Corpsetaker
First Post
I believe it was The Jester who said that a class has to finish last and this time it was the Ranger. I don't believe that makes the class bad. I for one just want to see a well written spell-less ranger but that;s not really the topic here.
I believe people want the Ranger changed because of a poor reason. I believe in the end it all boils down to damage output and constant maximum efficiency.
The ranger itself has always been a specialty class. It is a wilderness warrior who is good at specific skills and killing specific creatures. If you want the warrior who is equally good against everything then play a Fighter. A ranger is not going to be optimal in every scenario or adventure but that's okay. You don't expect your Fire Mage to be equally effective at killing Fire and Ice elementals?
The ranger has not problem in identifying it's concept. I wish Favoured Enemy added a damage bonus, not because of DPR but because I think it better reflects that special hatred or training against specific types of creatures. I want the mechanics that fit the concept of the ranger, not ones that ignore the concept but allow me to do X amount of damage to everything all the time. All it takes is a little planning. If you know you are going to be playing Out of the Abyss and you want a ranger, well then just do a little research and you will find out the adventure takes place in the Underdark and there are drow. You find out you are captured at 1st level by drow so BOOM! Your Favoured Enemy begins with drow maybe because they captured you if you didn't have a Favoured Enemy before you were captured.
More damage and continuous maximum efficiency are not good reasons to change the class.
I believe people want the Ranger changed because of a poor reason. I believe in the end it all boils down to damage output and constant maximum efficiency.
The ranger itself has always been a specialty class. It is a wilderness warrior who is good at specific skills and killing specific creatures. If you want the warrior who is equally good against everything then play a Fighter. A ranger is not going to be optimal in every scenario or adventure but that's okay. You don't expect your Fire Mage to be equally effective at killing Fire and Ice elementals?
The ranger has not problem in identifying it's concept. I wish Favoured Enemy added a damage bonus, not because of DPR but because I think it better reflects that special hatred or training against specific types of creatures. I want the mechanics that fit the concept of the ranger, not ones that ignore the concept but allow me to do X amount of damage to everything all the time. All it takes is a little planning. If you know you are going to be playing Out of the Abyss and you want a ranger, well then just do a little research and you will find out the adventure takes place in the Underdark and there are drow. You find out you are captured at 1st level by drow so BOOM! Your Favoured Enemy begins with drow maybe because they captured you if you didn't have a Favoured Enemy before you were captured.
More damage and continuous maximum efficiency are not good reasons to change the class.