D&D 5E (2014) (IC) Vault of the Dracolich (Infiltrators)

"So don't attack the dragon? Because we will wake the real one? Even though the fake dragon will be trying to kill us anyway?" Zander wasn't feeling so good about this job anymore, and no amount of treasure could make him feel any better.
 

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Udit looked up from the sending stone at the party's mages "Uh, we need that stuff identified, like, uh, fast"

He frowned and returned to the sending stone

"Uh.. Imani... if we take the staff, won't the dragon snap out of that, uh, psyshkeek, battle?"
 

Imani clearly struggled with how best to respond and then said, "Quite frankly, yes: There is a good chance that the dracolich will awaken when the staff is taken. My goal is to have the teleportation circles ready for when that happens. We will do everything in our power to get you all out of there when the staff is in your possession."
 

Meanwhile, Sesto attempts to use the Scroll of Identify while he touches the magical treasures.

OOC: How many scrolls did we have? I can't remember?
 

Torbin looks for anything that might be useful now that the wards are cleared. (Any special bows or arrows maybe?) Aside from that, he ignores the majority of the treasure, seeming bothered by it for some reason.

Upon the other's return Mord has a small ritual space set up for identification purposes. He seems more at ease after his rest and ready to get back to work.

(OOC: While the others are taking tgeir rest Mord can do some 5 Identifications and a Comprehend Languages, assuming it took them an hour to completing their task with dealing with traps and ghosts, not to mention looting. First up would be the statuette so that somebody can make use of it's power.)

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Mord was able to identify all of the items (using up the last of the scrolls and his own rituals):

The last Idol: The Unseen Murderer: This idol depicts a robed figure wielding a curved blade smeared with blood. A creature that uses this idol can cast invisibility once per day as an action.

The Ring: Ring of Protection You gain a +1 bonus to AC and saving throws while wearing this ring.

The Shield: Spellguard Shield +1 You have an extra +1 to AC and advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

The Cloak: Cloak of Elvenkind While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

The Sword: Flame Tongue Longsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Auraia's Sword: Dancing Scimitar You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Proficiency with the scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
 

Udit frowned "Uh, I think you forgot the gauntlets"

Udit wasn't too concerned about the oversight - Mord was probably stressed about the upcoming fight. Plus he had pocketed a few more gems while doing so...
 

Mord hadn't bothered with the Gauntlets because Lorenn had already read "May these grant [the wearer] the Strength of an Ogre" written in elven script on the inlay.

OOC: That's my excuse for forgetting them and I'm sticking to it.
 

The Vault of the Dracolich

Having rested as long as they would dare, and preparing themselves for the inevitable hardships ahead, Imani's agents quickly dispatched the two skeletons guarding the door between the Alchemist's Lab and the Dracolich's Audience Chamber. Carefully and with a mage-hand, they opened the door (having determined it was warded with a necrotic glyph similar to one that had nearly killed Sesto).

The room they entered had a large pile of treasure on a fifteen-foot high platform cut into the wall to the right of the door. Here the Dracolich's simulacrum would sit while it instructed the Cultists on how best to do its bidding. Lorenn's bat, Echo had seen it happen.

It was deserted now, but still piled high in coins - a seat fit for a dragon. The urge to take as much as one could carry was terribly strong. In fact, the Alchemist planned to do just that - it was part of the deal the group had made with the gnome to avoid fighting with him. Whether he would succeed in getting out alive afterword was his problem. He whistled as he eyed the pile and said, "Yes, this will do nicely. I should be able to set up shop in Waterdeep, if I like."

The room was a long hall with a vaulted ceiling. The far end led to a platform drop-off to the lake where the group had defeated a Hydra. Halfway down the hall on the left was the way that led to Silakul's Chambers, where the group had defeated the Cult-leader and his Flesh Gollem. Through that room led to the Store-Room where the group had left the wagon that they had taken from the mercenary, Rowloe and his men.

But their destination was on the other side of the hall, on the right, where a short junction held a large set of double-doors, decorated with a large eye, cast in lead. The eye appeared to look directly at anyone standing in front of these doors. On the left-hand side of the junction, there was a little alcove inset into the wall, tiled with the symbol of Bhaal, and about the right size to fit one of the Idols comfortably. As it was, the alcove appeared to be empty.

OOC: I expect you to have questions. 'Goyle convinced me to just keep using this thread. Everyone is here at the moment. I hope y'all have finished updating your characters. I will have to make sure my notes are up-to-date on 'em.
 

Mord cautiously approched the alcove and examined it. He drew forth his statue and compared it to the alcove and the area around it. Looking for a clue as to which statue belonged in this space. (OOC: Or if it mattered.)

Torbin took up a place at the far side of the room, senses on high alert with bow strung and ready to respond.

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