D&D 5E (IC) Vault of the Dracolich (River Gang)

Prickly Pear

Adventurer

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Ancalagon

Dusty Dragon
Last edited:

tglassy

Adventurer
Aquaria sent a mental thrust at the lead Lizardman, while Auraia jumped in, psi blades swinging.

OOC: Aquaria Mind Thrust: DC 11 Int Save or take [roll2d10+2[/roll] psychic damage.

Auraia attack: [roll0] damage: [roll1]



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FitzTheRuke

Legend
Location: Pit of Teeth

Encounter: Mulgrek & Lizardfolk

Round One

As he was rushed by two half-orcs, Mulgrek raised his trident and plunged it at the more armoured one. How had such a weakling as Guldred found allies such as these? He raised the haft of the war-fork in an attempt to block the savage, careless sword attacks of the less-armoured half-orc, but to no avail, he was slashed twice on his arm.

A hail of javelins came down around him, as he had expected, and Mulgrek ducked reflexively, while many of them clattered off of shields and fell to the floor. Suddenly Guldred's head popped from behind one of the half-orc's shields, and it bit him as he tried to shove it away.

Guldred will never take this war-fork back to the chief, it will be mine, and I will be the new chief! he thought to himself as he waved for a few of his most trusted allies to come up and aid him. One of them did and thrust a spear over his shoulder at the enemy, but as the other came forward a strange-looking human slipped from out of the shadows and sent black energy hurtling toward him, and the lizardfolk
went down, hissing and writhing in terrible pain.

He glanced over and saw one lizardfolk slide into and out of the water, doing battle with a woman who's feet didn't appear to quite touch the ground and her weapons came out of her hands as a sort of light. From somewhere away, an arrow struck that lizardfolk in the face, and while she didn't yet drop, the arrow protruded from her cheek. Then Mulgrek was suddenly nearly overwhelmed by a piercing pain in his head, it felt like it was coming from a woman in the water, but he wasn't sure, and he shook his head to clear his thoughts as he was slashed down his side by the armoured half-orc.

"Get that traitor, Guldred!" he yelled to his people in their language, hoping that the show would keep those who questioned his authority in line.

GM: Sorry this took so long to get to. So busy. This one's pretty self explanatory, I think. (Though the genasi sister's damage is wrong I hope. I will fix it next round.)
[Sblock=Notes]
(A little experiment - normally I roll group Init for bad guys, but with the way I'm doing Init, it's pretty easy to do them individually. So I'm gonna try it. See what I think.

Mulgrek 19 (to J14) Trident 24 & 21 vs Kurzon (Hit for 11 & 7)
Lizardfolk5 19 (to M7) Javelin 7 vs SnorLoska (Miss)
SnorLoska 18 (J13) Reckless Sword 22 & 25 vs Mulgrek (Hit for 10 & 11)
Guldred 17 (to J15) Bite Crit vs Mulgrek (Crit for 5)
Lizardfolk2 16 (to J13) Spear 23 & Bite 8 vs Kurzon (Hit for 6, Miss)
Mord 14 (to M16) Hex & Eldritch Blast Crit & 17 vs LF1 (Hit for 28 & 12)
Auraia 14 (to L11) Psyblade 16 vs LF6 (Hit for 4)
Aquaria 14 (L4) Mind Blast dc11 Int vs Mulgrek (Made it)
Udit 11 (M17) Bow 11 vs Mulgrek (Miss) & Bow 21 vs LF6 (Hit for 21)
Lizardfolk6 10 (to K11) Spear 6 & Bite 10 vs Auraia (Miss)
Lizardfolk1 9 (G12) Dead
Dunmire 4 (to G6) Crossbow 18 vs LF2 (Hit for 4)
Kurzon 3 (N5) Sword 19 & 17 vs Mulgrek (Hit for 5 & 6)
Lizardfolk4 2 (to I7) Javelin 7 vs Guldred (Miss)
Lizardfolk3 1 (to E9) Javelin 10 vs Guldred (Miss)
[/Sblock]
[sblock=Rolls]
Dunmire
Init: 1D20+2 = [2]+2 = 4
Crossbow: 2D20.HIGH(1)+4 = [14, 14]+4 = 18
1D10+2 = [2]+2 = 4

Guldred
Init: 1D20 = [17] = 17
Bite: 1D20+3 = [20]+3 = 23
1D6+1 = [2]+1 = 3
(Crit!)
Crit: 1D6 = [2] = 2
(Bleh)
Mulgrek
Init: 1D20 = [19] = 19
Trident: 1D20+6 = [18]+6 = 24
1D8+4 = [7]+4 = 11
1D20+6 = [15]+6 = 21
1D8+4 = [3]+4 = 7

Int Save: 1D20+1 = [19]+1 = 20
(vs Aquaria)
Lizardfolk
Init: 1D20 = [9] = 9
1D20 = [16] = 16
1D20 = [1] = 1
1D20 = [2] = 2
1D20 = [19] = 19
1D20 = [10] = 10

LF2 Wis Save: 1D20+1 = [8]+1 = 9
(Failed vs Mord)
LF2 Spear & Bite: 1D20+4 = [19]+4 = 23
1D6+2 = [4]+2 = 6
1D20+4 = [4]+4 = 8
1D6+2 = [5]+2 = 7

LF5 Javelin: 1D20+4 = [3]+4 = 7
1D6+2 = [6]+2 = 8

LF3 & 4 Javelin: 1D20+4 = [6]+4 = 10
1D6+2 = [2]+2 = 4
1D20+4 = [3]+4 = 7
1D6+2 = [3]+2 = 5

LF6 Spear & Bite: 1D20+4 = [2]+4 = 6
1D6+2 = [3]+2 = 5
1D20+4 = [6]+4 = 10
1D6+2 = [6]+2 = 8

[/sblock]
Damage Taken
PCs: Aquaria 18?, Auraia 19?, Dunmire 2, Kurzon 9+11+7+6=33, Mord 0, SnorLoska 0, Udit 0
BGs: Mulgrek 0+10+11+5+5+6=37, Lizardfolk1 0+28+12=Dead,
LF2 0+4=4, LF3 0, LF4 0, LF5 0, LF6 0+4+21=25


Teeth1.png
 
Last edited:




gargoyleking

Adventurer
Mord looks to the rear of the cave and judges his distances carefully before casting a spell to summon in a very small section of his master's realm. Three of the lizardmen, (assuming the one that beats me in initiative doesn't move away,) disappear into a zone of pure blackness from which strange noises can be heard. A small smile lights upon Mords lips as he listens to the sounds of surprise, pain and terror from within the zone.

OOC: 20ft radius zone of darkness from I6, (should just miss Aquaria)
Anyone in the zone is blinded
Anyone who starts their turn in it suffers Cold dmg: 2D6 = [6, 3] = 9

Anyone who ends their turn in it must succeed a DC 14 Reflex save or take Acid damage: 2D6 = [2, 5] = 7


Squirrels are evil!
 

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