(IC) Against the Giants PBP Group 1


log in or register to remove this ad

Blue

Ravenous Bugblatter Beast of Traal
"Uh, Bible, didn't you say that one of those gourds held healing potions? Enough for four of us of less than gigantic proportion? I say we drink up."
 

OOC: Just got back from vacation. I will get a post up tomorrow but I'm pretty sure I have healing spirit stored in my ring to cast. That should help everyone who needs some healing.
 

OOC: So I just looked and I already used the healing spirit stored in my ring. I can use my last 2nd level slot to cast it or I can use my last 3rd level slot to cast Aura of Vitality. Either would heal some of the prisoners but Aura of Vitality will do more healing. Let me know what you guys think.
 

Blue

Ravenous Bugblatter Beast of Traal
OOC: Here's what Fitz had at the start of the last round of combat. Doesn't include any damage taken in the last round or healing since:
Bible AC19* HP 46/85 THP 0/8 HD 3/9 PP16 AS 1/1 2W 1/1 Ind 1/1
Eoghan AC15 HP 74/75 THP 8/8 HD 3/9 PP19 SSdc17 0/4 0/3 1/3 2/3 1/1 BI 5/5
Jack AC17 HP 55/66 THP 0/8 HD 9/9 PP20 LK 2/3
Quinn AC17* HP 57/62 THP 0/8 HD 9/9 PP19 SSdc18 2/4 1/3 1/3 1/3 0/1 WS 1/2 GB 0/4 CO 2/4 ET 1/1 DS 1/1 H 1/1 MS 0/1 Ba 1/1
Tenibor AC13(16) HP 56/56 THP 8/8 HD 7/9 PP16* SSdc16 2/4 0/3 1/3 2/3 1/1 WoMM 4/7 LK 2/3
Valda AC19* HP 51/83 THP 0/8 HD 8/9 PP15 AS 1/1 2W 1/1 RNdc15 3/3 GM 3/4 RS 3/4 Ind 1/1

We also know that Tamanar (the elf joining us in combat) and others of the prisoners (including possibly Cordit, who is also joining us as an Ape) could use some healing. I think at least the 2nd level spell slot is worth it. Question is - how much damage do we prevent by dealing with them quicker using the 3rd level slot? Is it worth using that for healing instead or not.
 

FitzTheRuke

Legend
The voice from the last, unopened cell called out, "FREE ME. I will help you."

Zandor jumped when it spoke, looking shaken, and the voice was hollow and echoed. None of the prisoners had ever met the occupant of that cell.

OOC: @Blue's post above is correct, AFAICT. In addition, Cordit is at 7/11; Tamanar is at 14/52; Orcs average 5/15; Zandor is at 8/9 & Olwen is at 4/4. Olwen is frail yet useful (an engineer), so they mostly left him alone, beatings-wise. EDIT: I left out the 2 prisoners who were caravan guards, who are at 8/11 each.
 
Last edited:

TerraDave

5ever, or until 2024
The voice from the last, unopened cell called out, "FREE ME. I will help you."

Zandor jumped when it spoke, looking shaken, and the voice was hollow and echoed. None of the prisoners had ever met the occupant of that cell.
OoC: This is the one Tenibor ignored before? He had that big perception check (before the other big perception check). I don't it could be seen. And doesn't sound normal.
 

FitzTheRuke

Legend
OoC: This is the one Tenibor ignored before? He had that big perception check (before the other big perception check). I don't it could be seen. And doesn't sound normal.
OOC: Yes. Tenibor felt that there was something off-putting about him, and no one has opened that cell yet.
 


Quinn looks at the released prisoners and nods at Eoghan when he asks about healing.

"I have some healing magic that might helps."

Quinn then speaks and the healing light streams down onto Tamanar. It then moves around the room healing others.

OOC: Casting Healing Spirit. It will heal 6d6+6d4 HP broken down however we want.

Healing Spirit rolls: 6#1d6+1d4 7 5 4 8 8 6

Let me know how we should split it up. I think at least 2 to Tamanar. We also have the potions which would supplement this healing.

Quinn: AC17* HP 60/62 HD 9/9 PP19 SSdc18 2/4 0/3 1/3 1/3 0/1 WS 1/2 GB 0/4 CO 1/4 ET 1/1 DS 1/1 H 1/1 MS 0/1 Ba 1/1
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top