Raven Crowking
First Post
Mark CMG said:One of the issues brought up before, the lack of a front line fighter with a high AC might raise the EL by as much as one factor.
One of the OP's points was that CR/EL shouldn't have to be recalculated based upon who the PCs are. In any event, this might lower the effectiveness of the party overall (i.e., lower the party's collective EL) but it shouldn't effect the EL of the monsters. Otherwise, parties with suboptimal components that defeat foes should gain more XP than those with optimal components.
(Flat XP values for monsters, how I miss you.)
Terrain that funnels toward a heavy combat might raise the EL by as much as one factor. Not only is the fight unavoidable, it can only be approached from a single direction.
WTF? Is the CR/EL system only scaled for an open, treeless plain without rocks or stones?
Only being able to use low damage melee weapons against a high hp opponent might raise the EL by as much as one factor.
Not if it prevents that same opponent from using its most powerful attacks against you.
Giving built in cover to a creature against whom ranged weapons are the best offensive weapons might raise the EL by as much as one factor.
It sounds to me more like the OP gave cover to the PCs from said monster. BTW, even with cover, arrows are eventually going to be effective. Even without a high-AC type fighter, you could attempt Intimidate or Sleep. Or you could try to bribe the ogre....they're not the brightest bulbs in the Monster Manual. There are lots of options that don't require the "standard" party build. Lure the ogre outside if you think the terrain is too much in its favour.....smoke it out if you have to. A party of 1st level characters, even in 3.0, can take on an ogre and survive if they are clever and a little lucky.