D&D 5E (IC) Scourge of Daggerford


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Tommi had never been good at following plans, but he knew that he had been part of the group in the north that was meant to stop any orcs from escaping to warn the castle. After finishing off an archer, he followed the sound of the boar. Unfortunately, unlike the orcs, he did not know the secret ways through the spikes that surrounded the camp, and he got caught up in them behind the tent. Oh-Six buzzed over his head, encouraging him to hurry.

OOC: Tommi did 16 to OA4 (killing him); C'mon @MetaVoid and @Neurotic, let's see if we can get this round rolled in recent-record time! Gimme your posts!
 

Dornuk looks at the archers, then at the shaman legging it, and snarls in orc.
"Gruumsh would be most proud of you, mighty one-eye, running away from half-dead elf! "
After which he charges after it.

Standing in the circle of firelight he calls out
"I challenge you, orog, fight and die as a warrior! Or run away from Gruumsh's glory!"

Move: AC 65 (40') and just outside thrown weapons range and I miss with the attack with disadvantage and lose Rage :(
Action:
Axe throw vs Orc archer 3; damage: 2D20.LOW(1)+6 = [18, 3]+6 = 9
1D6+3+2 = [1]+3+2 = 6
:(
 

"Lunn, we don't have time for this!"
The wounded elf hurries after the barbarian but stops well short of him even if his spell requires him to be close.

He yells in orc
"Your magic is no match for mine, blind-eye!"
before changing to elven
"Glorious Mother of the sky and winds, smite these orcs to the mud they are made of!"

Move: AG66
Action: cast destructive wrath 3rd level shatter doing 32 damage to everything within 10' of X66 (should be shaman, orog, and the boar)
CON save DC 14 for half
Move: into the hut taking cover

Anything hostile that enters 15' around Vairar takes
Spirit guardians damage: 3D8 = [2, 3, 6] = 11
 

In the south, Lunn and Vairar crossed the camp, heading west. Lunn missed an archer with a thrown axe, and out in the open now, took several arrows. Vairar sent a powerful booming spell amongst the orcs that were gathering in the animal pen, which echoed through the forest, and killed the orc shaman and the half-ogre. It injured a boar, who stood up squealing. While it did not understand where the hurt had come from, still it charged to the east and met Lunn who was coming the other way. The boar put its head low and charged Lunn, goring him with its tusks.

Vairar ducked into a tent, taking cover from the archers while his ghostly elf soldiers stood outside, guarding him. Angis, who had gone northward, rushed at an archer, who drew a hand-axe and the two battled. Angis took a few minor wounds, but hacked the archer down with grim fury.

OOC: Lunn missed (but doesn't lose Rage. You lose it if you don't attack or don't take damage. Nothing about not doing damage. Besides, he's taking damage...); Vairar killed the OrcEye and the Orog but angered the Boar, who gored Lunn for 21 (10, because still raging!) Archers got Lunn for 8, 6, 8, & 7 (14 total); Angis took 8 and murdered OA2 with 26 damage.


 

GM: Encounter: Doughty Daggerfordians vs Jagged Scythe Orcs
JSOrcCampN7.jpg

(General Features) Difficult Terrain: Trees, Rocks, Mud; Visibility: Bright Light (Day); Hazards: Fortification Spikes
JSOrcCampS7.jpg

(General Features) Difficult Terrain: Trees, Rocks, Mud; Visibility: Bright Light (Day); Hazards: Fortification Spikes
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14(15) HP 22/58 HD 5/6 PP15* SS 2/4 1/2
Dornuk AC18* HP 14/71 PP14* MA 3/3 BM 3/3 S.dc15
Escella AC14 HP 0/33 HD 4/6 PP18 SS 2/4 1/3 1/2 SP 5/5 (dying)
Lionel AC16 HP 42/51 HD 6/6 PP14
Tommi AC14 HP 17/39 HD 6/6 PP17
Vairar AC18*(20*) HP 8/45 HD 5/6 PP13* SS 3/4 1/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 PP15(20)* Shock+5,1d8; SS 3/3 fly60'
Name * AC * HP * PP * (Notes)
(BGs)
OrcBlades AC16 HP60ea PP13*
-Winner 0/60 (dead); Loser 0/60 (unconscious);
OrcEye AC16 HP 45ea
-Eye1 0/45 (dead); Eye2 0/45 (dead)
OrcBRider AC13 HP32ea PP10*
- OBR1 0/32 (Dead); OBR2 7/32
Orogs AC16 HP42ea PP10*
-Orog1 0/42 (dead); Orog2 0/42 (dead)
OrcArchers AC13 HP16ea PP11*
-OA1 16/16; OA2 0/16 (dead); OA3 16/16; OA4 0/16 (dead);
Orcs AC13 HP15ea PP10*
-O1 0/15 (dead); O2 7/15; O3 0/15 (dead);
-O4 1/15; O5 0/15 (dead); O6 0/15 (dead);
-O7 0/15 (dead); O8 0/15 (dead); O9 0/15 (dead);
DireBoar AC13 HP42ea PP8
-DB1 42/42; DB2 26/42; DB3 42/42
GM: End Round Six; Begin Round Seven
 

@fitznote that 15' around Lunn is difficult terrain. U less the boar can double move and attack shouldn't be able to attack
 


OOC:
@fitznote that 15' around Lunn is difficult terrain. U less the boar can double move and attack shouldn't be able to attack
As far as I can tell, the boar moved 40 feet, which is its speed. (10 feet up to your aura, then 30 feet through it). The "stood up" part was fluff - the boars weren't prone. Well, they were before combat started, but the human "groom" (commoner on the map) rallied them in round one. I've mostly not been mentioning them because before now, they were not important.
 

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