Tommi has primed three stones, and is ready to burst through the doors. He's sore, but ready. Gutter is hanging from his belt, its horrific deformed handle visible across Tommi's belly.
Thump. Thump. Thump. Nothing happens as the Daggerfordians bump against the gate. It's only when Dandin is pushed through the hole that the gate is opened, and Tommi worries about his friend as he begins to run.
He launches a stone at the nearest goblin he can, and then runs south, towards the boats, wanting to catch them before any of the villagers are taken away for good.
OOC:
|
Move: 30' through the gate and south.
Bonus: Dash, another 30'.
Attack (at convenient point along that movement), at a goblin. Ideally one that is setting a bridge on fire, and better yet if it is adjacent to an ally. (I can't see where or what that would be from this map).
To hit: [roll0]. If a hit, damage = [roll1], plus [roll2] if possible.
|
|
Tommi swings his sling, but finds the rock can't even stay in the saddle, as it tumbles uselessly to the ground.
OOC:
|
strategy: This is just a suggestion, but with three major groups (church, tree, docks), and the leader being at the docks, I think that has to be the first target. If we can clean that up quickly, then the leader is down. If reinforcements come, they'll be from the tree, and that leaves that group of villagers undefended. If the goblins at the tree stay with those villagers, then there are no reinforcements.
I think we don't want stealth (true?), since we want to pull the gobs away from the villagers. If we secure the dock, kill the leader, I think we have our best chance. Feel free to offer alternatives, if you think this analysis is incorrect).
|
|