apesamongus
First Post
Patryn of Elvenshae said:Unfortunately, that first part was removed in the 3.5 version.
Funny. My 3.5 SRD still says "melee attack".
Patryn of Elvenshae said:Unfortunately, that first part was removed in the 3.5 version.
Arkhandus said:Remember that Invisibility ends immediately after you make one attack against anyone. Improved Invisibility ends immediately after the second attack you make against anyone; it doesn't have to be a second attack in the same round, just the second attack you try during the Improved Invisibility's entire duration.
Invisibility, Greater
Illusion (Glamer)
Level: Brd 4, Sor/Wiz 4
Components: V, S
Target: You or creature touched
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
This spell functions like invisibility, except that it doesn’t end if the subject attacks.
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
FLANKING
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.
When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.
Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.
Only a creature or character that threatens the defender can help an attacker get a flanking bonus.
Creatures with a reach of 0 feet can’t flank an opponent.
apesamongus said:Funny. My 3.5 SRD still says "melee attack".
apesamongus said:Funny. My 3.5 SRD still says "melee attack".
SRD said:When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.
SRD said:If a character is making a melee attack against an opponent, and an ally directly opposite the character is threatening the opponent, the character and the character's ally flank the opponent.
SRD said:When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.
Let's say the Fighter is actually a Fighter/Assassin. Can he flank the spider as well in this situation, thus enabling him to make a Sneak Attack? (But not gaining the +2 flanking bonus, of course.)Thus, a Rogue 30' away from a spider could technically be considered as flanking the spider, so long as there was a Fighter on the other side of the spider. Note that, the way the rules are written, the Fighter doesn't even have to be threatening the spider.
Darkness said:Patryn, please tell me:
Let's say the Fighter is actually a Fighter/Assassin. Can he flank the spider as well in this situation, thus enabling him to make a Sneak Attack? (But not gaining the +2 flanking bonus, of course.)
If the answer is yes, I have a follow-up question.![]()
Pg 50 in the PHB
Sneak Attack:
... or when the rogue FLANKS her target.
Pg 153 in the PHB
When making a MELEE attack, you get a +2 flanking bonus...
Patryn & co. are arguing that flanking and getting a flanking bonus is not synonymous.rvalle said:I think the key rules here are: