One concern I have with maneuvers is the same one people have with spellcasters and spells....you just never seem to get enough of them.
While I like the idea of maneuvers that help me jump and such....when you have only so many slots and there are maneuvers like parry out there....are those other maneuvers going to see any use?
So just as wizards are getting rituals to help fill that gap, here is an idea for Fighters (or all the martial classes).
Improvised Maneuvers: A fighter can improvise any maneuver on the fighter list that they currently do not know. When using such a maneuver, they must spend at least 3 expertise die. Subtract 2 expertise die from the maneuver roll.
General Maneuvers: Some maneuvers are generic enough to be included in standard fighter training. When improvising these maneuvers, the fighter need only spend 2 expertise dice. Subtract 1 expertise die from the maneuver roll.
So a maneuver like vault could be done by any fighter of high enough level. If we make it a general maneuver then improvising it isn't too difficult.
While I like the idea of maneuvers that help me jump and such....when you have only so many slots and there are maneuvers like parry out there....are those other maneuvers going to see any use?
So just as wizards are getting rituals to help fill that gap, here is an idea for Fighters (or all the martial classes).
Improvised Maneuvers: A fighter can improvise any maneuver on the fighter list that they currently do not know. When using such a maneuver, they must spend at least 3 expertise die. Subtract 2 expertise die from the maneuver roll.
General Maneuvers: Some maneuvers are generic enough to be included in standard fighter training. When improvising these maneuvers, the fighter need only spend 2 expertise dice. Subtract 1 expertise die from the maneuver roll.
So a maneuver like vault could be done by any fighter of high enough level. If we make it a general maneuver then improvising it isn't too difficult.