Mord & Primus vs Kobolds
As the Kobolds charged forward, Mord created a roiling ball of blackness and terrible things that fully filled the corridor to the ice-cavern. The blackness itself made terrible noises, but worse still the high-pitched screams of the Kobolds echoed through the icy corridors of the lair. Two kobolds barely emerged from the blackness, but Primus held out a hand and it was as if they had struck a wall. Black tentacles pulled them back into the darkness and they were consumed by mouths that both growled and chuckled as they ate the unfortunate rat-lizards.
They could not be seen by anyone in the circular corridor, but a few of the Kobolds escaped from the blackness on the far side, and a small few were fortunate enough to have not been caught in it. However, all of them stood in horror, backing slowly away from the ball of quivering blackness.
Kalorn, Loklafd, and Alhana
Kalorn moved to defend his associates, but his way was blocked by the telekinetic wall. He stood with his sword out and watched as the Kobold faces appeared and then were pulled back into the blackness and he heard their shrieks of terror and the chomping, crunching noise that ended them. Alhana were ready as well, and she stood there with her bow pulled, waiting for a target to emerge, but the blackness consumed all within it. Loklafd stood near her and he watched, both fascinated and disgusted.
OOC:
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These spells are very effective, but not much fun for other players when used at their best.
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Oorapp the Ice-Toad, & Sesto vs the Ice-ramp
Sesto moved to follow the ice-toad up the ramp, but it was so steep and slick that he immediately slid back down. It would take crampons and picks to climb, he was sure. The toad watched from the top of the slide, and when he heard the noises and saw the blackness, he became terrified. He had thought that it would be amusing to cause trouble for the kobolds and the ice-trolls, but this was not amusing at all. He had to warn his people of the terror that was coming! He turned and hopped away, all thought of an alliance removed from his mind.
GM: | Hang in there, I'll be back to do Lorenn and roll the round over asap.
Damage Taken:
(BGs) Kobold 1, 3, & 4: 6 & 8 (Dead); Kobold 2 & 5: 6 (Barely alive & traumatised)
(PCs) None; (NPCs) None
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