D&D 5E [IC] Against the Slavelords

GreenKarl

First Post
Quellathe stepped forward and shots the other ogre with two arrows while Levanna struck the same creature with an acidic bolt, causing the creature to roar in pain. Kelvyn remained on the ground as Tirion blasted one of the orcs with his mace, killing it. He then spoke a divine word causing Kelvyn’s eyes to shoot open as his powers healed the rogue some of his wounds. Uhtred struck out at the ogre twice, chopping the monstrous giant down!!! He then stepped closer to the one orc guard nearby.

But the orc seemed to reconsidered entering the area where he just saw the last of its companions facing the group in melee die as the spirits tore it appear! Instead he pointed at Tirion before stepped back to his companion and shouting out in orcish (if you can understand orcish, it shouts “Kill that human in the plate, it be a cleric!!!”), while the other readies itself for the groups advance. The ogre struck the cleric with one of its thrown javelins before taking a step back itself…

GM: Initiative (Round 4)
19 - Quellathe and the first set of Orcs
18 - Levanna
13 Kelvyn
9 - Tirion
5 - Uhtred and the second set of Orcs and Ogres

[sblock=Rolls]Quellathe moves and shots ogre #1 with two arrows for 20 total damage (bring it down to 49 HP)
Levanna moves shots an ogre #1, Dex save: 1D20-1 = [7]-1 = 6, fails (no need for luck again) and takes 5 acid damage (bring it down to 44 HP)
Kelvyn is unconscious and needs to make his first death save!!
Tirion hit and kills orc #8 and then heals Kelvyn 9 HP (bring him up to 9 and he can act next round). He then maintains his spell.
Uhtred gets a critical hit vs. ogre #2 for 23 damage (bring it down to 4 HP) and then kills it with his second attack. He then moves one squares to J6

Orc #7 dies from Spiritual Guardian damage even if it made it save.
Orc #3 takes the Disengage action and moves back 4 squares to E4
Orc #5 takes the Ready Action (attacks anyone who comes into Melee with him)
Ogre #1 throws a javelin at Tirion, Attack and damage if it hits: 1D20+8 = [15]+8 = 23; 2D6+5 = [2, 6]+5 = 13, hit for 13 damage (bring Tirion down to 17 HP). It then takes a step one square back to D6.
[/sblock]
Heroes actions for Round 5!!
[sblock=Conditions]Kelvyn HP 9/33, prone.
Levanna HP 27/38
Quellathe HP 46/46
@ Naeris HP 24/24
Tirion HP 17/45
Uhtred HP 57/64

Orc #1 dead
Orc #2 dead
Orc #3 HP 18/18
Orc #4 dead
Orc #5 HP 18/18
Orc #6 dead
Orc #7 dead
Orc #8 dead
Orc #9 dead
Orc #10 dead
Ogre #1 HP 44/69
Ogre #2 dead
[/sblock]
[/QUOTE]
 

log in or register to remove this ad

TallIan

Explorer
Uhtred
Fighter 6

Finding himself unengaged, Uhtred moves to attack the nearest orc, striking him down with a mighty swing. Pressing his attack Uhtred moves to the next orc hiding behind the barricade, taking a swing from him before felling the brute.

EDIT: Uhtred will use any remaining movement to get closer to the ogre, if both orcs are killed before Uhtred's turn he'll use a dash action to get to the ogre instead of attacking.

[SBLOCK=Actions and rolls]
Attack Orc 3
Uhtred first attack (with adv) and damage: 2D20.HIGH(1)+7 = [19, 9]+7 = 26
1D12+4 = [2]+4 = 6

Uhtred first attack GWF reroll: 1D12+4 = [3]+4 = 7

Uhtred first attack critical bonus damage: 1D12+4 = [12]+4 = 16

Move to E6 and attack orc 5
Uhtred second attack and damage: 2D20+7 = [17, 4]+7 = 28
1D12+4 = [10]+4 = 14
Sorry for the bad format, It should be 17+7 for 24, not 28

OOC: Stupid dwarf 25ft move :(
[/SBLOCK]

[SBLOCK=Mini Stats]
Conditions: None
Abilities:
Action Surge: 0/1
Second Wind: 0/1
Inspiration: 1

Offense:
Great Axe +1: +7 1d12+4S
Maul: +6 2d6 +3B

Initiative: +1
Perception: +5 (Passive: 15)
Speed 25 AC: 17 (Splint)
HP: 57/64 HD: 6/6d10
Main Hand: Great Axe +1
[/SBLOCK]
 
Last edited:

BlueLotus

Explorer
[section]Levanna's spell to comprehend languages made the ogre's harsh words understandable to her ears. At the risk of sounding painfully obvious, she called out a warning to the cleric "Tirion, they're focusing on you!" She hoped she was quick enough for the shout to make a difference.

Meanwhile, Levanna hurled another conjured ball of acid at the ogre.
[/section]

[sblock=Actions]Another Acid Splash. Dex save vs DC 15 for no damage, otherwise it takes [roll0] acid damage.

She'll use her Lucky feat to make an opponent reroll a successful attack against her.[/sblock]

[sblock='Mini Stat Block']
Levanna (Wizard 6)
Initiative: +1 Perception: +2
Passive Perception: 12
Passive Investigation: 17
Speed: 30'

AC: 16
HP: 27/38

Inspiration: 0 Luck: 3

In Hand:Quarterstaff
Off Hand: None

Spell Save DC: 15

Prepared Spells:
1st: Mage Armor, Shield, Magic Missile, Protection From Evil and Good
2nd: Misty Step, Suggestion, Invisibility, Flaming Sphere
3rd: Counterspell, Fireball

Spell slots remaining/Spell slots total:
1st: 1/4
2nd: 1/3
3rd: 0/3

Spells contained in the Ring of Spell Storing:
Charm Person, Feather Fall

Active Spells: (c) denotes concentration
Mage Armor, Water Breathing, Comprehend Languages, Unseen Servant

Character Sheet
[/sblock]
 

ArwensDaughter

Adventurer
Quellathe fired two more arrows at the ogre.

[sblock=Actions and rolls]
Cayote code isn't working for me when I combine attacks and hits in the same roll, so I'll have to do them separately.

Arrow Attacks:
_: 1D20+8 = [17]+8 = 25
1D20+8 = [11]+8 = 19


Arrow damage (hunter's mark is listed separately below): Arrow damage: 1D8+3 = [2]+3 = 5
1D8+3 = [4]+3 = 7


So apparently Cayote Code won't show results for 1d6 tonight. I thought it was the 1d8+3+1d6 syntax, which is why I split my rolls up. But it's choking on a simple 1d6 roll! (it shows me a results page, but there are no results there!)
Below is the hunter's mark damage rolls using enworld's dice roller. Sorry for the messy roll info!

[roll0]
[roll1]

[/sblock]

[sblock='Mini Stat Block']
Quellathe (Ranger 6)
Initiative: + 3 (w/adv.)
Perception: +5
Passive Perception: 15
Speed: 30'
Inspiration: 2

AC: 15 (16 when dual wielding)
HP 42/46
HD 6/6

In Hand:
Off Hand:

Arrows: 8/20 [2 coated with draw poison]

Spell Save DC: 13

Known Spells:
Cantrip: Booming Blade
1st Level: Hunter’s Mark, Speak with Animals, Hail of Thorns (b.act, conc, next ranged hit, 1d10 p creat & within 5 feat. sex save for 1/2)
2nd Level: Beast Sense (1hr, conc, see/hear thru beast; blind/deaf to own surroundings)

Spell slots remaining/Spell slots total:
1st: 2/4
2nd: 3/3

Active Spells (c) denotes concentration
Hunter’s Mark (c)

GP: 99

Consumable Magic Items, etc.
Potion of Healing (0/3)
Dust of Disappearance (1/2)
Spell Scrolls: Animal Friendship, Detect Poison and Disease, Speak with Animals (x2), Fog Cloud
Healer’s Kit: (18/20)


Naeris (Panther)
Initiative: + 2 Perception: +7
Passive Perception: 17
Speed: 50’ climb 40’

AC: 15
HP 24/24


Character Sheet
[/sblock]
 

KahlessNestor

Adventurer
4sbq50.jpg

Tirion Cayde, Cleric Level 6 (Life)
Where: Port Fury/Beneath the Temple
When: 3.5/Morning
Round 5

Tirion grunted as the ogre’s javelin took him in the shoulder, but he maintained his spell, yanking the weapon out of his flesh.

“Better me than you!” the cleric called to Levanna’s warning, moving back into the fray now that the orcs were wary of the spirits surrounding him. He swung his mace at another enemy.

OOC: Not sure where everyone is, but Tirion will move to the nearest enemy that will get the most of them inside the spirits, but try and stay between them and the ladies.


[sblock=Tirion’s Actions]
Action: Mace attack and damage: 1D20+7 = [8]+7 = 15
1D6+4 = [2]+4 = 6

Move: See above
Bonus Action:
Reaction:
Conditions:
Concentration: Spirit Guardians (97/100r) 15’ radius Wis save DC 15 takes half damage; difficult terrain for enemies in the area covered by the spirits.
Concentration check: 2D20.HIGH(1)+4 = [8, 12]+4 = 16
Spirit Guardians damage: 3D8 = [7, 1, 7] = 15
Inspiration: 1
[/sblock]

[sblock=Mini Stats]
AC: 20 (plate and shield)
HP: 17/45 HD: 3/6d8

Channel Divinity (2/R)
Turn/Destroy Undead (CR 1/2)
Preserve Life (30)

Prepared Spells:
+7/DC 15
Cantrips: Guidance, Thaumaturgy, Mending, Sacred Flame
1st: (Bless, Cure Wounds), Healing Word, Guiding Bolt, Command
2nd: (Lesser Restoration, Spiritual Weapon), Prayer of Healing, Hold Person, Blindness/Deafness, Silence
3rd: (Beacon of Hope, Revivify), Spirit Guardians, Dispel Magic, Mass Healing Word

Spell Slots Remaining/Total
1st: 3/4
2nd: 1/3
3rd: 1/3
[/sblock]
 

GreenKarl

First Post
Quellathe shots the ogre with two more arrows causing the brute to grunt in pain as Levanna hits it with a splash of acid. Kelvyn wakes up suddenly and stands shakily to his feet. Tirion rushes across the room to get within striking distance with the ogre and Uhtred moves up and cuts one of the orcs down and stepping over the dead beast to wounds the last orc!

This orc has seen too much and retreats back to a door on the other side of the room preparing to flee. The ogre howls in pain as Tirion’s spirit guardians crawl at it. As it does so it takes a step towards the cleric and with its huge axe tries to kill him but instead the axe simply cuts through the tower shield nearby…

GM: Initiative (Round 5)
19 - Quellathe and the first set of Orcs
18 - Levanna
13 Kelvyn
9 - Tirion
5 - Uhtred and the second set of Orcs and Ogres

[sblock=Rolls]Quellathe hi the ogre twice for 8 and 11 damage (bring it down to 29HP)
Levanna cast her spell vs. the ogre, Dex save: 1D20-2 = [1]-1 = 0, failed. Really, really failed. So he suffers 6 damage (bring it down to 23 HP)
Kelvyn wakes up but that is most of his round, he can act normal next round
Tirion moves towards the Ogre (who is 9 squares away from you, two of them Difficult terrain, so you can take the Dash action to get to him and have him effected by your Spell but can’t attack him).
Uhtred moves to orc 3 who had a Ready action and attacks him first, Attack and damage if it hits: 1D20+5 = [6]+5 = 11; 1D8+3 = [5]+3 = 8, miss :(. Then you killed orc 3 and then moves toward orc 5 and wounds it for 14 damage (bring it down to 4 HP)

The orc takes the Disengage action and moves back six squares to a door and opens it with a Bonus action. It is now 30 feet from Uhtred.
The ogre makes it Will save: 1D20-1 = [12]-1 = 11, fails (what a shock) and takes 15 damage (bring it down to 14 HP) and then steps forward one square and attacks Tirion with its axe, Attack and damage if it hits: 1D20+8 = [5]+8 = 13; 2D10+5 = [1, 2]+5 = 8, why am I even rolling dice? Maybe I should just stop now ;)
[/sblock]Heroes actions for Round 6!!
[sblock=Conditions]Kelvyn HP 9/33
Levanna HP 27/38
Quellathe HP 46/46
@ Naeris HP 24/24
Tirion HP 17/45
Uhtred HP 57/64

Orc #1 dead
Orc #2 dead
Orc #3 dead
Orc #4 dead
Orc #5 HP 4/18
Orc #6 dead
Orc #7 dead
Orc #8 dead
Orc #9 dead
Orc #10 dead
Ogre #1 HP 14/69
Ogre #2 dead[/sblock]
[sblock=My Crude Map]Map.3.jpg
[/sblock]
 

Scotley

Hero
Kelvyn shakes his head to clear it and tries to make sense of the scene. He scoops up his crossbow and takes aim at the Orc attempting to flee. He blinks once to clear his vision and pulls the lever to fire the weapon.

OOC: [roll0] [roll1]
 

KahlessNestor

Adventurer
4sbq50.jpg

Tirion Cayde, Cleric Level 6 (Life)
Where: Port Fury/Beneath the Temple
When: 3.5/Morning
Round 6

“Don’t let that orc get away to bring reinforcements!” Tirion called to the others, even as he stared up at the massive ogre in front of him. He said a quick prayer to Pelor to give him strength as the ogre swung at him, which Tirion parried with his shield.

The cleric swung his mace around at the ogre, striking solidly against the muscled flesh of the creature, while his angelic spirits slashed at the ogre with their swords of light.

[sblock=Tirion’s Actions]
Action: Mace attack and damage: 1D20+7 = [14]+7 = 21
1D6+4 = [6]+4 = 10

Move:
Bonus Action:
Reaction:
Conditions:
Concentration: Spirit Guardians (97/100r) 15’ radius Wis save DC 15 takes half damage; difficult terrain for enemies in the area covered by the spirits.
Spirit Guardians damage: 3D8 = [4, 4, 2] = 10
Inspiration: 1
[/sblock]

[sblock=Mini Stats]
AC: 20 (plate and shield)
HP: 17/45 HD: 3/6d8

Channel Divinity (2/R)
Turn/Destroy Undead (CR 1/2)
Preserve Life (30)

Prepared Spells:
+7/DC 15
Cantrips: Guidance, Thaumaturgy, Mending, Sacred Flame
1st: (Bless, Cure Wounds), Healing Word, Guiding Bolt, Command
2nd: (Lesser Restoration, Spiritual Weapon), Prayer of Healing, Hold Person, Blindness/Deafness, Silence
3rd: (Beacon of Hope, Revivify), Spirit Guardians, Dispel Magic, Mass Healing Word

Spell Slots Remaining/Total
1st: 3/4
2nd: 1/3
3rd: 1/3
[/sblock]
 


TallIan

Explorer
Uhtred
Fighter 6

Uhtred is torn for a moment between chasing the fleeing orc and helping Tirion with the ogre then the decision is made for him as Kelvyn looses two arrows, ending the beast's flight.

With Tirion partially blocking the doorway Uhtred makes his way to the back of the Ogre and fells the brute with one great swing of his axe.

[SBLOCK=Actions and rolls]
First attack with advantage and damage: 2D20.HIGH(1)+7 = [13, 15]+7 = 22
1D12+4 = [10]+4 = 14


second attack and damage: 1D20+7 = [15]+7 = 22
1D12+4 = [10]+4 = 14

[/SBLOCK]

[SBLOCK=Mini Stats]
Conditions: None
Abilities:
Action Surge: 0/1
Second Wind: 0/1
Inspiration: 1

Offense:
Great Axe +1: +7 1d12+4S
Maul: +6 2d6 +3B

Initiative: +1
Perception: +5 (Passive: 15)
Speed 25 AC: 17 (Splint)
HP: 57/64 HD: 6/6d10
Main Hand: Great Axe +1
[/SBLOCK]
 

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top