D&D 5E (IC) Scourge of Daggerford

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi whistles, spins his finger around in a quick circle beside his head and points to one of the suits of armour.

OOC: If Orb 5 can Help, that gives Tommi advantage. Otherwise, next turn he'll attack a target being attacked by an ally within melee range.
 

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Prickly Pear

Adventurer
Lionel was watching in horror how these suits of armour suddenly came to life. He watched them to understand how they were fighting... they walked clumsily but looked very sturdy. Their armour would protect them... but maybe if one aimed for the glowing eye one could inflict major damage. And with that insight, Lionel brought up his crossbow and shot carefully. The bolt skidded off the helmet without effect but there was a dint close to the eye slits.

Round 1
Move: To a high position on the stairs to have good view of suits of armour.
Action: Crossbow attack, with damage and sneak attack: 1D20+7 = [12]+7 = 19
1D8+4+3D6 = [2]+4+[6, 3, 2] = 17

Bonus Action: Insightful Fighting: Insight check : 1D20+7 = [17]+7 = 24 vs target's Charisma (deception) check. Lionel can use sneak attack, if sucessful.
New Stats for Lionel!
Lionel AC16 HP 51/51 HD 4/5 PP14
(Lionel spent a HD to heal to full HP)
 

FitzTheRuke

Legend
The first of the two tarnished armours pushed Vairar's pike aside and approached him, thrusting its sword at the elf who took a shallow slice to the arm before raising his pike to block with the shaft. Lionel's quarrel cracked harmlessly off the other one's helmet as it too advanced on Vairar. The thing's movements were not terribly swift and Viarar sidestepped two thrusts.

Tommi whistled, and ORB5 responded with a squeak from the fog below, and eventually returned, flying around the armours' heads.

GM: HH1 did 10 (sword) damage to Vairar.
ORB5 will be there next round, though I suppose Viarar is doing just as much for Sneak Attack. I'll have ORB5 grant Tommi Advantage (Help) to make up for it..
 

FitzTheRuke

Legend
GM: Encounter: Doughty Daggerfordians vs Corrupted Animated Armour
GStair2.jpg

(General Features) Difficult Terrain: Stairs;
Elevation: Central Column (20 foot drop); Visibility: Light Obscurment ("Smoke")
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14(15) HP 58/58 HD 2/6 PP15* SS 3/4 2/2
Dandin AC14 HP 22/31 HD 5/5 PP15 SS 4/4 BI 2/3
Escella AC14 HP 19/33 HD 3/6 PP18 SS 4/4 1/3 2/2 SP 5/5
Lionel AC16 HP 51/51 HD 5/6 PP14
Tommi AC14 HP 34/39 HD 3/6 PP17
Vairar AC18*(20*) HP 35/45 HD 2/6 PP13* SS 2/4 2/3 2/3
(NPCs - Party)
ORB5 AC13(18) HP 5/10 PP14* Shock+4,1d8; SS 2/3 fly60
Name * AC * HP * PP * (Notes)
(BGs)
Helmed Horror AC20 HP 60/60 PP14(BS)
GM: End Round One; Begin Round 2
 

Gritting his teeth, Vairar calls upon the power of storm within, but restrains himself at the last moment seeing the tiny construct hovering behind the armors. Shrugging, he uses the orbs distraction to his advantage.

Shatterspike hits the armor that hit Vairar moments before and a peal of thunder echoes in the confined space. Visible dent appears in the armor as magic of the spear works its destructive potential. The spell Vairar used also remains as a faint echo, just waiting for the construct to move through it.

OOC: I was thinking of blasting them away with thunderblast...but Orb5 would be hit too.
22 damage plus potential 8 if it moves
 

KahlessNestor

Adventurer
Angis Honack
Floshin Estates
Morning
Round 2

Angi dropped his crossbow and moved up beside Vairar as he drew his two battleaxes. Unfortunately, his axes clanged ineffectually against the plate armor.

***

Mounted Crossbow: +6 2d6+Dex 100/400
Bolts: 55
Bolts used:

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save:
Move: To AG58
Free Object Interaction: Drop crossbow, draw two battleaxes
Action: Attack HH1
Battleaxe hunters mark: 1D20+5 = [9]+5 = 14
1D8+1D6+2 = [6]+[4]+2 = 12

Bonus Action: Off hand attack
Battleaxe hunters mark: 1D20+5 = [2]+5 = 7
1D8+1D6+2 = [4]+[5]+2 = 11

Horde Breaker:
Reaction: Opportunity Attack
Battleaxe hunters mark: 1D20+5 = [20]+5 = 25
1D8+1D6+2 = [3]+[1]+2 = 6

Crit damage: Crit damage: 2D6 = [1, 4] = 5
Hunter’s Mark (if needed):
Concentration: Hunter’s Mark (HH1)
Conditions:
Inspiration:

Initiative: +1
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 58/58 HD: 2/6d10+2

Bolts: 50
Bolts used:
Handaxes: 2/2

Spells
1) 2/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 2/2 Pass Without Trace
Primal Awareness (cast each spell once per long rest): Speak with Animals, Beast Sense
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
Lionel - halfling rogue folk hero
Escella - Human sorcerer
 


Kobold Stew

Last Guy in the Airlock
Supporter
Tommi moves himself around the southern end of the grand staircase and lobs a stone at the metal suit. He hears it land just below the creature's raised visor and hears the stone rattling back and forth within the armour suit until it settles in the thing's foot.

"Yes!" the boy exclaims, absurdly proud of himself, before he steps back.

OOC: Move+Bonus: I think I need to move 40' for a clear shot (say to AH 64).
Attack: 1d20+7 with advantage=25. Damage = 4d6+4=23 Magical bludgeoning.
Remainder of 20' move back to AG65. (one stone left)
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
Just as ineffective as their living enemies, the constructs get in one anothers way, dinging against the walls, bouncing off each other, scratching against the balustrade, and pinging off the priests magical weapon.

After the fussilade of swings, the priest only feels the blessing of his goddes in the form of the moving air from near misses.

Horror attacks vs Vairar: 1D20+6 = [8]+6 = 14
1D8+4 = [4]+4 = 8
1D20+6 = [10]+6 = 16
1D8+4 = [5]+4 = 9
1D20+6 = [8]+6 = 14
1D8+4 = [8]+4 = 12
1D20+6 = [1]+6 = 7
1D8+4 = [3]+4 = 7
 

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