[IC Thread] Delving the Mists


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Gramcrackered

First Post
OOC: Got a 16 on my Int check. I'll assume that's enough to understand what Anton is implying.

After a few moments of blinking, Orum nods his head slowly in response to Anton's gestures. Seemed clear enough.

Once Anton stands up, Orum drains the last of his current mug (which has been refilled more than a few times as he sat about waiting), plops some copper on the table and heads on outside, resuming his glaive-thumping walk.
 


Salzorin

First Post
Quilan -- Rogue

Quilan finishes up his next 10 games and then waves goodbye to Omar as he leaves the table. Spotting Anton and Orum heading for the door, Quilan quickly scoops his winnings into his pouch and stands from the table. He drops 5 gold onto the table, saying "Well it looks like my escort has decided that it's time to go... I wouldn't want to get caught walking the streets without him. Thank you for the game gents, the next couple rounds are on me. Hopefully I can give you all a chance to make back your money some other time." He gives a little bow to the men at the table and then heads toward the door after Orum, following him out.
 

Cerebus13

First Post
Gram, Salzorin & Pyrex

The three investigators all make for the exit of the tavern in an effort to begin tailing this Omar fellow. Unfortunately since Orum is clad in his suit of Full Plate armor he makes quite a bit of noise in the otherwise quiet evening...which in turn causes Omar to look back at the three of you and scowl momentarily. He walks off into the night at a rather brisk pace.
Due to the noise generated by Orum you are forced to hang back a block or two behind Omar while following him or else risk alerting him to your presence again. Anton is skilled in tracking people within the city however and is able to follow his trail easily, but you often lose sight of Omar up ahead in the gloom of the night so you don't know what he is doing at all times.

After about a half to three-quarters of an hour has passed in walking Anton notes that Omar's trail leads up to a large building. Vaguely remembering what it is Anton is able to inform the party that he believes this is a large butchery establishment that kills and dresses various animals to yield fresh beef, pork and chicken every day.

The building looks to entirely dark and there are no signs of movement from inside of it. There is a large set of double doors on the front of the building along with several windows on the walls.

[OOC: Salzorin is up 30 gold from the gambling, so after dropping 5 gold on the table he has yielded himself 25 gold.]
 
Last edited:

Pyrex

First Post
Anton, Urban Ranger

"Orum, stay here and keep an eye out for Onar. I don't expect him to be leaving yet but if he does tell him he's wanted for questioning and arrest him.

Quilan, we need to figure out what's going on. Onar leading us to a butchery stretches the bounds of coincidence just a little too much for my liking. You loop around to the left and I'll head around to the right. Don't head in, just look for signs of activity from the outside. If we decide we need to head in tonight we'll send for the others first."


If Quilan and Orum agree Anton will start looping around the right side of the building.
 

Salzorin

First Post
Quilan, nodding to Anton, heads to the left side of the building. As he's looking for good window vantage points to take a look inside, he's also looking for good entry points from either the roof or a high window.

I hope he puts up a fight. I haven't done anything interesting in quite some time.

Preparing for the worst, Quilan pulls a dart from his quiver and conceals it in his grip just in case someone were to try and get the drop on him.
 

Cerebus13

First Post
Gram, Pyrex & Salzorin:

Anton creeps along the right side butchery peering into each window he passes but sees nothing within. Once he reaches the back of the building he notices a much larger door on the back similar to what one would find on a barn. He assumes this is where the cattle and other animals are herded inside judging by the old dung and hoof prints on the ground here.

Quilan glances at each window he goes by without any signs of movement from within. When he gets to the very last window on this side of the building he finally catches a glimpse of Omar from within. He appears to be wrestling with a very heavy object, trying to lift it off the ground. This rooms looks to be the actual place where the animals are killed judging by the large bloodstained wooden table, various knives and cutting instruments, and many large metal hooks on the walls.
Eventually he is able to lift and drag what looks to be a large grate made of metal and stone. He gets down on his hands and knees, grabs a sack he had laying next to himself, and lowers his upper body into the now open hole in the ground for a minute or so. When he comes back up again the sack is gone.
Omar spends a little time heaving the heavy grate back onto the hole and then stands and dusts himself off briefly. He gathers up his equipment once again and heads for the front door.

Orum takes up a post across the street from the butchery and tries to stay out of site near another building. Some time passes while Anton and Quilan go to investigate and eventually Orum sees Omar open the front door to the building and walk outside.
 

Gramcrackered

First Post
Orum doesn't miss a beat. With a cry of, "Halt!" and an assumption that, like all criminals, Omar will begin to flee, Orum rushes forward. Admitidly, it's not the best plan, but this was the way things usually seemed to break down.

And hey, there was always the remote chance the suspect really would halt, right? Right?
 

Cerebus13

First Post
Salzorin, Pyrex & Gram

Omar stops in his tracks with a startled look on his face. That look quickly turns into a snarl as he turns on his heel and runs back into the building.

Quilan and Anton hear a shout coming from the front of the building but can't make out what it is.

[OOC: Tripod is being crap and won't let me access the file tools so I have to upload the map directly onto here. Please download the map once and save it locally so you save enworld's bandwidth.

Just so ya know Orum is over by J & K, 1 on the map which is the main entrance. Quilan is near A, 23; and Anton near M, 27...on the outside of the building of course.
Omar is no where to be seen in the immediate entryway so you'll have to tell me where you want to explore.

I won't be near a computer again this evening...will be able to post again Saturday morning sometime.]
 

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