muffin_of_chaos
First Post
Pretty sure WotC is changing alignments to focus more on how the types of actions characters take rather than what they are.
I can see Lawful Evil and Chaotic Good characters, but not Lawfully Evil actions or Chaotically Good actions.
For good action, you can either do something because you think it's right (Good), or because someone (a law perhaps) tells you that it's right (Lawful Good). You can't chaotically cause good because goodness requires will.
For evil action, you can either do something because you want to help yourself somehow (Evil), or because you think that evil is good in and of itself (Chaotic Evil). I've never heard of a law specifically designed to promote evil (maybe in Hell...but probably not). Slavery for instance isn't designed to be evil, even if it is. Therefore you don't follow the law in the efforts of supporting evil, but because it aligns with an evil mind.
For characters who don't care about Good or Evil, there's Unaligned actions; even purely chaotic actions or purely ordered actions, with no preference in regards to morality, don't really need to be differentiated. Knowing that a character prefers one type over another says a lot more about his/her mental state than ideals.
In other words, the old and new systems aren't mutually exclusive. The new one is just the more functional one, because it gets rid of certain assumptions that don't really apply to actual decision-making.
As an aside: I always thought that the idea behind Law and Chaos "warring" against each other was ridiculous. What motivation would there be? Ordered minds understand that Law can't exist without Chaos, and the essence of Chaos is mindless irrational action--it shouldn't care. Even templars of Law and Chaos only work if you give Law and Chaos some moral-based reason to oppose each other, and then you dip into Good vs. Evil.
Lawful Good and Lawful Evil ganging up against Chaotic Good and Chaotic Evil. Uh-huh.
I can see Lawful Evil and Chaotic Good characters, but not Lawfully Evil actions or Chaotically Good actions.
For good action, you can either do something because you think it's right (Good), or because someone (a law perhaps) tells you that it's right (Lawful Good). You can't chaotically cause good because goodness requires will.
For evil action, you can either do something because you want to help yourself somehow (Evil), or because you think that evil is good in and of itself (Chaotic Evil). I've never heard of a law specifically designed to promote evil (maybe in Hell...but probably not). Slavery for instance isn't designed to be evil, even if it is. Therefore you don't follow the law in the efforts of supporting evil, but because it aligns with an evil mind.
For characters who don't care about Good or Evil, there's Unaligned actions; even purely chaotic actions or purely ordered actions, with no preference in regards to morality, don't really need to be differentiated. Knowing that a character prefers one type over another says a lot more about his/her mental state than ideals.
In other words, the old and new systems aren't mutually exclusive. The new one is just the more functional one, because it gets rid of certain assumptions that don't really apply to actual decision-making.
As an aside: I always thought that the idea behind Law and Chaos "warring" against each other was ridiculous. What motivation would there be? Ordered minds understand that Law can't exist without Chaos, and the essence of Chaos is mindless irrational action--it shouldn't care. Even templars of Law and Chaos only work if you give Law and Chaos some moral-based reason to oppose each other, and then you dip into Good vs. Evil.
Lawful Good and Lawful Evil ganging up against Chaotic Good and Chaotic Evil. Uh-huh.
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