells.

... Random dungeon tables. So many good times.

... Random demon tables. Lessee, how could you not love the ability to spawn a demon like this:
-pelican-headed
-antlered
-gibbering
-elephant ears
-protruding metalic eyes
-a snout
-mandibles
-long rubbery rat-like body
-stingered tail
-vomit odor
-slimy skin
-primarily orange in color
-hunched back
-insectoid wings
-four tentacles ending in pincers
-hooved feet

... The 1E DMG appedices. All the colors, textures, dungeon trappings, etc. Also the list of theoritic supernatural properties of gems and herbs.

... Level titles.

... A time before FR. I never even cared for the gray box. I got it and said, "What a lame setting. It'll never last." I still have a hard time thinking of the setting as anything other than Lorainne Williams only success.

And, things I don't miss:

... THAC0. What a weird concept. A player/DM screen with the charts on it was better that THAC0. Looking back, even the idea of the inverted AC and "BAB" doesn't make much sense, but we didn't know any better.

... Five vaguely categorized saving throws.

... A myriad of odd-fitting rules. High is good on this role, low on that. Percentile for some things, d20 for others. Many classes roll odd dice for surprise or initiative.

... Humans are more versatile, so they can only persue one class at a time; while elves with their long life and level limits can never adopt a new profession.

... Lorainne Williams. I'll let that one lie other than to say that I've only ever boycotted one company's products because of the way they did business. In 1993 (ish), I stopped playing D&D and even threw all my houserules and world development in the trash because of the way TSR was behaving as a company. They immediately went so far off my radar that, despite remaining an active gamer for the next several years, I actually heard no news about TSR until WotC released 3E (at which point, I had to ask, "Huh? Doesn't TSR own D&D?").
 
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Monsters that always had info on something besides how to fight them.

Art that was representational, instead of stylized--dammit, i want to know what the beast actually looks like!
 


Level Titles

Oh, yes. Level titles, I had almost forgotten about those. Players knew what level the character was by his level title (unless I lied about it, heh, heh), and I could use them instead of saying "he was a 2nd level ranger..." I could use the proper level title instead, keeping those who didn't spend the time memorizing all the level titles from figuring out what class the character was.

Of course, they could be brought back. We have level titles for every class except the sorceror, the psychic warrior, and the new classes from the miniature's handbook.
 

Birthright. Spelljammer. Taladas. The original FR boxed set.

Effective multiclass spellcasters. I have fond memories of ranger/wizards and druid/wizards.

Specialty priests whose abilities and spells actually reflected the diety they worshipped.

The cuztomizability of the Players' Options books.

A game where massive numbers of magical items and enhancements weren't needed for the balance of the game. Where magic items were cool additions to a character, not a primary source of a character's power.
 

Wombat said:
I switched to RuneQuest

Later I switched to Ars Magica

Same here...Ars Magica remains one of my favorite campaign games ever:)

...and Over the Edge

Are you allowed to complain that your game has gone "silly" then move to Over the Edge? ;)


I have been playing 3e, but won't bother to switch to 3.5, because the mechanics were cleaner than in the past and, after a move, it was much easier to get a D&D group together than anything else.

So what do I miss from 1st & 2nd ed AD&D?

Mucha nada...

Not even Wandering Prostitutes? You have no soul my friend:)
 
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Aristotle said:
Oh, and that amazing cloth map that came with the original Dark Sun box. Paper maps would wear through and tear in months. My Dark Sun map was used all the time and is still in perfect condition. Coolest gaming accessory ever...

That was the revised box (where the rulebook was called "Age of Heroes"). The original box had paper maps :)
 

Hmmm... what I miss most about 1st or 2nd edition?

Rangers that were a giant's worst nightmare.
Elven Fighter/Mages that were effective.
Illusionists that weren't just another kind of wizard.
The random dungeon and encounter tables. The city encounters were great!
The abstract combat. It used to be more cinematic. Now it's like a wargame.
 

Mouseferatu said:
"As much as I like 3E, when thinking back to 1st or 2nd edition AD&D, I have to admit that I miss _____________."
Planescape, Sigil... Sigh, just thinking back of the times we dodged the lady of pain. The Great art (I know not everyone agrees) of the books. And the sheer endless supply of adventures the DM and eventually me could create (I started DM'ing with Planescape, probably part of my fondness of the setting). ;)
 

1> Actual Dragon Hordes. Ugh. In 3rd edition a Great Wyrm Dragon might have as much as 10 gallons of gold in coins (about 80 thousand gp). To put that in perspective: the Great Wyrm Dragon is eighty feet long - and is thus about six thousand times the volume of his treasure horde. What happened to Dragons sleeping on treasure? If the Great Wyrm spead his gold pieces out underneath his body it would be only 0.7% of an inch thick!

2> Planescape. Enough said.

3> Multiclass Spellcasters that don't suck.

4> Related to number 1: the ability to give out huge piles of wealth to players without breaking the game.

----

There's so many things don't miss that I couldn't even fit them here.

-Frank
 

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