5E (IC) Rise of the Dracolich


Eastern Lair

The two troll brothers, Oogabooga and Oodnadatta were determined not to let the foul undead versions of their kin to get away, and both chased after the drowned trolls, swiping ineffectually at their backs as they chased. The brother came together shoulder-to-shoulder as the undead moved into a narrow fissure between the northern wall of the lair and the ridge that ran down the middle. They jostled for position yelling, "Eye goddim, geddoudda me way!" and "No, eye goddim, yooz geddoud!"

Meanwhile, clinging to a large spike of ice, Blurcho flung a chunk of ice which shattered and scattered across the floor between the group of cultists, who leaped into action. Two of the cultists spread their cloaks and flew into the air, landing atop one ice-shelf and another. One was right above Blurcho, and he thrust down at the troll with a sword, which Blurcho bat away with his claws.

Arrufel emerged from the northern cavern, and Mord saw him for the first time - an enormous white-striped catfolk with dragonhorns and glowing eyes, he growled at the trolls, and Mord (in his ice-hunter disguise), "How dare you betray your dragon master! Stand down now, or face the wrath of Icy Death, and those loyal to him!"

Sargloth understood none of that, and staying true to the original plan, rushed the big cultist, who dodged and side-stepped all but one of the troll's vicious club-strikes. Arrufel waved an arm, and the cultist that had flow up onto a shelf fired a bow at Sargloth, but the arrows banged into the troll's whalebone shield. Then, cultists set gourd-shaped bottles of alchemical oils alight and flung them at Sargloth and Blurcho. As the bottles broke, they burst into flames around the two trolls.

"Deyz gots FIRE!" shouted one of the other trolls, "Killem quick!"

And he threw a hunk of ice at one of them, smashing the man in the chest.

Blurcho missed Arrufel
missed Skragg6 with OA & dashed to (BZ35)
Ooga missed Skragg5 with OA & dashed to (BZ37)
Sargloth moved to (CM33) & did 14 (club) damage to Arrufel
dashed to (CM39)
Troll4 moved to (CY44) & did 20 (ice) damage to DW4
Arrufel moved to (CL31) & dodged
DragonFang1 moved (flying) to & missed Sargloth
moved (flying) to & missed Blurcho
moved to & did 3 (fire) damage to Sargloth
moved to & missed Sargloth
moved to & did 3 (fire) damage to Blurcho
moved to & did 1 (fire) damage to Blurcho


GM: Encounter: Imani's Agents & Oggsbruff vs Old Icy Death in his Lair on Oyaviggaton

(BGs)IcyDeath (V44Y47); Skragg1 (AN32); Sk2 (N41); Sk3 (AX37)
(PCs)Alhana (AS32); Kalorn (AT29); Lorenn (K39); Primus (AW37); Sesto (AI32)
(NPCs)Oggsbruff (AF37); Loklafd (AT33); Eko (AY45); Sooty (Dead); KZombies (Destroyed)
(Berzerkers)B1 (AD34); B3 (AI33); B9 (AK43); (Rest are Dead)
(Spells) Sesto's Mace (AB35); Lorenn's Fire Orb (AE42); Primus' Eye (AM37)
Encounter: Mord & Ice Trolls vs Cult of the Dragon in East Lair of Oyaviggaton

(BGs)Arrufel (CL31); DF1 (CN24); DF2 (CU34); DW1 (CO28); DW2 (CR29); DW3 (CV30); DW4 (CX34);
(BGs)Skragg5 (BT36); Sk6 (BX36);
(PCs)Mord (CJ43); (NPCs)MT1 (CJ43); MT2 (CI35);
(Trolls)Sargloth (CM33); Ooga (BZ37); Blurcho (CS35); Oodna (BZ35); IT3 (CM39); IT4 (CY44)
Visibility (Dark & Foggy) Darkvision 60'=40' (120'=80'), Light (Sesto & Loklafd) 30'ra (15/15).
Terrain Difficult (Everywhere) (Crampons/Claws ignore) (Slide w/ dc11 Acrobatics).
Elevation 8' per colour (darker at bottom) (Down = 15' move; Up = 15' & dc15 Athletics)
(See OOC post#1034 for details)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
Alhana AC17 HP 15/68 HD 8/8 PP14*
Kalorn AC16(21)* HP 63/63 THP2/5 HD 8/8 PP15 WSS 1/2 EKSS 2/2 (No Fear)
Lorenn AC17(20) HP 54/54 HD 8/8 PP14* SS 2/4 2/3 3/3 Song 2/2 (Mirror)
Mord AC14 HP 45/51 HD 8/8 PP11* SS 2/2
Primus AC12(16) HP 35/59 HD 8/8 PP19 Psi(6) 27/44 (Fear)
Sesto AC18* HP 0/59 HD 8/8 PP15 SS 4/4 2/3 2/3 2/2 CD 1/2 (Light, No Fear) (Dying)
Loklafd AC14 HP 15/58 HD 9/9 PP12
Eko AC11 HP 1/1 PP13*
Sooty AC12 HP 0/1 PP11* (Gone)
Mordtroll1 AC12 HP 28/39 PP9*
Mordtroll2 AC12 HP 23/39 PP9*
KoboldZombies AC9 HP 0/13 PP8* (Destroyed)
Oggsbruff AC17 HP 10/105 PP13* (Prone, No Fear)
Sargloth AC18 HP 81/84 PP12* (Regen off)
Oogabooga AC16 HP 68/84 PP12*
Blurcho AC16 HP 80/84 PP12* (Frightened) (Regen off)
Oodnadatta AC16 HP 84/84 PP12*
Ice Troll3 AC16 HP 84/84 PP12* (Frightened)
Ice Troll4 AC16 HP 84/84 PP12* (Frightened)
Berserker1 AC13 HP 4/67 (Wet, Prone, Fear, Ex2)
Berserker2 AC13 HP 0/67 (Dead)
Berserker3 AC13 HP 4/67 (Fear, Ex1)
Berserker4 AC13 HP 0/67 (Dead)
Berserker5 AC13 HP 0/67 (Dead)
Berserker6 AC13 HP 0/67 (Dead)
Berserker7 AC13 HP 0/67 (Dead)
Berserker8 AC13 HP 0/67 (Dead)
Berserker9 AC13 HP 6/67 (Fear)
Berserker10 AC13 HP 0/67 (Dead)
Berserker11 AC13 HP 0/67 (Dead)
Name * Damage Taken * (Notes)
Old Icy Death 68;
Wyrmsoul Arrufel 14;
Dragonfang1 0; DF2 0
Dragonwing1 0; DW2 0; DW3 0; DW4 20;
Skragg1 22; Sk2 0; Sk3 0; Sk4 0; Sk5 68; Sk6 43;
End Round Six; Begin Round Seven


Mord commanded his minion to set him down on the nearby ice shelf and then both of them to approach and interfere with the 'half-dragon-cat?', who he assumed to be the leader of the cultists. He doubted either could do anything of use just yet and so he struck out with his eldritch energy, the time for disguises was over, now he had a true target, and perhaps not one expecting a magical attack from a simple warrior.

I figure the first skelly probably has to dash to get to him for now, the other wastes it's action setting Mord down at CH 42(from which Mord takes the chance to move farther to the left, CE 42 at half pace? And then casts Eldritch Blast. Not sure if I can claim Advantage from the disguise, but I'll roll two attacks just in case.

Eldritch Blast(Adv?): 2#1d20+8 17 9 2#1d10+4 8 7 2#1d20+8 12 12
Looks like only one shot has a real chance of hitting though at this point. LOL


Loklafd could hear one of the creatures scraping it's way up the ledge, he couldn't bring himself to move in the direction of the dragon, but he could still fight. Grabbing a pair of torches from his pack he worked to get them both lit. Perhaps these creatures feard fire. Of if not that. Then maybe they could be burned.


Dusty Dragon
Blurcho didn't like fire at all. No troll did. The rule was simple. Kill the thing with fire, get out of fire, heal, come back and kill some more. He gritted his teeth. It hurt so much. Killing would make him feel better.

He usually stooped, but he stretched up, his long arms having terrible reach.

attack vs flying cultist, claw claw bite: 1D20+7 = [13]+7 = 20
1D20+7 = [2]+7 = 9
1D20+7 = [10]+7 = 17

(I'm assuming that one claw and one bite hit)
Blurcho claw damage vs flying cultist: 1D6+4 = [2]+4 = 6

blurcho bite attack vs flying cultist: 2D6+4 = [5, 3]+4 = 12

OOC: Is blurcho "in" a fire or is the fire gone?


Is blurcho "in" a fire or is the fire gone?
Blurcho is "on" fire. He's been hit with "alchemist's fire" which currently in 5e does 1d4 fire damage at the start of each of your turns until someone spends an action to make a dc10 dex check to put it out. Kind of a strange mechanic, IMO, as it's more of an action-killer than a fire threat in a lot of ways, but that's how it works. Better against trolls than nearly anything else. I wonder: When you have multiatattack (or extra attack as a PC), are you allowed to use just ONE of them to make that check, or is it expected that you waste your round?