Looking at so many threads about what should and should not be a part of 5E, it occurs to me that if the stated goal is to make 5E a common point of reference for D&D players of all stripes, then a lot these ideas getting tossed out there (and some of them are very cool) are missing the point. To meet the stated goal, 5E needs to look a lot like a paired down 3E, or even a Castles and Crusades. You need to be able to open a book from any edition and minus flipping ACs and maybe fiating saves from one category (poison) to another (fortitude), be able to run with it.
I think a lot of people are looking for a 5E that looks even less like D&D than 4E, a "what if D&D was invented today" approach, and while that might very well create a great game, it won't achieve the stated goal of 5E as a central hub of D&D play. Frankly, if 5E is too "innovative" it will be a failure -- old version gamers, including 4E players, will just stick to their preferred edition.
For D&D, tradition and nostalgia matter. It isn't just a Fantasy RPG, it is D&D, and if the debates surrounding 4E's launch and the subsequent fragmenting of the base and flight to Pathfinder and retro-clones shows us anything, it is that D&D *is* something particular, even if it's hard to articulate and the edges get fuzzy sometimes. But more importantly, mechanically speaking if it is going to be "compatible" it needs to preserve and even resurrect some sacred cows.
I think a lot of people are looking for a 5E that looks even less like D&D than 4E, a "what if D&D was invented today" approach, and while that might very well create a great game, it won't achieve the stated goal of 5E as a central hub of D&D play. Frankly, if 5E is too "innovative" it will be a failure -- old version gamers, including 4E players, will just stick to their preferred edition.
For D&D, tradition and nostalgia matter. It isn't just a Fantasy RPG, it is D&D, and if the debates surrounding 4E's launch and the subsequent fragmenting of the base and flight to Pathfinder and retro-clones shows us anything, it is that D&D *is* something particular, even if it's hard to articulate and the edges get fuzzy sometimes. But more importantly, mechanically speaking if it is going to be "compatible" it needs to preserve and even resurrect some sacred cows.