Question, is the dragon walking himself off in an area where it wouldn’t be able to easily escape if we all teleported next to it? Is there a floor under it, or is it in the air?
Yeah, it's on the ground ATM, but it hasn't acted this round (though I may just have it stay if it doesn't recharge it's breath). It's about halfway up the ridge, so there's not even ground to surround it, and it's got its wall-of-ice surrounding part of it, but there's room for chaos, sure. All moot if it recharges it's breath weapon though... then it'll probably fly out and kill everyone...
Right. But it's an action, right? So next round (you used your action to move the eye this round).
Yeah, it's on the ground ATM, but it hasn't acted this round (though I may just have it stay if it doesn't recharge it's breath). It's about halfway up the ridge, so there's not even ground to surround it, and it's got its wall-of-ice surrounding part of it, but there's room for chaos, sure. All moot if it recharges it's breath weapon though... then it'll probably fly out and kill everyone...
Kalorn found himself, once again, far from any foe. This fight was a disaster, although he was glad to see that Alhana had shaken off her dragon fear or whatever, and that Sesto was back up. Perhaps there was still a chance?
Out of the gloom, Lorenn appeared. "grab a lift grandpa!" Kalorn snarled but grabbed on to the flying contraption anyway, which groaned and lurched under his weight. Lorenn dropped him off near a skragg and veered off. Kalorn grumbled, seeing himself facing the Skrag alone. "Thanks for the help" he muttered sarcastically. "Anytime! You said to spread out!" shot back Lorenn, as a burning ball of flame hurled forward and hit the scragg
Having torched the drowned troll, Loklafd moved toward the ice-shelf to climb down to where he could see Sesto's light and more undead trolls moving through the mists. Oggsbruff leaped off the ledge and the big troll and one of the undead creatures tore into one another, neither falling, but both looking near the end. Alhana and Sesto helped him, with the archer putting an arrow into the undead and the cleric sending his flying mace, and a prayer.
Then Sesto had his own troubles, as out of the fog came another undead troll. The two remaining berserkers came to his aid, though for the moment there was more running than there was fighting. Similarly, Oogabooga, who was no longer struck with the slowing magic, chased down another undead troll while his brother very slowly threw a chunk of ice, which slowly missed and slid along the floor.
Lorenn picked up Kalorn and he dropped him a level up on the ice-shelf while driving his rolling flames into the undead troll who was searching for Primus. Kalorn had the advantage of higher ground, and he plunged his giant-slaying sword into the creature, very nearly finishing it off. Unfortunately, it reached out for him and got him by his good leg, scratching and biting at him.
Primus was aware of most of this, as he focused on finding the Dracolich. He found the creature on the other side of the spine-of-ice that bisected the lair. The dragon was building a fort of ice from which to defend itself, and a dense, swirling fog filled the walled space, obscuring the area.
GM:
(Allies) Loklafd did 4 & 6 (torch) damage & moved to (AN32) Alhana did 18 (bow) damage to Skragg2 & moved to (AS31) Oggsbruff moved to (AG31) & did 14 (claw) & 6 (bite) damage to Skragg2 (resisted) Sesto moved to (AI41) & did 11 (toll) damage to Skragg2
& moved i]Spiritual Weapon[/i] to (AF33) & missed Berserker1 dashed to (AH40) Berserker3 dashed to (AH36) Primus moved his Eye to (AP50) & moved to (AK37) Oodnadatta missed (ice hunk) & moved (slowed) to (BN36) Oogabooga dashed to (BD40) Lorenn carried Kalorn to (AP37)
& rolled flaming sphere to (AS42) doing 6 (fire) to Skragg3
Kalorn moved to (AU40) & did 23 (sword) damage to Skragg3
(Enemies) Skragg2 moved to (AG32) did 14 & 13 (claw) damage to Oggsbruff
Skragg3 did 14 & 13 (claw) & 8 (bite) damage to Kalorn
Skragg4 dashed to (AG41) Skragg5 dashed (slowed) to (BB40) Icy Death fails to recharge his breath & keeps building ice fort Lair fills Dracolich's ice-fort with Freezing Fog
Visibility (Dark & Foggy) Darkvision 60'=40' (120'=80'), Light (Sesto & Loklafd) 30'ra (15/15). Terrain Difficult (Everywhere) (Crampons/Claws ignore) (Slide w/ dc11 Acrobatics). Elevation 8' per colour (darker at bottom) (Down = 15' move; Up = 15' & dc15 Athletics)
(See OOC post#1034 for details)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs) Alhana AC17 HP 31/68 HD 8/8 PP14* 2W 0/1 (No Fear) Kalorn AC16(21)* HP 30/63 THP 0/5 HD 8/8 PP15 WSS 1/2 EKSS 2/2 (No Fear) Lorenn AC17(20) HP 54/54 HD 8/8 PP14* SS 2/4 1/3 3/3 Song 2/2 (Mirror) Mord AC14 HP 45/51 HD 8/8 PP11* SS 2/2 Primus AC12(16) HP 35/59 HD 8/8 PP19 Psi(6) 25/44 (No Fear) Sesto AC18* HP 48/59 HD 8/8 PP15 SS 4/4 2/3 2/3 1/2 CD 1/2 (Light, No Fear)
(NPCs) Loklafd AC14 HP 15/58 HD 9/9 PP12 (No Fear) Eko AC11 HP 0/1 PP13* (Gone) Sooty AC12 HP 0/1 PP11* (Gone) Mordtroll1 AC12 HP 18/39 PP9* Mordtroll2 AC12 HP 0/39 PP9* (Destroyed) KoboldZombies AC9 HP 0/13 PP8* (Destroyed)
(Trolls) Oggsbruff AC17 HP 13/105 PP13* (No Fear) Sargloth AC18 HP 10/84 PP12* (Regen on) Oogabooga AC16 HP 84/84 PP12* (Not Slowed) Blurcho AC16 HP 50/84 PP12* Oodnadatta AC16 HP 84/84 PP12* (Slowed) Ice Troll3 AC16 HP 83/84 PP12* Ice Troll4 AC16 HP 84/84 PP12*
(Berserkers) Berserker1 AC13 HP 9/67 (No Fear, Ex2) Berserker3 AC13 HP 4/67 (Fear, Ex1)
OOC: Note: Kalorn has Armor of Agathy up. The scrag takes 15 points of cold damage twice (the first attack isn't strong enough to bring the spell down). ... if it's able to take cold damage that is. (I know this may not be the best spell vs these foes, but Kalorn doesn't have a long list of protective spells).
If it does take damage, this may kill it before all the hits land. Kalorn will also take 15 less damage because of the protection afforded by the spell.
Primus glances around and mentally reaches out to the people around him. “Time to move! I’m going to get us above the dragon!! Don’t resist! He’ll be below us, so be ready to attack!”
With that, he grabbed six of them and shunted them in the space between worlds.
When they all appeared, that were above the dragon on the ledge.
OOC:
Imma hold off on the Truesight, as that’s a lot of points. I’m down to 18. I need to conserve them for big blasts, and the dragon will just auto save those at the moment.
Loklafd suddenly found himself on top of a ridge over an oddly square-shaped pocket of mist. He could see the swirls inside as if of something large moving around in it. He wasn't sure what the cause was, bit decided to try and shed some light on the situation. Not wanting to risk their only light source, he hurled only one of the torches into the mist, hoping mainly to illuminate the dracolich, but also aiming to strike it. Then he drew a javelin.
Thrown torch: 1d20+141d4+15 disadvantage: 1d20+16
Horrible throw, but I had no illusiins of doing anything truly significant. He definitely shouldn't be trying to go down to fight. He'd freeze on first contact with the mist.
The fog was thick, cloying, and very nearly impenetrable. Loklafd's torch briefly showed the barest outline of a large, skeletal shape before disappearing into the mist.
OOC:
Disadvantage on attacks, but you can tell that the dragon is definitely there.
Kalorn felt Primus's contact and - grudgingly - allowed himself to be taken by the magic. He was taken aback by the result - this was no quick passage via an alternate dimension, or a lacuna in space connecting two points, but a startling dissolution and reconstitution - what on earth was this power?!?
He was in fog. Briefly he saw a torch fly by, illuminating the dragon. There would be time to ponder Primus's powers later, if he survived....
He pointed his sword to the drake. "I, Kalorn, curse you, with one voice. Thus". He advanced and hacked at the creature's bony leg, hoping to sheer it off at the knee
OOC: something tells me that AC 15 won't cut it and rolling for damage is complicated for this character, so I'll skip. Also, checked math on HP given discussion on armor of agathy, I think it should be 39?
Mord was making his way along the ice shelf when the noise ahead of him changed suddenly. No wait, it'd moved, and a few voices cut off mid-yell. Then he heard Kalorn shouting his curse at the dragon and it seemed to be coming from his left. He wasn't quite sure what had happened, but Mord decided to investigate. He slid to a stop and altered course, taking the left fork in the path and instructing his remaining skeleton to go around the southern end of the ice shelf as quickly as it could manage. Managing to keep his footing Mord rounded the bend in the path and finally came to a point where he found an entirely artificial looking wall of ice before him. Perhaps the dracolich was trying to hide from it's attackers? He was still rather far from the action, but he understood that grouping up with the others could be a very bad plan. There was another ice shelf to his left, perhaps even a bit taller than the one that he was on? Weaving a spell he teleported himself to that shelf, landing as close to the dragon's position as he could safely do.
disadvantage: 1d20+16 The skelly will make a double move south and around the ledge.
Oodnadatta saw his chunk of ice fall short and miss the skragg. This is useless, he said to himself, I need to get up close.
It was like moving through a thick ice slurry on a warm summers day. Eventually, Oodnadatta reached his brother Oogabooga and the other skragg. But everything was slow and he could not find it in himself to attack the skragg. Slow and useless!
This made him angry, and with immense will power Oodnadatta manage to clear his head of all the ice that was floating around inside his mind.
Imani's Agents found themselves along a ridge made of craggy, cracked ice. It was steep, slick, sharp, and treacherous and it took each of them a brief moment to get their footing and figure out where they were. Or so it seemed - each of them reacted quickly and well, and they burst into action. Loklafd threw a torch into the swirling dark fog below them, and though it disappeared, it briefly illuminated the shadow of an enormous dragon skeleton.
This caused Oggsbruff to leap off the ledge yelling, "Dere 'ee iz! Eye'm gonna killem!"
Which then led to the sound of roaring, thumping, and tearing flesh. Though no one could see it, Oggsbruff did not fare well: Though he managed to scratch a claw-mark across it's bony jaw, he was torn apart by tooth and claw. As his body began to knit itself back together, the dragon clawed and chewed to keep him down.
The lair itself responded to the Dracolich's will, and icy shards exploded all around. Kalorn took a shard in his bad leg, but he barely felt it, while the others got lucky and had nothing worse than discomfort - a feeling that was already strongly felt.
Kalorn climbed down into the dense fog, and it was so cold that it was downright painful - hard to breath, hard to keep his eyes open. The dragon's bony tail swung at him from out of the fog, and it smashed into his chest even as he tried to get at it unsuccessfully with his sword.
Mord could hear the battle, and he worked his way toward it on the other end of the ridge. To get closer, he opened a door in space and stepped out on an ice-ledge across from the battle. He couldn't see any of it clearly, but he could tell that Sesto's shield was glowing through the fog from the ridge across from him.
OOC:
Still Sesto, Alhana, and Lorenn to go.
GM:
(Allies) Primus teleported himself to (AO50) & others nearby Loklafd moved to (AN52) & missed (torches) Kalorn cursed IcyDeath & moved to (AR55) & missed (sword) Oggsbruff moved to (AO53) & did 14 (claw) damage to IcyDeath
Mord cast Dimension Door and teleported to (BB63)
(Enemies) Lair did 8 (cold) & another 9 (cold fog) (or 4 with a dc10 Con Save) damage to Kalorn
IcyDeath did 11 &15 (claw) & 16 (bite) damage to Oggsbruff (Dying, 2 save failures) IcyDeath did 14 (tail) damage vs Kalorn
With Primus' voice still lingering in his head, Sesto braced himself to be moved. Suddenly, he was nowhere near the skragg that had attacked him. Instead he was looking down a slope into a misty murkiness. A enormous skeletal form was briefly visible as a torch sailed down the slope. Sesto directed his spectral mace to the shape and gave it a good swing but didn't hear it connect.
No time to wait and Sesto moved forward, half walking and half sliding, the crampons on his boots securing his footing. Sesto reached out and touched the dragon while reaching into Lathander's darkest powers, whispering: May the light of Lathander thwart your might!
(OOC2: I think that's good enough to sneak by a dragon? This will grant Lorenn advantage, canceling the disadvantage. because the dragon is in melee with others and there is no longer disadvantage, sneak attack is possible now)
He swung his magical rapier at the creature's wing, hoping to wreck a joint. As the blade connected, he spoke a potent arcane word, and his blame boomed with energy.
OOC4: IN YOUR FACE DRAGON Also, the dragon is sheathed in booming energy and takes another 2d8 if it moves. I'm not sure if that is multiplied by the critical hit, if so, it's 4d8.
Alhana finds herself high up on a ridge. Below her, she could see Loklafd throw a torch into the white mist and, briefly, the dragon was partially lit up. Ahh, there you are! Better be swift, Alhana thought and hefted the bow and let a couple of arrows fly in the direction of the dragon. How could you possible miss a huge dragon at this distance, she thought as she let loose one arrow after another, murmuring some arcane words to add power to the shots. Alhana heard the familiar thud of a shot that found its target. She knew that poisonous brambles would sprout and take hold of the dragon, causing extra pain.
Satisfied that she hit the dragon where it hurts, she slid down the ridge a little to take cover and prepare herself for the next shots.
Grasping Arrow. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again. (XGtE p29)
Alhana's DC=13
Having arrived with the teleport, Sesto prayed to Lathander to curse the dracolich. A soft glow appeared through the dense fog, but then the dragon roared and the light winked out. It seemed that in its own lair, a dragon could cancel the influence of a god. It wasn't easy for the dragon, though, and it was distracted while Lorenn flew around a peak in the ice-ridge and dove his flying board down into the freezing mists. He lunged with his sword and felt it bite solidly into a bony ridge just behind the dracolich's head.
The dragon roared again, this time in pain, and the cavern shook as Alhana climbed to the top of the ice-peak and fired an arrow toward the sound. No one could quite see it, but the dragon's maw became entangled with magical vines that the elf willed into existence with her arrow. Seeking cover, she climbed down the other side of the ice-peak, to find one of the drowned undead trolls climbing up to meet her.
During this time, Sesto had climbed into the coldest mist, directing his spirit-mace at the dracolich. He stumbled past Loklafd's sputtering torch as the dense cold penetrated his armour. Then suddenly a wing swung out of the fog toward him, and the dragon lifted into the air, beating its wings hard to get away. On the other side, Kalorn experienced a similar thing, as the wings beat around them, swirling the icy mists and blowing them back with fierce force.
This gave enough clearing in the mist that they could see Oggsbruff's torn body, frozen in hunks. Even with his amazing regenerative powers the troll king had not survived direct combat with Icy Death.
GM:
(Allies) Alhana did 14 & 6 (grasping arrow) damage to IcyDeath & moved to (AT51) Lorenn flew (sneaking) to (AQ59) & did 54 (sword crit) & 7 (boom) damage to IcyDeath
Sesto missed (SW) & cast Bestow Curse on IcyDeath & moved to (AM55)
(Enemies) Lair did 13 (cold) damage to Sesto & 8 to Lorenn (dc13 Con save for half) IcyDeath did Wing Buffet & flew to (BB54)
(dc19 Dex Save or 10 damage to Loklafd & 17 to Lorenn & 12 to Kalorn & 16 to Sesto. & each fall prone. Lorenn is 20 feet up and will fall off his board, taking an additional 7 damage. When the dracolich flies away, Sesto & Kalorn can roll opportunity attacks. Lorenn can too, but only if he makes the save (otherwise he falls out of his reaching the dragon). Lolkafd is too far for an opp attack.)
The undead trolls were attracted to the sound of their master's roars. Two of them began to climb the ice-ridge, while one was held back by Oogabooga, and another became surrounded by Lorenn's few remaining berserkers.
Oogabooga tore into one, while the undead troll clawed and bit at him in return. Oodnadatta came up beside his brother and shouldered him to the side, finally free of the lair's magical slowing trap.
The berserkers did their best, but they were outmatched: one got in a solid blow while the other distracted the creature, but the undead tore them both apart. These were the last of Lorenn's horn-summoned northmen, and the horn sounded again, as if in an echo, and all of the bodies of the fallen berserkers rose and called out in joy for having fallen in battle once more, and they returned to Valhala for food, music, and song.
GM:
(Allies) Berserker1 missed (axe) & died Berserker3 moved to (AG40) & did 9 (axe crit) to Skragg4 & died Oogabooga did 8 & 10 (claw) damage (resisted) to Skragg5
Oodnadatta dashed to (BD39) & saved vs slow
(Enemies) Skragg2dashed to (AJ43) Skragg3dashed to (AT49) Skragg4did 13 (claw) toB1(dead) & 9 (bite) damage toB3 (dead) Skragg5did 11 (claw) & 13 (bite) damage toOogabooga
Visibility (Dark & Foggy) Darkvision 60'=40' (120'=80'), Light (Sesto & Loklafd) 30'ra (15/15). Terrain Difficult (Everywhere) (Crampons/Claws ignore) (Slide w/ dc11 Acrobatics). Elevation 8' per colour (darker at bottom) (Down = 15' move; Up = 15' & dc15 Athletics)
(See OOC post#1034 for details)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs) Alhana AC17 HP 31/68 HD 8/8 PP14* 2W 0/1 AA 1/2 Kalorn AC16(21)* HP 1?/63 THP 0/15 HD 8/8 PP15 WSS 0/2 EKSS 2/2 Lorenn AC17(20) HP 12?/54 HD 8/8 PP14* SS 2/4 1/3 3/3 Song 1/2 (Mirror) Mord AC14 HP 45/51 HD 8/8 PP11* SS 1/2 Primus AC12(16) HP 35/59 HD 8/8 PP19 Psi(6) 13/44 Sesto AC18* HP 19?/59 HD 8/8 PP15 SS 4/4 2/3 1/3 1/2 CD 1/2 (Light)
(NPCs) Loklafd AC14 HP 5?/58 HD 9/9 PP12 Mordtroll1 AC12 HP 18/39 PP9*
(Trolls) Oggsbruff AC17 HP 0/105 PP13* (Dead) Oogabooga AC16 HP 70/84 PP12* Oodnadatta AC16 HP 84/84 PP12* (Not Slowed)
(Berserkers) Berserker1 AC13 HP 0/67 (Dead) Berserker3 AC13 HP 0/67 (Dead)
Name * Damage Taken * (Notes)
(BGs) Old Icy Death 149; Skragg1 86 (Dead); Sk2 80; Sk3 68; Sk4 9; Sk5 77; Sk6 82 (Dead);
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