(IC) Against the Giants PBP Group 2


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Kobold Stew

Last Guy in the Airlock
Supporter
The Colonel leaps when his count reaches zero, and sees his companions doing the same.
With a practiced instinct, he falls through the air, and when he feels everyone else is falling as well -- in that fraction of a second, his mind reaches out and the winds cause everyone's fall to slow.

He lands on his feet, and charges the nearest giant -- a smaller hill giant, as he gets his bearings and assesses the surrounding area.

Lighting courses through his fists and he sends the poor creature staggering back towards the Stone giant with the boulder.


OOC: Move: 10' move, Jump (14 feet), while fallling ---
Reaction: Feather fall.
Move continued -- move remaining ten (11) feet (35' total).
I figure he can be next to the Hill Giant Schlub at AM60, using the starting point on the roof you've given.

Action: Shocking Grasp vs. Schlub: 1d20+10=26 (HIT) for 9 damage (6 lighting and 3 radiant).
Additonally, Schlub is PUSHED (no save) 10' north (towards the boulder).

Feather fall is a level 1 slot. The Colonel did not need a level 2 slot with Levitate and the Cloud giant earlier, since he gets one free casting. He's cast no other spells since his long rest, so spells should now be 3/4 3/3 3/3 3/3 1/1.
 

FitzTheRuke

Legend
The snake-like water leaped over the side of the smoke hole and landed in the firepit, letting out a cloud of steam. Before the giants understood what had happened, Kahru leaped through. As much as he could feel Waythe willing him to begin to hack and slash, he began by using his magic to befriend the bear.

The bear was a battered old male, larger than most. Some of his teeth had been replaced with metal caps, and his jaw and face were terribly scarred. The bear had been lying in the warmth of the fire, and it raised up, yawned, and began to lumber under the big oak table, following Kahru's advice to stay out of the fight.

Gimlak passed through the cloud of steam that rose out of the firepit as most of thefire was put out. It made his clothes damp, and was hot enough to redden one of his legs, but it was only a mild distraction to him as he psychically attacked the giants at the head table. All of whom stood at once, shaking and holding their heads with their eyes scrunched shut.

Doc and the Colonel landed south-east of the firepit. The strange gunslinger shot a relatively smallish, stupid-looking giantess, and the old soldier shocked her with lighting and she stumbled away with the force of the wind that came with it.

OOC: Kahru chamed the bear; Doc did 26 to HGS; Gimlak did 32 to SG1, SG2, HG1, HG2, & YHG; Colonel did 9 to HGS. Gimlak took 4 fire damage from steam. (I will deal with the Star Spawn after Gimlak makes a concentration check. @Maxperson Kaligan needs to go. Haven't seen @JustinCase in a month, so we'll see if I need to skip Duvrael.

 



Tonguez

A suffusion of yellow
Kahru saw the old boar withdraw to the shelter of the oak table, but the druid knew that it was not time to pause. There were giants left to slay and in a quick flourish he pulled Waythe from her scabbard and turmed to face the next assailant…

OOC: setting up for next round:I’m assuming HG at AC56 is closest to me.

Preemptory strike :p Waythe : 1D20+7+1 = [13]+7+1 = 21
 

FitzTheRuke

Legend
The Star Spawn answered Gimlak in a telepathic barrage of feelings that crossed the border into madness, but the dwarf's defenses were well-crafted psychic walls, and were able to protect his mind. Through symbolic psychic filters, he was able to make sense of the near mindless gibberish. The far realm creature informed him that it had not yet been caught - all was confusion and terror (which comforted the spawn) in the courtyard.

Duvrael and Donnell jumped down, riding the Colonel's wind to the ground where they dashed as one to the far south-west corner and took cover there. Duvrael let his snake out of his sleeve and it slithered into a pile of crates and barrels.

Kaligan leaped down under his own power and bounded forward, cutting at the dumbest-looking hill giant, who had been driven back by the Colonel and Doc. She had been shot, struck by lightning, and now stabbed, and she screamed while trying to stomp on Kaligan to no avail.

Both stone giants rose to their feet, and the one on the west end of the table hollered, "You DARE to interrupt our discussion!? The impudence of the small! This is why I advise our Thane to join these raids! Small folk must be crushed until they know their place."

The two most prepared giants, who had been standing guard in the room moved toward the middle, brandishing massive clubs, while the youth (who had seen the invaders in action) slowly slid downward in his chair, as if to disappear under the table.

Behind the table, one of the giants reached down and pulled out a massive crossbow (more of a ballista) and loaded a javelin-bolt into it. The battle raged in earnest, with the Colonel and Kahru taking the worst of it. First the javelin-bolt nearly got the Colonel. Then, the southern hill giant guard smashed him with a club, staggering him. The hill giant followed that up with a swing of the club at Gimlak, who dodged to the side and the blow struck the edge of the firepit, raising damp ash into the air.

Kahru and the western hill giant guard went at it, with the giant landing a solid blow, and the northman returning it with an elated swing by Waythe. Then, another giant north of the table threw a large stone at him, which knocked him hard, though he rolled with the blow.

By the table was a large boulder, and it began to shake and twist, turning itself into a large but squat, square-jawed stone creature.

OOC: Kaligan did 18 to the Schlub, who missed him. The stone giants didn't attack yet. HG1 & HG3 did 20 & 19 to Kahru (is he raging?); HG2 & HG4 did 30 & 21 to Colonel. Ouch. Duvrael & Donnell are down in the hall and dashed. Edit: Gimlak's brain-fry caused the javelin-bolt to miss.
 
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FitzTheRuke

Legend
GM: Encounter: Steading Great Hall
G2GreatHall2.jpg

(General Features) Difficult Terrain: crates; Visibility: Bright (braziers; daylight through smoke-hole); Cover: pillars & crates; Spells: none
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
(PCs)
Colonel AC19* HP 58/66 THP 0/13 HD 9/9 PP19* SSdc18 3/4 3/3 3/3 3/3 1/1 CD 2/2 WotS 5/5 MyS 1/1
Doc AC14 HP 84/84 THP 13/13 HD 9/9 PP20 SSdc16 1/2 Wls 4/4 Crs 1/1 PL 3/4 Wsp 1/1
Duvrael AC12(15) HP 56/56 THP 13/13 HD 9/9 PP15* SSdc17 4/4 2/3 3/3 3/3 1/1
Gimlak AC17 HP 68/68 THP 13/13 HD 9/9 PP12* SSdc17 4/4 3/3 3/3 2/3 0/1 SP 7/12
Kahru AC15 HP 57/83 HD 9/9 THP 0/13 PP16 SSdc14 4/4 2/3 3/3 WS 1/2 Rg 3/3 Stf 7/7
-Kahru-Bear AC12 HP 42/42
Kaligan AC18* HP 76/76 THP 13/13 HD 9/9 PP14 PD 8/8 DT 1/1 TK 1/1 AS 1/1 2W 1/1 ID 1/1
(NPCs)
Donnell AC19* HP29/29 THP 13/13 HD 4/4 AS 1/1 2W 1/1
Hiss AC13 HP 2/2 PP10* ts10'
Name * AC * HP * PP * (Notes)
(BGs)
Stone Giant AC17 HP126ea PP14*
-SG1 94/126; SG2 94/126
Hill Giants AC13 HP105ea PP12
-HG1 73/105; HG2 73/105;
-HG3 105/105; HG4 105/105;
Hill Giant Schlub AC11 HP 6/59 PP8
Young Hill Giant AC12 HP 10/42 PP10
IronJaws (Bear) AC13 HP65/65 PP13(17)*
GM: End Round One; Begin Round Two
 

Steve Gorak

Adventurer
OOC: I'm assuming Kahru is raging, so Gimlak will psionically cast (1 spell point cost) silvery barbs as a reaction on HG4's attack on the Colonel (the one dealing 21 damage). He'll give Kahru advantage on the next attack roll, ability check, or saving throw it makes within 1 minute

Also, if I'm not mistaken, SG 1 and 2, HG1 and 2 as well as the young hg get -1d6 on their rolls from the casting of synaptic static (int save DC 17)


Gimlak stares at the hill giant next to him and strikes its mind. He then moves further south as he focuses his mind.

OOC: Action: psionic casting of Tasha's mind whip (2 SP) on HG4, DC17 int save or 10 psychic damage and it can’t take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.

If the spell lands, Move to AE64

Bonus action, convert 4th level spell to 4 spell points

Gimlak AC17 HP 68/68 THP 7/13 HD 9/9 PP12* SSdc17 4/4 3/3 3/3 2/3 0/1 SP 9/12

resource use:
psionically cast summon aberration using spell points -4sp
psionically cast psionic static using spell points -5sp
convert 5th spell slot into spell points +5 sp

6 damage from steam

psionically cast silvery barbs -1 sp
psionically cast tasha's mind whip -2 sp
convert 4th spell to spell points: +4 sp
 


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