D&D 5E (IC) Scourge of Daggerford


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Kobold Stew

Last Guy in the Airlock
Supporter
Tommi sees his former companion Titus fall, hit by many savage blows. Blood pours onto the floor, and there is no doubt of its source.
"Oh, Titus," he repeats, as two of the Orc companions start to back away. Tommi wonders if he can get past them, into the befouled shrine beyond.

He takes a step back lets loose one of the stones, which hits (un)dead centre. He then rushes towards the shrine, hoping to interfere with whatever is happening there.

He does not take the time to look at Titus as he passes.

OOC: Move part 1: 5' to AS 108 (or what's needed for clear LOS)*
Attack: 1d20+7=27 CRIT! Damage = 4d6+4=18 plus additional crit damage 4d6=13 plus 18 = 31 total magical bludgeoning damage.
Move part 2. to AR 104 (if the door is closed -- beyond if possible? With bonus/dash maybe down to the door at AQ98?)
Reaction: saved for uncanny dodge or skirmisher.

* if there is no LOS, disadvantage can maybe be countered by Orb5 helping?

Hit points: 14/39.
 

FitzTheRuke

Legend
While the other orc-wights hid their faces from Vairar's light, the Daggerfordians were swift to bring down the resistant one. They hacked, shot, and pummelled at it until Tommi's well-placed magical sling-stone struck it in the nose and the thing fell, becoming a desiccated orc corpse with dull sigils carved into its flesh.

Tommi rushed to the door and found it locked, but by his feet Titus stirred, still incapacitated by Angis' powerful but kindly non-leathal blow to the groin. He whispered weakly, "Tommi. The key is hidden in the statue."

OOC: Angis did 105; Viarar missed; & Escella did 4 & Talynen did 146; then Tommi did 31 (all to OW1), dopping it.
 

Prickly Pear

Adventurer
Lionel saw his friend fall down but, fortunately, Titus was not mortally wounded. The two remaining shadowy orcs were cowering as Lionel stepped up and heard Titus' whisper. He looked around the statue and found a small hidden section at the back. He grasped the key — a strange but beautiful key — and tossed it to Tommi, who stood by the door at this point. Here, Tommi, grab the key!

Bonus Action: Eye For Detail (bonus action to spot hidden creatures or objects) Perception check for hidden key: 1D20+4 = [11]+4 = 15 (I assume that would be enough to spot the hidden key?)
Action: Grabbing key and tossing it to Tommi.
 

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FitzTheRuke

Legend
Lionel tossed the key to Tommi, and the lad quickly opened the door. On the ground below him, Titus groaned and said, "Stop them, Tommi! Sing-Axe is horrible! I have seen him, Tommi! They mean to free him from Hell!"

With that warning echoing in his mind, Tommi ran forward. What had been a short, narrow tunnel grew unnaturally large as it went. Tommi could feel the magic that caused the effect - it pulled at his skin. Though he remained his own size, the tunnel grew to a large, oversized door. Even to Tommi's limited magic training (he knew a few minor tricks) he could tell that the magic required was powerful, but unstable.

The door was tall enough that Tommi would need a boost up to get at the keyhole, which in any event appeared far too large for the key.
 


Escella Bok
AC 14; HP 9/33; HD 1/1d8 2/5d6 PP18 SS 3/4 1/3 2/2 SP 5/5; STR: 6/8

"Does anyone have any healing left?" Escella walks into the weird chamber trying to figure out if it is an illusion or real. She sees that Tommi, no one really, will not be able to reach the keyhole. "Tommi, open your hand. I will lift the key to the keyhole." She casts Mage Hand and attempts to put the key into the keyhole. Though she isn't sure how it will work if the lock is still mechanical.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi opens his hand and the key rises from it under the power of Escella's mind.

Tommi wants to close his eyes, and feel that the door handle is in fact right where it should be (relative to his size). Regardless, that is where he will push when the key itself turns.
 

FitzTheRuke

Legend
As the key rose into the air, it too changed size. It was unclear if the key had just become part of the size-altering spell, or if it changed size on its own to fit the lock; at any rate, it slid into the keyhole and Escella caused it to turn.

Tommi shoved at the door, which was large and heavy, but swung inward just the same. The modest circular room that Tommi had seen before was now a large circle and two of the portals were very much active. Directly across from the now open door was an open portal to a ruined castle on a hill (Tommi had seen this place before - through the same magical door - but now the door was large enough that a mob of armoured orcs were marching through it, their backs to the Daggerfordians.

On the right, another large portal led to a massive barracks, filled with armoured orcs, ogres, and trolls. Another mob of orcs made their way forth from the barracks, coming in to the portal room. In the room was a Red Wizard of Thay, with two orc bodyguards, who directed the orc mobs in the Thayan language.

Beyond him stood Shalendra, chanting as if she were maintaining a ritual spell. Her face bore the same mask as Titus - shadows on one side and a glowing eye on the other. What could be seen of her face was lined with tears. Beside her, only semi-conscious and imprisoned in magical bands of iron, was Sir Darfin Floshin.
 

FitzTheRuke

Legend
GM: Encounter: Doughty Daggerfordians vs Shalendra, a Red Wizard & a Thayan Orc Army
FloshinPortal1.jpg

(General Features) Difficult Terrain: None; Visibility: Dim Light
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14(15) HP 49/58 HD 2/6 PP15* SS 3/4 2/2
Escella AC14 HP 9/33 HD 3/6 PP18 SS 4/4 1/3 2/2 SP 5/5 (Str-2)
Lionel AC16 HP 47/51 HD 5/6 PP14 (Str-4)
Tommi AC14 HP 14/39 HD 3/6 PP17 (Str-4)
Vairar AC18*(20*) HP 24/45 HD 2/6 PP13* SS 2/4 2/3 2/3
(NPCs)
ORB5 AC13(18) HP 5/10 PP14* Shock+5,2d8; SS 2/3 fly60
Talynen AC17 HP 16/52 PP12* L1/1 (Str -6)
Name * AC * HP * PP * (Notes)
(BGs)
Shalendra AC19* HP 39/49 PP14* SS 3/4 1/3 1/3
Red Wizard AC16 HP 31/33 PP11 SS 2/4 2/3 1/3
Thayan Orcs AC16 HP32ea PP10*
-TO1 28/32 TO2 22/32
OrcMob AC14 HP 126/126 PP10*
GM: Begin Round One
 

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