D&D 5E (IC) Rise of the Dracolich

Mord cursed himself as he heard the sound of Sesto's armor scraping against ice. With a sigh he came back to the edge of the hallway and instilled a little chaos of his own making. The end of the hallway erupted in utter blackness the likes of which brought terror to the heart of any who found themselves caught within it's embrace. The void emanated it's own noises and any caught within felt slimy tentacles rubbing against their bodies searching, followed immediately by pain as the slime began to dissolve their flesh. Any who stayed too long, began to freeze.

OOC: That's right folks! Hunger of Hadar for the horror factor, Stay out of the shadows!

20 ft radius of blackness, acid and cold with some extra creep-factor. It's also difficult terrain.

Any creature entering ot starting in the area takes [roll0] cold damage. Any creature staying in the area takes [roll1] acid damage. Going for as many kobolds as possible, but also blocking off the hallway so any who aren't caught also have to enter the area to attack us.
 

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Primus smiles as he sees the darkness of the far reaches of the galaxy engulf the Kobalds...and promptly puts a Telekinetic Barrier around it’s edge to keep them in.

OOC: stats for the wall are below. Costs 3 points and concentration. I want it right on the edge of the Hunger of Hadar, to keep everyone inside it, assuming it was placed in the side room with the Kobalds.

Each portion only has 10 HP, so if I can and still cover the whole edge to the darkness, I will overlap any excess back on itself to form a double barrier.

Telekinetic Barrier (3 psi; conc., 10 min.). As an action, you create a transparent wall of telekinetic energy, at least one portion of which must be within 60 feet of you. The wall is 40 feet long, 10 feet high, and 1 inch thick. The wall lasts until your concentration ends. Each 10-foot section of the wall has an AC of 10 and 10 hit points.
 
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OOC: It isn't clear to me if any of the kobolds are *not* in the sphere of darkness. Kalorn isn't going in the sphere!

OOC2: I *really* miss coyote code... I'm going to do a bunch of roll in this post, and describe in the next

Stealth with disadvantage [roll0] [roll1]

Possible attack rolls: [roll2] [roll3]

Possible damage rolls (note, I have to roll them this way because of the rerolls on d6)
first attack: [roll4] [roll5] +5
second attack: [roll6] [roll7] +5
 

Kalorn advanced carefully, maintaining the illusion and managing not to make a lot of noise... then he heard Presto scrape loudly against the wall. He sighed. It was bound to happened. The sigh turned to a snarl as he drew the Nail and turned towards the side tunnel, letting his illusion drop.

As he advanced, he heard Mord chanting, and saw an ominous sphere of darkness appear over several of the kobolds. He saw one of them tried desperately to claw its way out of the sphere, only to hit some barrier and be *dragged back into the darkness* by a tentacle! Was this warlock magic?! Were such... grotesque... powers his future?

No time for such questions. Now was the time for killing. The best time.

OOC: I'm not sure where the sphere is, so here are three alternate plans Kalorn will follow.

Plan 1: the sphere is blocking the passageway, and there are kobolds out of the sphere in front of it (M6 seems like a likely target). Kalorn will advance to said kobolds and cut them down, his blade making quick vicious cuts, easily cleaving the small bodies in twain.

Plan 2: The sphere is blocking the passageway, and there are no kobolds in front of it: Kalorn will advance into the passageway to defend the party, and ready an action in case some of the kobolds break through (then apply the attack rolls from above)

Plan 3: The sphere has hit a lot of the kobolds but is not fully blocking the passageway: Kalorn will advance and pretend to cast the same spell - instead using misty image to create a smaller darkness sphere (10 foot diameter) in an attempt to block the gap, if possible. This sphere doesn't hurt, it's just to delay the kobolds further.

[sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 5; alt-human, soldier)
HP: 63/63, Hit dice: 8/8
Temp HP: 7
AC: 16 Temp AC:
Passive Perception 15
Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3
Warlock slots remaining = 1/2. EK slots remaining = 2/2
Action surge = 1/1. Second wind = 1/1
Potions of healing remaining: 6[/sblock]
 
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Hearing the heavy footsteps behind him, Lorenn turned around to face the monster. "Hello there..." he said, drawing his rapier. The ice cave immediately lit up as the blade emitted a powerful light. "You look cold, let me warm you up." And as he spoke, a fireball appeard between them, raming into the Troll.

Then Lorenn slid at a safe distance, enjoying the show.

OOC:
Action: Casts Flaming Sphere: 2d6 9 DEX 14 or 4 damage
Movement: AG2
Bonus Action: Control Flaming Sphere
Reaction: Shield (if hit 20-24)

Eko: follows Lorenn


[sblock=Statblock]HP: 54/54 HD: 3/3d8 - 5/5d6
AC: 17 (+3 Bladesong) (+5 Shield) (+2 Haste)
PP: 14
=============
Bladesong: 2/2
Arcane Recovery: 1/1
Spell slots:
1st: 2/4
2nd: 2/3
3rd: 3/3
Concentration: Flaming Sphere
Active Spell: Mage Armor, Flaming Sphere
=============
Equipment:
Horn of Valhalla: 1/1
Health Potions: 5/5
Antitoxine : 5/5
[/sblock]
 

Alhana moved closer to the entrance to draw a bead on one of the kobolds, but her vision was blocked by the horrifying sphere of darkness. She prepared herself to launch an arrow at the first kobold to come back into sight.

OOC: Move: to P13.
Action: Ready an arrow for a kobold. [roll]1d20+11[/roll]; [roll]1d8+6[/roll]
 


Sesto looked at the blackness and was glad he was not inside it. And on top of that, Primus enclosed it with a shimmering wall. There's no way any kobolds could get out of that cavern! But what if they did? Then it would be clever to have a better vantage point, Sesto thought and glanced up to where the toad was waiting.
Sesto started to carefully climb up the slippery slope.

OOC: Sesto uses his action (dash) and movement to climb the slope to, possibly, D12. Maybe even further depending on how much difficult terrain there is.
[roll0], if that is appropriate. Minus 1 to the roll if it is an Acrobatics skill check.
 

Mord & Primus vs Kobolds

As the Kobolds charged forward, Mord created a roiling ball of blackness and terrible things that fully filled the corridor to the ice-cavern. The blackness itself made terrible noises, but worse still the high-pitched screams of the Kobolds echoed through the icy corridors of the lair. Two kobolds barely emerged from the blackness, but Primus held out a hand and it was as if they had struck a wall. Black tentacles pulled them back into the darkness and they were consumed by mouths that both growled and chuckled as they ate the unfortunate rat-lizards.

They could not be seen by anyone in the circular corridor, but a few of the Kobolds escaped from the blackness on the far side, and a small few were fortunate enough to have not been caught in it. However, all of them stood in horror, backing slowly away from the ball of quivering blackness.

Kalorn, Loklafd, and Alhana

Kalorn moved to defend his associates, but his way was blocked by the telekinetic wall. He stood with his sword out and watched as the Kobold faces appeared and then were pulled back into the blackness and he heard their shrieks of terror and the chomping, crunching noise that ended them. Alhana were ready as well, and she stood there with her bow pulled, waiting for a target to emerge, but the blackness consumed all within it. Loklafd stood near her and he watched, both fascinated and disgusted.

OOC: These spells are very effective, but not much fun for other players when used at their best.


Oorapp the Ice-Toad, & Sesto vs the Ice-ramp

Sesto moved to follow the ice-toad up the ramp, but it was so steep and slick that he immediately slid back down. It would take crampons and picks to climb, he was sure. The toad watched from the top of the slide, and when he heard the noises and saw the blackness, he became terrified. He had thought that it would be amusing to cause trouble for the kobolds and the ice-trolls, but this was not amusing at all. He had to warn his people of the terror that was coming! He turned and hopped away, all thought of an alliance removed from his mind.

GM: Hang in there, I'll be back to do Lorenn and roll the round over asap.
Damage Taken:
(BGs) Kobold 1, 3, & 4: 6 & 8 (Dead); Kobold 2 & 5: 6 (Barely alive & traumatised)
(PCs) None; (NPCs) None
[sblock=Notes]
[/sblock]
 

OOC: S'ok. The warlock can only do this twice. Might not have been best to break out the big guns on a few kobalds, but whatevs. Just means the others get more screentime when we fight something bigger.
 

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