D&D 5E (IC) Scourge of Daggerford

Lunn calms down moving where the last gnoll fell and hiding behind a tree. He remains vigilant for new threats while others wade through the river.
 

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"Break or bury their weapons if ye're not takin' them," Helgrim suggests to avoid other enemies using the slain gnolls' stuff, doing just that himself.

He takes a moment to study the gnoll that turned into a giant beast. It was horrifying, but perhaps not unprecedented. Perhaps the result of some foul magics?

OOC: Can I figure out the reason for the gnoll transformation?
Insight: 1D20+5 = [2]+5 = 7
Arcana (untrained): 1D20+1 = [4]+1 = 5
Nope. :(

I have one potion of healing to offer Escella if there are no other means of healing.
 

Lionel crept out of his hidey hole when all gnolls are down, feeling silly that he hadn't contribute to the fight at all this time.
Escella crossed the river quite easily by holding on to the rope. Still, this would be a challenge for poor Lionel. He secured his crossbow on the back and ensured that the sword was fastened properly before he grabbed the rope with both hands. Here I go, he shouted to the others.
He lost his footing early but held on to the rope and pulled his way out of the torrent (well, at least it felt like a torrent to Lionel!) by moving hand over hand, feet dangling in the river.
That was easy, he called out when he reached the other side. No problems at all!

 

Tommi asks Oh-Six to keep a watch on the road the gnolls had just come from, as he returns to the group.

"Did you all see that gnoll grow extra arms? What was that?"

He re-sheathes Gutter after wiping it (and some how leaving it more bloodied than it was before). He then picks up his sling, which he had dropped, and fills his pockets with river pebbles.
 


Escella had no idea what the process might be (or why anyone would want to go through it) but she discovered that the gnoll's flesh was marked by brandings - the ability to change had been gained through some horribly painful ritual. So terrible it was, that she doubted that many gnolls could survive it. At least it was a new type of gnoll that ought to remain rare, and not some mass-produced potion that any of them could drink. She shuddered at the thought of whole gangs of them, leaping on and rending innocent travellers.

After a brief scout, Escella and Tommi were convinced that no gnolls remained in the immediate area. Still, they would have to proceed with caution as they explored the land around Phylund Lodge.

OOC: Okay, safely north of the river now.

Phylund.jpg
 



"How hurt is everyone? Do we have ten minutes for a prayer of healing?" elf cleric drips on the road, his face twisted in misery of being completely soaked under the heavy armor.

He looks around at his bloody companions and winces at Escella spotting the arrows. "Eh, no, it looks like it's time for heavy artillery. Come closer everyone!"
He moves under the trees, no sense in being interrupted in the healing process. In the following minute, he chants softly as the vitality flows from the winds into the group.


OOC: aura of vitality
Escella +25
Lunn +19
Tommi +7
Helgrim +13
 
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"Thanks, elf," Helgrim nods to Vairar as the cleric heals his injuries. It's the first acknowledgement of another's good work that you've heard from the old dwarf, short and brisk as it is.

"Suppose we can start movin' again, eh?" he grins, holding his axe and shield in his hands. He wants to be ready if there is another attack.

OOC: 54/58 hp

I think we don't need a rest yet, do we?
 

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