D&D 5E (IC) Scourge of Daggerford


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FitzTheRuke

Legend
Things were not going well for the Daggerfordians. The gnoll on the opposite buiding's roof, stood by the Phylund lith and howled, high-pitched and loud. It would certianly awaken any gnolls who were not already alerted. Still, the small group pressed on, moving into the lodge's entry hall.

Though there was only one gnoll guard inside, he frustrated their efforts to put him down, leaping from side-to-side. He avoided Vairar's pike while using Lunn's momentum against him, and used the open door to ward off some of the dwarves' axe-blows. Though it was only a matter of time before they finished him, the gnoll laughed through pointed teeth, apparently fearless against overwhelming odds.

As Escella, Lionel, and Tommi retreated into the foyer, the archers gave chase. Bounding past them, Lionel was leaped upon by an oversized, mutated gnoll, who ragdolled the unfortunate halfling, who could only go limp to avoid the worst of the biting and thrashing. The archers fired over this mess, into the entry hall, and got Grottur in the shoulder before the dwarf was able to spin and defend. Escella too, was pierced, though not badly, by arrows.

Oh-Six buzzed next to Tommi in the corner of the room and said, "Calculate tactical/safety recommendation: Close the doors!"

OOC: Rotten round for the party! Escella did 5 to GA4. Helgrim did 13 & Grottur did 5 to GG2. BigGnoll1 did 25 to Lionel (taking Uncanny Dodge into account). Archers did 9 to Escella & 3 to Grottur. Guard got Helgrim for 6.
 

FitzTheRuke

Legend
GM: Encounter: Phylund Lodge Defended
PhyDef4.jpg

(General Features) Difficult Terrain: Trees, Rotten Palisade Visibility: Dim (shrouded); Cover: Trees, Walls
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Escella AC14 HP 24/33 HD 3/6 PP18 SSdc13 3/4 1/3 2/2 SP 5/5 C:ER
Helgrim AC19 HP 29/58 HD 3/6 PP11* SDdc15 3/5d8 2W 1/1 AS 1/1
Lionel AC16 HP 26/51 HD 6/6 PP14
Lunn AC18* HP 71/71 HD 3/6 PP14* RGdc15 1/3 MA 3/3 BM 3/3
Tommi AC14 HP 33/39 HD 6/6 PP17
Vairar AC18*(20*) HP 45/45 HD 4/6 PP13* SSdc14 4/4 3/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 2/3 fly60'
Grottur AC13 HP 16/19 PP13*
Name * AC * HP * PP * (Notes)
(BGs)
Hyena Worg AC13 HP 5/27 PP12*
Gnoll Archers AC13 HP 22ea PP13*
-GA1 3/22; GA2 22/22; GA3 2/22; GA4 17/22
Gnoll Huntmaster AC15 HP 55/55 PP13*
Gnoll Guards AC13 HP 27ea PP12*
-GG1 0/27 (dead); GG2 9/27
GM: End Round Three; Begin Round Four
 



"I'll finish here, go, help Lionel!"
elf priest shouts before stabbing his pike deep into the jumping gnoll. The pike empties spells charge into the already limp body for good measure, muffled thump is heard as it vaporizes its internal support. Gnoll guard slides of the pike in a boneless heap.

"Not yet, Lionel, hold on!" his encouragement is laced with healing words of magic as some of the wounds on the halfling close.
He follows the group to block entrance into the room and provide support to those trying to close the door.

 

Neurotic

I plan on living forever. Or die trying.
"The door is broken, how will that help us?!" shouts the warrior.
"Let's just kill the big one!" but his combat (un)luck continues as he swings too slow, careful not the carve into Lionel, but he tries to hook the axe behind the halfling and pull him out of the big brutes grasp.

OOC: rolled athletics, but ignore if you feel it shouldn't be bonus action, missed the attack

 


JustinCase

the magical equivalent to the number zero
"Close them durn doors," Helgrim snaps, as the ancient dwarf steps forward to prevent the monstrous gnoll from coming after Lionel. With an ease honed through years and years of experience, he moves to the creature quickly and rapidly slashes with his battleaxe twice, each drawing blood.

Then, satisfied, he steps back in time for the doors to close between them and the enemies outside, helping to hold them closed if need be.

 


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