TwoSix
Bad DM
"Yes, I know the dragon just chomped down several villages, but maybe it had a reason! It could be a mother!"Are we going to take that down to each individual red dragon, individual beholder, Individual lich and individual Balor?
"Yes, I know the dragon just chomped down several villages, but maybe it had a reason! It could be a mother!"Are we going to take that down to each individual red dragon, individual beholder, Individual lich and individual Balor?
I think they were trying to put forth that they never "had it wrong" from a modern perspective, and people just misinterpreted what was always intended. Ridiculous.I can see through your lens. I don't see it as a depressing change, but simply just change. It has changed and always will. But the pretending part is irritating. I am fine with change. Just say: "In light of the changing views in our society, we would like to amend some of the aspects of our game we deem archaic. Therefore, we are changing the original intent to ____________________."
I have no problem with people who do that. It can sometimes show growth. But to not be forthcoming, that always makes it feel like they either: don't know why they are changing it or are trying to hide something.
That's -half- of the problem. The first part is the idea that an entire -race- of people can be evil. This goes back all the way to Ham in the Bible as a trick of language and identity that gives racism a strong basis. Even if you swap out the stereotypes you're still portraying it as not only possible, but -reasonable-, that an entire race of people are inherently Evil, with the attached justification of killing them all. Including the babies.If the problem is that evilness is based on stereotypes applied to minorities, then just shift the focus to making their evilness based on European cultures instead. There's plenty of historical examples of Europeans being ignorant, greedy, filthy, and murderous. Swap out samurai-inspired hobgoblin armor for something like a Roman legionnaire or a Spanish conquistador, for example.
Having good tribes and bad tribes is totally fine. Nothing wrong with it. The issue is when it becomes monolithic across a species.That's why I said to base it on European tribal cultures rather than any other culture. To avoid cultural appropriation of non-European cultures.
If the stance is that tribal cultures of any kind can't be depicted at all (evil tribe = othering, good tribe = noble savage), then that's another thing.
So... Farmers. Farmers on the Oregon Trail were evil?Because there have historically been evil societies of mostly evil people. I don't think it's stereotyping to call the people who fought for or were complicit in Manifest Destiny evil.
Whilst I have no issues with dragons generally being terrifying monsters that often eat people, being able to tell the good ones and bad ones apart by the colour of their skin certainly is something I could do without...Are we going to take that down to each individual red dragon, individual beholder, Individual lich and individual Balor?
I mean, why not?Are we going to take that down to each individual red dragon, individual beholder, Individual lich and individual Balor?
Fair. I should learn never to use absolutes in any discussion, honestly.Funny. I can think of several counter-examples to this. Especially in the Fizban alignment thread debate. I think it's safe to say YOU don't want to get rid of evil monsters, but I don't think "no one" does. On contraire, I think there is a group that does want all monsters that aren't mindless to be equally capable of good or evil, be it giants, dragons, beholders pit fiends, or liches.
Believe me, if the threshold was "humanoids shouldn't be evil" it l the debate would have simmered down some by not. The fact we're debating the redcap shows that this doesn't end at orcs and drow shows a willingness to move the goalposts to include all manner of sentient beings, so much so the term "monster" will no longer be applicable.
Are we going to take that down to each individual red dragon, individual beholder, Individual lich and individual Balor?
Whilst I have no issues with dragons generally being terrifying monsters that often eat people, being able to tell the good ones and bad ones apart by the colour of their skin certainly is something I could do without...
I haven't seen that thread. My view is that there are two reasonable ways to go in order to improve very human-like evil monsters such as orcs:Funny. I can think of several counter-examples to this. Especially in the Fizban alignment thread debate. I think it's safe to say YOU don't want to get rid of evil monsters, but I don't think "no one" does. On contraire, I think there is a group that does want all monsters that aren't mindless to be equally capable of good or evil, be it giants, dragons, beholders pit fiends, or liches.
As @Malmuria pointed out upthread, there seems to be universal agreement in this thread that it's okay for the redcap to be evil. The large majority of the thread hasn't been about the redcap. Even the OP, afaics, doesn't have an issue with the redcap. The issue OP was raising is whether it makes sense to remove evil alignments while keeping descriptors such as "homicidal" that mean the same thing (which I think is a reasonable point).Believe me, if the threshold was "humanoids shouldn't be evil" it l the debate would have simmered down some by not. The fact we're debating the redcap shows that this doesn't end at orcs and drow shows a willingness to move the goalposts to include all manner of sentient beings, so much so the term "monster" will no longer be applicable.
I like different dragons having differing ecologies and behaviours, I just do not link it to morality. Though generally I just don't use metallic dragons at all, I don't think they look cool.Admittedly, that's something I've attempted to step away from but have failed in doing so as much as I'd like.
Even when running other game systems, it's become a shorthand way of trying to give players (who have experience with D&D and color-coded enemies in video games) some hint about what to expect from a dragon encounter.
My intent is usually to hint at what sort of attacks they'll face, but I suppose I've also participated in pushing negative ideas about outward appearance.
I do have some ideas for doing it differently, but I'm not sure that putting energy into completely reworking my usual audience's understanding of a core aspect of their fantasy experience would be fruitful. Some of them had a rough time with the idea that dwarves I had in a setting weren't Scottish Vikings.
Terrible excuse I guess, but
I win the battles I can and try to support my real world beliefs while also realizing that I'm playing a game that involves other people, some of whom just want to roll dice and not think too hard about whether black dragons living in a swamp is some manner of racist social commentary.