(Psi)SeveredHead said:How did Faerie Fire work in 1e? (And was Entangle any different?)
If memory serves, 1E Faerie Fire basically gave you a bonus to-hit against the outlined creature (regardless of lighting conditions).
(Psi)SeveredHead said:How did Faerie Fire work in 1e? (And was Entangle any different?)
(Psi)SeveredHead said:How did Faerie Fire work in 1e? (And was Entangle any different?)
CR is not a substitute for eyeballing the game. Seriously. However, it is a great tool for quickly narrowing down what could be a reasonable challenge for a party. In addition, regardless of CR, a party could just be poorly equipped to face a particular monster (this is where DM judgement comes in) or just unlucky.twofalls said:So its back to eyeballing the game and entertaining my friends! Thanks for all your input.
(Psi)SeveredHead said:They're a 1st-level party.A 1st-level mage might only have three spells.
twofalls said:Essentially we agree the CR system is broken and that what really works better is my GMing the way I always have and ignoring the rule
twofalls said:Second they hid the rouge in some roots near the entrance and called it out, cast entagle its save was an 18 (all rolls were open as this was a test of the system) and fortunatly the rouge saved as well. It them charged out and dined on the PC's buffet style.
Entangle Spell said:Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
twofalls said:I ran them in the Dungeon Classics Module #2 The Lost Vault of Tzathzar Rho. The first encounter in that module, which is specifically written for 1st level characters, is with an Orgre... CR 2 creature. According to the DMG 3.0 this is supposed to be a scaled encounter that 4 1st level players will have a hard time with, but can overcome. The party consisted of a Thief, a Ranger, a Diviner, and a Druid. They were annihilated. We ran the same encounter 3 times and they varied thier tactics but the end result was always the same, the gory death of the entire party and a modestly wounded Ogre.
Peni Griffin said:the CR system claimed to be a guideline for balancing encounters, any DM, any players.
(Psi)SeveredHead said:The dual-wielding ranger used a greatsword?