Ratskinner
Adventurer
how would they look?
My ideal setup is:
Optimally, I would get rid of them. I don't feel they add much to the game which couldn't be achieved while eliminating the "roll attributes" part of character gen. Unfortunately, that would involve re-writing much of the rest of the game architecture. Which isn't exactly what you're shooting for in a "family reunion" edition.
So, I guess if I were to re-work it:
Brawn - muscle & size
Grace - whole-body movement and control (I'd also accept Agility)
Cunning - craftiness and cleverness, fine motor skills
Will - determination and force of personality
Perception - how well you pay attention to your surroundings
Lore - how much you know about the world, especially rare knowledge
Since people so readily identify themselves with their character's decision-making, I generally think "Intelligence" can be dropped. I mean, if Strength or Brawn can break down an obstacle with a roll, why can't Int? The answer, I think, is that few people really want that heavy of a simulation:
DM: You see a sphinx in the room, she refuses to let you pass until you answer her riddle. Its very hard DC 28.
PlayerA: Yes! I rolled a 20!
DM: Okay, having sussed out the sphinxes riddle, you move on to....
I think most people would rather something like:
DM: You see a sphinx in the room, she refuses to let you pass until you answer her riddle.
PlayerA: Gahh! "Fine, sphinx, speak you're riddle."
DM: <blahblahblahriddlyriddle>
PlayerB: Whaaaa?
PlayerA: Do I recognize any of that? I rolled a 22 Lore.
DM: You're pretty sure that that "land of the bleak seasons" is a reference to Trobaria. That "straw-crowned king is part of their fall harvest festival, too."
There's nothing wrong with the first way, but IME people seem to think that they the player, not the character, should do things like actually solve the puzzle. I could be wrong, I guess.