D&D 5E (IC) Scourge of Daggerford


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Kobold Stew

Last Guy in the Airlock
Supporter
Months ago, going back over a year now, Sherlen used to read Tommi stories, when he was in the lock-up, stories about saintly men and women defeating the living dead. She thought it might warn him from his wicked ways; he enjoyed the mellifluous way she read, and the voices she would do for the victims of the creatures. He had heard of wights:

"Fight'em in daylight, not in the night,
Magic and silver are bane to the wight. -- Do you know that rhyme, lads? Do you?"

Tommi takes the final magic stone in his hand, loads the sling. "Orb 5? On Titus, careful!" and with an underarm swing he launches the stone at his former comrade.

He thrusts his hand in his pockets, and pulls out three more stones, which he charges by blowing into his cupped hand.

"I'm so sorry, Titus," he says. "But you will not win."

OOC: I don't know if the information about the orc-wights is right, [please correct if appropriate] but I think it's okay to say this: I made a Religion check (for Tommi) for knowledge about Undead -- 1d20-1=19 -- which is as good as he could possibly get.

Attack: 1d20+7=15, damage = 1d6+4=9 magical bludgeoning.
If Orb5 can give advantage: 1d20+7=27 CRIT. Damage = 1d6+4[=9]+3d6 (sneak attack)+4d6 (crit)=7d6+9=26.

Bonus: cast magic stone. (3 stones left).

Move. No move. Let's separate these creatures.

Reaction: saved for uncanny dodge or skirmisher.

Hit points: 14/39.
 

"Begone, orcs, this is not place for the dead or the orc. Yield to you fate!"

Vairar calls out as the pulse of bluish light, like when you see a flash of lightning through a window, races over the room.

Action: Turn Undead Wisdom save DC 14
 

Neurotic

I plan on living forever. Or die trying.
Talynen bravely starts forward, but then thinks better of it. It is crowded in there and his longbow may serve him better with that human behind the lines. Unfortunately, the statue is on the way and one arrow shatters against the stone while the other goes too high to affect the human and pings off the wall behind him.


The wights cringe and hide their faces from the flash of the priest-invoked power. But the one closest squints and rushes forward swinging its axe. The swing goes wide, moved aside by the orcs need not to impale itself on the spear. Leaving the axe to end its swing one-handed, the wight reaches with the hand trying to touch the offending elf. But that too only touches the shaft of the long weapon as the priest moves to defend himself.

The haft pales slightly at the touch of the undead, but nothing obvious happens.

 
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KahlessNestor

Adventurer
Angis Honack
Floshin Estates/Corallon shrine
Morning
Round 1

“All right, boyo,” Angis said with a resigned sigh as he spun his axes in his hands. “Ye asked f’r this.”

Vairar invoked his deity, and two of the orc wights went running. The other, however, stepped up to block Angis’ path to Titus. So Angis stepped up and slashed his axes as the undead creature.

OOC: So I wrote and rolled as if just attacking the wight, but if Angis can squeeze into that upper left space beside the statue so he is next to Titus and the Wight, he will prioritize his hits on Titus, so I added Hunter’s Mark rolls for if he can hit Titus. So 4 attacks on Titus, if possible, otherwise on the wight.

***

Hunter’s Mark (Titus) (47r)

Mounted Crossbow: +6 2d6+Dex 100/400
Bolts: 55
Bolts used:

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save:
Move: AP107 (Though if he can get to Titus at AQ106, he will)
Free Object Interaction:
Action:
Attack 1
Battleaxe: 1D20+5 = [20]+5 = 25
1D8+2 = [6]+2 = 8

Battleaxe Crit: 1D8 = [3] = 3

Attack 2
Battleaxe: 1D20+5 = [13]+5 = 18
1D8+2 = [7]+2 = 9

Bonus Action: TWF
Battleaxe: 1D20+5 = [16]+5 = 21
1D8+2 = [3]+2 = 5

Horde Breaker: Battleaxe: 1D20+5 = [17]+5 = 22
1D8+2 = [1]+2 = 3

Reaction: Opportunity Attack
Battleaxe: 1D20+5 = [4]+5 = 9
1D8+2 = [6]+2 = 8

Hunter’s Mark (if needed):
Hunters Mark Crit: 2D6 = [1, 6] = 7
Hunters Mark: 1D6 = [1] = 1
Hunters Mark: 1D6 = [2] = 2
Hunters Mark: 1D6 = [6] = 6
Hunters Mark: 1D6 = [2] = 2

Concentration: Hunter’s Mark (Titus)
Conditions:
Inspiration:

Initiative: +1
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 49/58 HD: 2/6d10+2

Bolts: 50
Bolts used:
Handaxes: 2/2

Spells
1) 2/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 2/2 Pass Without Trace
Primal Awareness (cast each spell once per long rest): Speak with Animals, Beast Sense
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
Lionel - halfling rogue folk hero
Escella - Human sorcerer
 

FitzTheRuke

Legend
Not wanting to harm his friend, Lionel eyed one of the orc wights until he spotted a weakness in its defenses, and he put a quarrel true into the creature. Having no vital organs, though the thing lurched with the blow (at precisely the moment that Escella's blast flew over its shoulder) it began to come for Tommi, who was recalling a rhyme. Sure enough, the quarrel did not seem to harm the thing as much as Lionel would wish.

Vairar held forth the symbol of his god and bluish light shone across the room causing two of the undead orc creatures to turn away. With nowhere to flee, they covered their faces and hollered. The third creature fought its way through the light and swung an axe at the elf, who side-stepped.

While this happened, Angis climbed on the low dais on which stood the statue of the elf god. This made him equal in height to Titus, and he lay into the young nobleman with his battleaxes. Titus may have been able to hold off the dwarf, but at a critical moment, ORB5 buzzed between them, and Titus brought his shield down to block an axe-blow. At that moment, Tommi struck him in the side of the head with a sling-stone, and Titus blinked back tears, one eye still smouldering.

Angis nodded grimly as Titus shook his head to clear it, and struck him on the other side of the head with the flat of his axe. As Titus brought his shield up to protect his head, Angis dropped low and struck him twice in the groin, causing Titus to fall to the ground, unable to stand.

OOC: Lionel did 16(8) to OW3; Escella missed; ORB5 helped Tommi to do 26! crit to Titus; Vairar turned OW2 & OW3; OW1 missed Viarar; Talynen missed Titus; Angis did 18!, 7, & 9 to poor Titus, who fell.
 

FitzTheRuke

Legend
GM: Encounter: Doughty Daggerfordians vs Titus & Orc Wights
CShrine2.jpg

(General Features) Difficult Terrain: Statue; Visibility: Dim Light
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14(15) HP 49/58 HD 2/6 PP15* SS 3/4 2/2
Escella AC14 HP 9/33 HD 3/6 PP18 SS 4/4 1/3 2/2 SP 5/5 (Str-2)
Lionel AC16 HP 47/51 HD 5/6 PP14 (Str-4)
Tommi AC14 HP 14/39 HD 3/6 PP17 (Str-4)
Vairar AC18*(20*) HP 24/45 HD 2/6 PP13* SS 2/4 2/3 2/3
(NPCs)
ORB5 AC13(18) HP 5/10 PP14* Shock+5,2d8; SS 2/3 fly60
Talynen AC17 HP 16/52 PP12* L1/1 (Str -6)
Name * AC * HP * PP * (Notes)
(BGs)
Titus AC19* HP 0/37 THP 0/10 (AoAg) PP11 (down)
OrcWights AC13 HP@45 PP13*
-OW1 45/45; OW2 45/45 (Turned); OW3 45/45 (Turned);
GM: End Round One; Begin Round Two
 


KahlessNestor

Adventurer
Angis Honack
Floshin Estates/Corallon shrine
Morning
Round 2

Angis stared down at Titus as the boy fell. “Boyo, we’ll get ye some ‘elp,” he promised. Then he gave a yell and jumped down, at the orc wight attacking Vairar, moving his mark and laying into it with his axes.

***

Hunter’s Mark (Wight 1) (46r)

Mounted Crossbow: +6 2d6+Dex 100/400
Bolts: 55
Bolts used:

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save:
Move:
Free Object Interaction:
Action:
Attack 1 Wight 1
Battleaxe hunters mark: 1D20+5 = [8]+5 = 13
1D8+1D6+2 = [3]+[5]+2 = 10

Attack 2 Wight 1
Battleaxe hunters mark: 1D20+5 = [7]+5 = 12
1D8+1D6+2 = [3]+[5]+2 = 10

Bonus Action: TWF
Battleaxe hunters mark: 1D20+5 = [7]+5 = 12
1D8+1D6+2 = [3]+[4]+2 = 9

Horde Breaker:
Reaction: Opportunity Attack
Battleaxe hunters mark: 1D20+5 = [13]+5 = 18
1D8+1D6+2 = [2]+[2]+2 = 6

Concentration: Hunter’s Mark (Wight 1)
Conditions:
Inspiration:

Initiative: +1
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 49/58 HD: 2/6d10+2

Bolts: 50
Bolts used:
Handaxes: 2/2

Spells
1) 2/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 2/2 Pass Without Trace
Primal Awareness (cast each spell once per long rest): Speak with Animals, Beast Sense
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
Lionel - halfling rogue folk hero
Escella - Human sorcerer
 

Seeing Titus fall, Vairar only partially focuses on the wight which shows in his performance. The spear tip is too far behind to effectively bring against the undead and the statue doesn't help.

While the pennon on his spear follows the spear-tip, tracing the path through the air, looks magnificent, it doesn't add to the effectiveness of his attack.

(miss)
 

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