Quellathe muttered in frustration at being boxed in. She much preferred the forest where she could move more freely. She approached Kelvyn and Tirion, and drew her bow, ready to shoot when she could.
[sblock='Actions and Rolls']
I'm assuming Q doesn't have line of sight on anyone at this point. As soon as she can, she will move so she does and will shoot. Khalil is preferred target, but she'll take any target she can line up on. If her target is Dutch Diamond or Khalil, her second arrow will be one of her remaining ones with drow poison on it.
Here are the rolls:
two bow attacks: 1D20+8 = [10]+8 = 18
1D8+3 = [6]+3 = 9
1D20+8 = [9]+8 = 17
1D8+3 = [5]+3 = 8
Hunter's mark is on the ogre. If the ogre ends up being her target, in theory hunter's mark dice would need to be rolled, but it's rather moot given he's at 2 HP. [/sblock]
[sblock='Mini Stat Block']
Quellathe (Ranger 6)
Initiative: + 3 (w/adv.)
Perception: +5
Passive Perception: 15
Speed: 30'
Inspiration: 2
AC: 15 (16 when dual wielding)
HP 46/46
HD 6/6
In Hand:
Off Hand:
Arrows: 4/20 [2? coated with drow poison]
Spell Save DC: 13
Known Spells:
Cantrip: Booming Blade
1st Level: Hunter’s Mark, Speak with Animals, Hail of Thorns (b.act, conc, next ranged hit, 1d10 p creat & within 5 feat. sex save for 1/2)
2nd Level: Beast Sense (1hr, conc, see/hear thru beast; blind/deaf to own surroundings)
Spell slots remaining/Spell slots total:
1st: 2/4
2nd: 3/3
Active Spells (c) denotes concentration
Hunter’s Mark (c)
GP: 99
Consumable Magic Items, etc.
Potion of Healing (0/3)
Dust of Disappearance (1/2)
Spell Scrolls: Animal Friendship, Detect Poison and Disease, Speak with Animals (x2), Fog Cloud
Healer’s Kit: (18/20)
Naeris (Panther)
Initiative: + 2
Perception: +7
Passive Perception: 17
Speed: 50’ climb 40’
AC: 15
HP 24/24
Character Sheet
[/sblock]