• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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skipdog172 said:
In my experience, all these aligments did was confuse players and make them think they needed to play a character in specific way.

Heaven forbid that you'd have to play your character in a specific way when role playing.
 

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I like the idea of trying to cut down on the rigidity of alignment. But if that's what you're shooting for, why bother to keep Lawful Good and Chaotic Evil? Everything else is a variation of Good and Evil, so why not those two? If Lawful Evil is within Evil, why isn't Lawful Good within Good?

Maybe I can see Chaotic Evil as extreme/destructive enough that it's distinct, but Lawful Good? Really?
 

I've always thought of Lawful Good as the jerkface samurai/knight who'll beat you for disrespecting them. I can't help but view the alignment as just as bad as Lawful Evil. XD
 

skipdog172 said:
In my experience, all these aligments did was confuse players and make them think they needed to play a character in specific way.

THen your players are idiots.

Alignment is supposed to change. You don't go neutral good and then think "I MUST HAVE TEA AND CAKE WITH THE VICAR OR DIE!" If your character is no longer neutral good, say they turn much more chaotic, then get this? The alignment changes to reflect that.
 

Meh, I have always rid my games of my alignment all together. I just replace it with Virtue/Vice System.

I will probably incorporate Action Points/Milestones into it as well. A character indulges in a Vice he gains a Action Point, a character is detrimentally affected by pursuing his Virtue he gains a Action Point and a Milestone.
 





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