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D&D 5E [IC] Against the Slavelords

GreenKarl

First Post

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BlueLotus

Explorer
[section]Levanna let out a soft, frustrated grunt when she saw the orc shield itself from her spell. She regretted not being able to do much more, but she supposed she was contributing in her own way if she at least ensured that she was not being a reckless liability to the group. She remained behind the ranger and readied another globe of acid to hurl at her foes.[/section]

[sblock=actions]I'm not sure if Levanna can still see an orc. If she can she'll cast another Acid Splash against it. It takes [roll0] of acid damage. Dex save vs DC 15 for no damage.

If she can't see an orc, she'll ready an action to cast Acid Splash at the first hostile creature she sees.

She'll use her Lucky feat to make a foe reroll if an attack hits her.
[/sblock]

[sblock='Mini Stat Block']
Levanna (Wizard 6)
Initiative: +1 Perception: +2
Passive Perception: 12
Passive Investigation: 17
Speed: 30'

AC: 16
HP: 27/38

Inspiration: 0 Luck: 3

In Hand:Quarterstaff
Off Hand: None

Spell Save DC: 15

Prepared Spells:
1st: Mage Armor, Shield, Magic Missile, Protection From Evil and Good
2nd: Misty Step, Suggestion, Invisibility, Flaming Sphere
3rd: Counterspell, Fireball

Spell slots remaining/Spell slots total:
1st: 1/4
2nd: 1/3
3rd: 0/3

Spells contained in the Ring of Spell Storing:
Charm Person, Feather Fall

Active Spells: (c) denotes concentration
Mage Armor, Water Breathing, Comprehend Languages, Unseen Servant

Character Sheet
[/sblock]
 

KahlessNestor

Adventurer
4sbq50.jpg

Tirion Cayde, Cleric Level 6 (Life)
Where: Port Fury/Beneath the Temple
When: 3.5/Morning
Round 3

More orcs and a pair of ogres charged into the fray. Three raced at Tiirion, but he managed to parry or shield block all but one blow.

Tirion maintained his concentration on the spirits swirling around him and they attacked the three orcs attempting to batter him.

Tirion retaliated, striking back with his mace at the orc that had struck him, though his blow went wide.

[sblock=Tirion’s Actions]
Concentration check: 2D20.HIGH(1)+5 = [17, 8]+5 = 22
Action: Mace attack and damage: 1D20+7 = [4]+7 = 11
1D6+4 = [3]+4 = 7

Move:
Bonus Action:
Reaction:
Conditions:
Concentration: Spirit Guardians (98/100r) 15’ radius Wis save DC 15 takes half damage; difficult terrain for enemies in the area covered by the spirits.
Spirit Guardian damage: 3D8 = [8, 4, 5] = 17
Inspiration: 1
[/sblock]

[sblock=Mini Stats]
AC: 20 (plate and shield)
HP: 40/45 HD: 3/6d8

Channel Divinity (2/R)
Turn/Destroy Undead (CR 1/2)
Preserve Life (30)

Prepared Spells:
+7/DC 15
Cantrips: Guidance, Thaumaturgy, Mending, Sacred Flame
1st: (Bless, Cure Wounds), Healing Word, Guiding Bolt, Command
2nd: (Lesser Restoration, Spiritual Weapon), Prayer of Healing, Hold Person, Blindness/Deafness, Silence
3rd: (Beacon of Hope, Revivify), Spirit Guardians, Dispel Magic, Mass Healing Word

Spell Slots Remaining/Total
1st: 4/4
2nd: 1/3
3rd: 1/3
[/sblock]
 

Scotley

Hero
Despite his wounds, Kelvyn realizes he must help or all will be lost. He steals himself and launches a furious attack at the Orc who just swung at him, his rapier moving quickly.

OOC: [roll0] [roll1] [roll2]
 

GreenKarl

First Post
Quellathe quickly shot two arrows at the orc right in front of her, the first bouncing off its shoulder guard but the second piecing its neck below the helm, killing it!!! Levanna shifts over and this time her acid glob splashed and burn another orc causing it to roar out in pain. Kelvyn tried to stab the orc in front of him but the creatures’ mail was too thick and his blade slide off its ribcage. Tirion also missed with his mace but then his guardian spirits ripping into the pack of orcs killing two of them and severely wounding the last two. Uhtred cut into the ogre in front of him drawing two red lines in the creatures’ flesh!!!

The two orcs with crossbows appeared from cover and shot at Tirion, one bolt piecing his thigh armor and drawing blood, the other deflected harmlessly away. They then dropped their crossbows to ready their shields and axes. The two wounding orcs attacked Kelvyn and Tirion and both attacks struck true, one wounding Tirion and the other knocking the noble rogue to the ground!!! The ogre farthest away threw another javelin at Uhtred but it was deflected with his axe while the other ogre struck out clumsily at the dwarf and missed him with his great axe that shatter part of the tower shield nearby!!

GM: Initiative (Round 3)
19 - Quellathe and the first set of Orcs
18 - Levanna
13 Kelvyn
9 - Tirion
5 - Uhtred and the second set of Orcs and Ogres

[sblock=Rolls]Quellathe and shots two arrows at orc #9, the first misses the second crits and kills the orc. NOTE sorry I forgot to mention where Orc #9 went and you would be at Disadvantage firing into the melee with a Ranged weapon BUT I give the crit a crit. You can move to L11 if you want but Orc #10 gets an OA attack against you. I will give you +2 to your AC because of the corner of the wall for ½ cover.
Levanna shifts 5ft to L11 and casts vs. Orc #10, Dex save: 1D20+1 = [7]+1 = 8, fails (bringing him down to 6 HP)
Kelvyn missed orc #7
Tirion maintained his spell, missed with his mace. For the guardian spirits, Ogre #2 Will save: 1D20-1 = [10]-1 = 9, failed (bringing him down to 52 HP), orcs #4, 7, 8, 10; 1D20 = [3] = 3; 1D20 = [1] = 1; 1D20 = [7] = 7; 1D20 = [18] = 18, 4 dies, 7 & 8 fail and have 1 HP left, 10 makes it but still dies.
Uhtred hit the ogre #2 twice for 25 damage (bring it down to 27 HP)

Orc #3 and 5 shot their crossbows at Tirion, Attack and damage if it hits: 1D20+3 = [20]+3 = 23; 1D10+1 = [5]+1 = 6
1D20+3 = [14]+3 = 17; 1D10+1 = [9]+1 = 10
, the first attack is a crit, extra damage crit damage: 1D10 = [3] = 3, so the first attack did 9 damage (bring him down to 31 HP) and the second missed. Concentration check.
Orc #7 attacks Kelvyn, Attack and damage if it hits: 1D20+5 = [19]+5 = 24; 1D8+3 = [4]+3 = 7, hit for 7 bring him to zero. Man I beat up on your character so much. I am not sure why the online dice as so good against you :(
Orc #8 attacks Tirion, Attack and damage if it hits: 1D20+5 = [13]+5 = 18; 1D8+3 = [7]+3 = 10 (bring him down to 30 HP) and need a second concertation check.
Ogre #1 throws a javelin at Uhtred, Attack and damage if it hits: 1D20+8 = [2]+8 = 10; 2D6+5 = [2, 1]+5 = 8, miss.
Ogre #2 attacks Uhtred, Attack and damage if it hits: 1D20+8 = [4]+8 = 12; 2D10+5 = [9, 3]+5 = 17, missed![/sblock]
Heroes Turn for round 4!!
[sblock=Conditions]Kelvyn HP 0/33, unconscious.
Levanna HP 27/38
Quellathe HP 46/46
@ Naeris HP 24/24
Tirion HP 30/45
Uhtred HP 57/64

Orc #1 dead
Orc #2 dead
Orc #3 HP 18/18
Orc #4 dead
Orc #5 HP 18/18
Orc #6 dead
Orc #7 HP 1/18
Orc #8 HP 1/18
Orc #9 dead
Orc #10 dead
Ogre #1 HP 69/69
Ogre #2 HP 27/69
[/sblock]

[sblock=Updated Map]Map.3.jpg
[/sblock]
 

TallIan

Explorer
Uhtred
Fighter 6

Incensed by his successful attacks and seeing the ogre in front visibly weakening, Uhtred continues his relentless attack on the monster, hacking it to pieces. Leaving Uhtred room to push forward and threaten the orc still hiding by the barricade and shielding his friends from a charge from the second ogre.

[SBLOCK=Actions and rolls]
Uhtred Attack and damage on Ogre 2: 1D20+7 = [19]+7 = 26
1D12+4 = [7]+4 = 11
1D20+7 = [11]+7 = 18
1D12+4 = [7]+4 = 11
Yay another champion crit :D Forgot about the help from Ciymthrax but it's not really needed.
Uhtred Attack Crit extra damage: 1D12+4 = [8]+4 = 12

Move to J6
[/SBLOCK]

[SBLOCK=Mini Stats]
Conditions: None
Abilities:
Action Surge: 0/1
Second Wind: 0/1
Inspiration: 1

Offense:
Great Axe +1: +7 1d12+4S
Maul: +6 2d6 +3B

Initiative: +1
Perception: +5 (Passive: 15)
Speed 25 AC: 17 (Splint)
HP: 57/64 HD: 6/6d10
Main Hand: Great Axe +1
[/SBLOCK]
 

KahlessNestor

Adventurer
4sbq50.jpg

Tirion Cayde, Cleric Level 6 (Life)
Where: Port Fury/Beneath the Temple
When: 3.5/Morning
Round 4

Crossbow bolts flew at Tirion and he managed to get his shield up to block one, but the other lodged in his thigh. He grunted and pushed through the pain, maintaining his spirit guardians. The orc before him struck a solid blow in Tirion’s side with his axe, but Tirion still maintained his spell, though beside him Kelvyn went down.

Tirion turned his attention to the orc standing over Kelvyn. He swung his mace hard, striking solidly and sending the monster to the floor. Calling out to Pelor, Tirion called down healing energy into Kelvyn, feeling residual healing energy revive himself a bit as well as it passed through.

The spirits swirling around Tirion sang their paeans of praise to Pelor as they savagely attacked the orcs and ogres.

[sblock=Tirion’s Actions]
Action: Attack Orc 7
Mace attack and damage: 1D20+7 = [18]+7 = 25
1D6+4 = [4]+4 = 8

Move:
Bonus Action: Healing Word on Kelvyn, +3 hp for Tirion from Blessed Healer
Healing Word: 1D4+7 = [2]+7 = 9
Reaction:
Conditions:
Concentration: Spirit Guardians (98/100r) 15’ radius Wis save DC 15 takes half damage; difficult terrain for enemies in the area covered by the spirits.
Concentration check: 2D20.HIGH(1)+4 = [11, 18]+4 = 22
Concentration check: 2D20.HIGH(1)+4 = [8, 4]+4 = 12
Spirit Guardian damage: 3D8 = [3, 3, 4] = 10
Inspiration: 1
[/sblock]

[sblock=Mini Stats]
AC: 20 (plate and shield)
HP: 33/45 HD: 3/6d8

Channel Divinity (2/R)
Turn/Destroy Undead (CR 1/2)
Preserve Life (30)

Prepared Spells:
+7/DC 15
Cantrips: Guidance, Thaumaturgy, Mending, Sacred Flame
1st: (Bless, Cure Wounds), Healing Word, Guiding Bolt, Command
2nd: (Lesser Restoration, Spiritual Weapon), Prayer of Healing, Hold Person, Blindness/Deafness, Silence
3rd: (Beacon of Hope, Revivify), Spirit Guardians, Dispel Magic, Mass Healing Word

Spell Slots Remaining/Total
1st: 4/4
2nd: 1/3
3rd: 1/3
[/sblock]
 

ArwensDaughter

Adventurer
OOC:
GM: Naw, just say you have lost 2d6 and call it good


arrows spent: 2D6 = [4, 4] = 8


Arrow count will now show up in my mini stat block. (Assuming I remember to add it to the end of my posts!)
Relieved to see the numbers of their attackers reduced, Quellathe moved close to Tirion. From there she aimed her bow at the ogre, spoke a word in Elvish, and shot off two arrows in quick succession.

[sblock=Attacks and actions]
Move to K9 (assuming this gives Q line of sight on the ogre 1; otherwise to whatever square near T
Bonus action to transfer Hunter's Mark to the ogre, and shoot two arrows (not with poison)

_: 1D20+8 = [18]+8 = 26
1D8+3+1D6 = [2]+3+[2] = 7
1D20+8 = [10]+8 = 18
1D8+3+1D6 = [5]+3+[5] = 13

[/sblock]

Edited to add mini stat block

[sblock='Mini Stat Block']
Quellathe (Ranger 6)
Initiative: + 3 (w/adv.)
Perception: +5
Passive Perception: 15
Speed: 30'
Inspiration: 2


AC: 15 (16 when dual wielding)
HP 42/46
HD 6/6


In Hand:
Off Hand:


Arrows: 10/20 [2 coated with draw poison]


Spell Save DC: 13


Known Spells:
Cantrip: Booming Blade
1st Level: Hunter’s Mark, Speak with Animals, Hail of Thorns (b.act, conc, next ranged hit, 1d10 p creat & within 5 feat. sex save for 1/2)
2nd Level: Beast Sense (1hr, conc, see/hear thru beast; blind/deaf to own surroundings)


Spell slots remaining/Spell slots total:
1st: 2/4
2nd: 3/3


Active Spells (c) denotes concentration
Hunter’s Mark (c)


GP: 99


Consumable Magic Items, etc.
Potion of Healing (0/3)
Dust of Disappearance (1/2)
Spell Scrolls: Animal Friendship, Detect Poison and Disease, Speak with Animals (x2), Fog Cloud
Healer’s Kit: (18/20)




Naeris (Panther)
Initiative: + 2 Perception: +7
Passive Perception: 17
Speed: 50’ climb 40’


AC: 15
HP 24/24




Character Sheet
[/sblock]
 

BlueLotus

Explorer
[section]Levanna's eyes fixed on the ogre Uhtred faced. Confident that the orc that she had injured would die soon enough, she conjured more acid at the larger brute.
[/section]

[sblock=actions]Levanna steps to the left so she can see Ogre 2 and casts Acid Splash at it. Dex save vs DC 15 or take [roll0] acid damage, save for no damage.

Levanna will use her Lucky feat on any enemy that hits her with an attack roll to make it re-roll.[/sblock]

[sblock='Mini Stat Block']
Levanna (Wizard 6)
Initiative: +1 Perception: +2
Passive Perception: 12
Passive Investigation: 17
Speed: 30'

AC: 16
HP: 27/38

Inspiration: 0 Luck: 3

In Hand:Quarterstaff
Off Hand: None

Spell Save DC: 15

Prepared Spells:
1st: Mage Armor, Shield, Magic Missile, Protection From Evil and Good
2nd: Misty Step, Suggestion, Invisibility, Flaming Sphere
3rd: Counterspell, Fireball

Spell slots remaining/Spell slots total:
1st: 1/4
2nd: 1/3
3rd: 0/3

Spells contained in the Ring of Spell Storing:
Charm Person, Feather Fall

Active Spells: (c) denotes concentration
Mage Armor, Water Breathing, Comprehend Languages, Unseen Servant

Character Sheet
[/sblock]
 

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