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5E (IC) Vault of the Dracolich (River Gang)

gargoyleking

Adventurer
Mord's voice followed Imani's.

"We just killed the seers and I think somebody was able to use their pool. Trying to decide on which way to go now. There's a hallway full of warrior statues that seem to be made out of terracotta. I would like to go that way but suspect a trap."

Squirrels are evil!
 

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Ancalagon

Dusty Dragon
Udit replied again "You Killed the seer? good job! Can you find out anything about this alchemist and necromancer, like where they are and stuff? We know the alchemist had exploding barrels, and the necromancer has these, uh, ice zombies that emanate cold and explode when they die, so uh, don't gang up on them.... And yeah, that dracolich keeps sending these stone-boned images after us, it's pretty dangerous"
 

Prickly Pear

Explorer
Hey, can you tell us where the Alchemist and Necromancer are located? Sesto called after the Beast before he limped away too far. Maybe you can sketch us a map.
 


Replying to Sesto while the cleric heals Kurzon, the Beast said, "I'm no map-maker. Can't draw. You go through the kitchen here" (he indicated the door behind him) "Turn left, you're at the Barracks. From the barracks you can go straight to the Alchemist's lab. Or you can turn right to go to the Necromancer's Library. Or left to the Altar, which is where a bunch of the cultists were when we closed the doors that yer guy just tied shut. You'll probably meet them on the way to any of those places, though. Or you can stay here, and they'll probably come to you."
 

Prickly Pear

Explorer
A bunch of cultists you say... how many are we talking about? Half a dozen? A dozen? Sesto wanted more specific information. Or maybe you cannot count that far, Sesto thought with contempt. Still, Alchemist straight ahead and Necromancer to the right... that is good to know. Maybe it is best to take on the necromancer first so they (he/she) can't create a 'bunch' of undead that we also must destroy.
 


Prickly Pear

Explorer
No, Sesto said. I think it’s best to move before they can bring all forces together and overwhelm us. Let’s fight them while they are still split.


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Thinking about it for a bit, the Beast added, "I got a suggestion. It works for both of us. If we go straight through the Kitchen, we get to a Guard-room that leads to the Watchtower. Well, there's a little hallway from there that also goes to the Library. There's no access to the Guard-room from the Altar, an' all the guys in the Watchtower are mine. You can head right to the Library an' take out that Necromancer, if he's there. At any rate, they'd only have one way of gettin' at you, an' you'd have a way outside at your back."

In answer to Sesto's question he replied, "I dunno, there was about eight of them there when last I looked, but not any of the bigshots or any of their assistants. Just a mid-ranker and some of the crazies."

Seeing the look of doubt on everyone's faces he adds encouragingly, "Hey, you guys've killed like three-quarters of everyone in this place."
 

gargoyleking

Adventurer
The sending stone activates and this time it is Terrus' voice which rings out.

"The idol is in a vault to the east. A spirit within the Crystal Staff has contacted me. The dracolich is not sleeping, but in a trance as it attempts to access power in this place. We must stop it as soon as possible. If it gains access to this power, who knows what misery the creature will inflict upon the world."

Squirrels are evil!
 


The Kitchen was just that - a kitchen, with a boar slow-roasting over a large central fire-pit. The ceiling arched into a natural crack, which made for a good vent. A large table was covered with root vegetables and greens. A large man in an apron had just given up preparing a meal, and was instead carving the best-cooked bits off of the boar, and loading them into a great sack.

Bardaby said to the man, "Good job, Cookie. We're gonna need some of that for the road. We're outta here."

He then turned to the River Gang and said, "Anyone want some?"
 

Prickly Pear

Explorer
Looks delicious, Sesto said, but we have no time to eat now. Let's keep going to the Library, as the Beast suggested. Sesto pushed on, through the kitchen and towards the Library. I don't know for how much longer I can concentrate on my protective angels so let's haste!
 

eayres33

Explorer
Drako looks a little disappointed when Sesto turns down the food, he didn’t quite remember the last time he had eaten and the food did smell good.

“Yeah, you’re probably right, best to get moving,” Drako said as he stared hungrily at the food.
 


Going straight through the Kitchen (as opposed to turning left, where there was a door being 'tested' by someone on the other side) the River Gang came to a smallish guard-room. There were three Beast Boy mercenaries there, but they had already been informed by the Cook's assistant that the group was on its way, and they made only begrudging nods at the new arrivals. Two long hallways extended to the right and left of the guard-room. To the right, a long tunnel led to the Watchtower, while to the left a narrow corridor led to a single small door.

"That would be the Library." Bardaby informed them. "In all my time here, no one has ever used that door for any reason. It is locked, probably barred. Unless he's gone to see what all the fuss is, it's almost certainly got Murlien the Necromancer behind it, working on Gods-know-what."
 

Prickly Pear

Explorer
Sesto waved Udit forward and asked him to check the door for traps, especially magical traps if at all possible. Sesto had a bad experience in the Alter room and he did not want to experience that feeling of necrotic energy surging through his body again! He shivered from the thought of it.
 


Udit is pretty sure there aren't any physical mechanisms trapping the door, but for all he knows there is a big glowing rune painted on the other side of the door that triggers off of a "living creature" opening the door, or something.

OOC: Believe it or not, Checking for Traps is widely considered an Investigation check in 5e. Making all those dumb rogues go "D'oh! Magical traps can even be an Arcana check. It IS possible to spot traps with Perception, if there's something to see. This one looks like a door. Thieves' Tools will allow you to remove parts of the door, which I suppose might reveal something, but usually that will probably set off any traps that are there. TT is more for taking out the trap once it's found."
 

Ancalagon

Dusty Dragon
Udit stepped back from the door and scratched his head

"Uh, so I can't see any traps but there could be some kind of death rune on the other side and I wouldn't know.... sorry "

He shrugged then bit into a chicken leg.

"Is this the only way in? Could we trap him in there?"

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