[IC Thread] Delving the Mists

Pyrex

First Post
Anton, Urban Ranger

Anton moves to I-28 while drawing his crossbow.

If it looks like it's been left open, he'll open the door.

Otherwise, he shouts: "Quilan! Come around back, I need you to get this door open." and uses his standard action to load his crossbow.
 

log in or register to remove this ad

Gramcrackered

First Post
Orum slows his pace as he enters the building, gripping his glaive with hands that twist and shift about. Truth be told, he hadn't really expected Omar to dart back this way; it either meant he had an ace in the hole inside or he expected to make a break out through a side passage.

Either way, Orum would have to prepare for the worst.

"Show yourself, Omar!" he bellows as he spins and looks into the room to his right. "I merely wish to ask you a few questions. If you do something foolish like run or even attempt to attack me, I will be forced to use extreme force!"

Double MA: Forward twenty feet, then move twenty feet to the right and check out the room over there.
 
Last edited:

Salzorin

First Post
[[ooc: sorry about not getting this posted when he originally walked out of the building]]

After witnessing Omar with the grate and leaving the building, Quilan immediately goes to work at the window, trying to get in with as little noise as possible. He tries to get his eyes adjusted to the dark and attempts to take a look about the room and about the warehouse.

((If he can get the window open, he'll move to F21, closing the window most of the way as he enters, so it's not visibly open from a distance, and then looking about the room as he goes))
 

Cerebus13

First Post
Pyrex:

You look at the barn door quickly and notice that there is a large chain and padlock on the outside locking it up tightly. Frustrated you yell out for Quilan to come and help you, but you get no response from him. You load your crossbow as you do this.

Gram:

Leaving the doors to the building open so that some torchlight floods into the building you glance into the side room quickly. Devoid of life this room looks to store tools, shovels and other odds and ends used around the butchery.
After yelling out to Omar you hear what sounds like a growling noise coming from somewhere north of you...but you can't place it exactly.

Salzorin:

You easily jimmy the small lock and lower yourself into the room, shutting the window behind yourself. The putrid odor of blood and flesh assaults your nostrils and you are forced to cover your mouth to keep from vomiting.
The table in the room is covered in dried blood and has various cutting implements laid out on it. Along the walls to the east and west are large hanging hooks that you assume are used to hold up sides of beef and other meat to let the blood drip down and drain into the hole covered by the grate in the floor. The floor of the room slopes slightly so that any liquid runoff would go directly to the grate.
You hear a muffled yell from outside at some point that you can't really make out, and you think you hear Orum yelling from somewhere in the building as well...but he sounds like he is on the far west side away from you.

[OOC: Forgot to mention that each of the squares represents 5 feet.]
 

Salzorin

First Post
Quilan sticks close to the walls and tries to remain invisible and as quiet as a mouse. He edges towards the corner of the room (F22/23) and peaks into the building, trying to ascertain the location of anyone still within the building.
 

Pyrex

First Post
Anton, Urban Ranger

Unsure what's happend to Quilan, Anton races around the corner (double-move) to A24 where he notices (Spot = 22) the open window.
 

Gramcrackered

First Post
Orum continues to prowl about, ignoring the random other sounds he hears. He can deal with the unknown when that time comes.

Double MA: Head to the I8 area, looking at the Q8 and H1 sections as I do so. Obviously, Orum will stop and investigate closer in the Q8 area if he sees something suspicious rather than continuing onward.
 

Cerebus13

First Post
Salzorin:

You can't see very far in the dim light but you notice a large barn door over on the wall across from the opening into the room you are standing in. There are also a line of wooden paddocks directly south of you that look to be used to hold various farm animals during working hours...but you don't see any people anywhere.

Pyrex:

You notice the window here is slightly ajar, just wide enough to be able to slide your fingers under and open if you wanted to. You find this rather odd because all of the other windows you passed while exploring were shut tight.

Gram:

The small hallway [at Q8] has some shelving setup and a small table. Various preserved foods look to be stored here and some crumbs and bits of other fruit make you think that the workers use this place to store lunches and things.
Moving north a bit [to H1] you see a desk and a few tables covered in some paper work, books and ledgers. A quick glance at a sheet of paper shows a bunch of numbers pertaining to various payments and other monetary transactions, but nothing else of interest.
You hear some sounds of clicking on the floor from time to time to the north of you, but it isn't a constant enough noise for you to pass it off as a mundane noise.

[OOC: Sorry about the late posting, been a busy last few days. Things should be picking up here pretty quickly so the girl PCs will be able to get back into the action soon enough.]
 

Pyrex

First Post
Anton, Urban Ranger

Looking up at the open window, Anton mutters to himself "So much for going for backup before heading in."

Anton climbs in through the window then moves to F26, taking cover against the wall as he looks into the main area.
 

Salzorin

First Post
Quilan remains as quiet as he can [[ooc: sorry about not rolling... can't seem to be able to get to Nadaka's Dice Box from work]] and moves toward the second room (stopping at G16), hoping to get a better vantage point of the building as well as spying inside of the room. He remains on the alert for any sign of movement, not being a fan of anything getting the jump on him.
 
Last edited:

Remove ads

Top