To Bagpuss
Bagpuss posted:
Can Edena ever express herself in less than 1000 words?
Comment
Edena_of_Neith is a male, if I may say so myself.
Posted
Sorry even with all thouse examples I don't get your point. My RPGs are very heroic.
Comment
My point is that those I played with just didn't go in for heroism. Not anyone on ENWorld, by the way - these were gamers who have all quit gaming
Posted
In the roleplay games I play I have characters like...
Alum Strongarm, would held up a portcullis while being hacked at orc warriors, just so the men in his platoon could escape the kill space under the guard house. He later carried out one of his wounded men over his shoulder while fighting off more orcs.
Comment
I like this Alum Strongarm! I'll bet his men liked him even more. Now, THAT'S heroic!
Posted
Had a cop in cyberpunk that acted as a decoy for a group of Dragoons cyborgs so the rest of his unit could escape with the civilians.
Comment
I've never played Cyberpunk, but if Shadowrun is similar I get the picture. Sounds like what he did was mighty dangerous. Methinks, Bagpuss, that what I had to say does not apply to how you play!
Heh. Cheers.
Posted
Have fighters that are devoted followers of their deity without the need to be paladins, or get any reward. Had a gnome that refused to worship the gods even when they appear to him in person (when he died he could not be raised).
Comment
That settles it. Bagpuss, welcome to the Stubborn Gamer Club! Well, at least, to the group of those who play stubborn characters, rather. I like it!
Posted
Had a female priest of Idun (goddess of love) that was quick to point out the difference between love and sex to any man that thought she was easy (this character was played by a male).
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That is my idea of very fine roleplaying. Very philosophical, if you think about it. Again, cheers. Thought out characters are my thing, and yours too, apparently.
Posted
Whole crew of a starship in Star Trek, volunteered to go one a one way mission to save the Federation against a Borg invasion, all are now posted MIA.
Comment
Nasty critters, the Borg. I am glad they didn't introduce them into Star Fleet Battles (wonders about trying to fight ships armed with Phaser-IVs, and decides it's too horrible to contemplate.)
Posted
What's interesting is most of the heroic characters I've mentioned are dead. This reflects books and real life where a real hero is willing to face up to impossible odds for what they believe, and so often die defending what they believe in (or value). It only tends to be Hollywood that needs a happy ending for all its heros.
Out of interest how many of the heroic characters you've mentioned are dead?
Comment
Ok, this is a legitimate point and serious matter, and I have some things to say here.
Yes, the dice say that heroes die. Take on impossible odds, and the dice kill you.
It is a problem that only the DM can answer, not the player, in my opinion, and even for the DM the answer is very tricky and difficult - and most DMs don't try to answer this problem because it is so difficult to handle.
The DM must create a scenario in which heroism pays, to put it simply. And in which playing heroically is fun and fulfilling to the players. Not an easy task at all.
Yes, Hollywood can always create good endings, as can any writer of a book (tell me the Emperor hadn't defeated Luke Skywalker, and wasn't frying his butt. It was Darth Vader who won the War for the Alliance, not Luke Skywalker ...)
However, films and books (such as Tolkien's LOTR) were the inspiration for gaming. Why should I, as a gamer, not try to live out a book-like story, if that is what I enjoy? Why not try to emulate the great stories I have read? Frankly, I refuse to poo-poo the idea, though others might. I want to relive the drama and heroism, the tragedy and angst, the whole kit and kabottle, in my games.
Edena has been killed 24 times. He would be permanently dead from Constitution loss, except Mystra reset his Constitution (that was most DEFINITELY a case of Divine Intervention, and it changed Edena's thinking drastically.)
Osilovar has been killed about 3 times.
Cyndelle was killed by Strahd of Ravenloft, and remained dead until Edena went and killed Strahd, avenging her, and brought her body out of the collapsing Domain.
Trillirra was never killed by an enemy (which is saying something, considering she had to undergo the Test of High Sorcery from the Dragonlance scenario.) However, Trillirra was attacked, wounded, and killed by elven PCs (the players decided, for some reason, that no elf deserved to live that wouldn't kill other elves. So much for Tolkien's elven concepts, or lofty elves, etc. ad nauseum.) Ultimately, these repeated attacks from elves (against whom Trillira had no defense at all, being unable to conceive of such atrocity, much less react to it) destroyed the character and ruined the fun of playing her.
Valiante the Valorous has them all beat. He was killed so many times it became a running joke in bars (I killed him 3 times! I have you beat ... I killed him 5 times! No, I have both of you beat: I killed him 8 times!! No, I have you all beat, for I killed him ...)
Finally, Valiante was killed by the Grey Wraith in Dragonlance, and became a wraith himself. He was then struck by a Mace of Disruption, upon which was rolled the D effect. Hooray! Valiante was finally permanently dead! (Ding Dong, the fighter's dead, fighto-fight, the fighter's dead, ding-dong the wretched fighter's dead!)
Having characters killed is a bummer.
It's one of those things about games that if the game means something to you, and you put a lot of effort into it, then victory is sweet, and defeat is agonizing. (Ask any athlete.)
Resurrection is an option, if you have friends (Edena will tell you friends mean a lot!!!) and money, and good luck to boot, but resurrection does not take out the sting of defeat.
For example, Edena was the only survivor (a common situation, unfortunately) of an expedition into the Tomb of Horrors. The others in the party were eaten by Acererak. Those players were not happy campers.
Later, Edena went back to Acererak, to ask to apprentice to him. Acererak wasn't in a listening mood, and only a Spacewarp (and the fact the DM couldn't figure out how to defeat it after 30 minutes of trying, and was frustrated and tired) enabled Edena to finally come forth and speak his piece.
Edena became Acererak's student, and has access to some of the most restricted spells around. You know, the ones titled Rare and Very Rare, in the old Spell Compendium? Now, that was great, that victory!
But if Acererak had eaten Edena, soul and all, that would have been quite a bummer. No resurrection from that!
The greater the risk, the greater the reward and the thrill of victory. And the more awful the pain of defeat.
Personally, I think gamers get tired of the agony of defeat, after it happens to many times (I sympathize, too, with that) and become gunshy, and try to play in lower-risk scenarios.
That's fine. Only problem is ... the rewards are often less satisfying.
I'm not saying that, with just the dice and a neutral DM, that you can play John Carter or Aragorn and get away with it. Usually you cannot. Usually, you're going to get burned.
But when you do try it, and you succeed, and you are victorious In Character, God is that sweet. And good roleplaying, along with characters that are thought out and deep, and situations where you really care about what happens and really care about your character, just make the victory all the greater.
Give me the agony of defeat (for there will ALWAYS be the agony of defeat) if I can have a chance at the thrill of sweet victory.
Why else do you think I took Edena, my favorite character (heh, my Pet, as some put it) into the deathtrap of S1 Tomb of Horrors, and not some meaningless character I rolled up on the spot?
And our DM in that particular adventure was a Killer DM, too. I made a point of finding a Killer DM for that adventure.