IG's Scales of War [OOC]

The DC's make a difference, though untrained checks are still hideously prone to failure. Online dice "feel" more fickle to me, though intellectually I doubt that it's true. Plus, six successes to 3 fails means just three bad rolls...just three!...and it's over. That just seems monstrously intimidating to me.

Honestly though, it's not so much the reality of failure that makes me think of it as a problem. It's the threat. I don't want to be the goof that rolls a 1 and muffs things up. Combat is different; there's no set number of rolls that mean you lose the fight. There's a give and take, and things work themselves out. And, most importantly, it's really hard to mess things up for -others- even if your combat stats are bad. I might fail to contribute much, but I won't make things WORSE.

I assume however that failed 'aid' rolls don't count as fails, which would help the situation. That at least gives unskilled characters some possibility of contributing in a harmless way.

The only other pitfall I can see is more stylistic. Skill challenges seem (maybe not so much in this game yet) to devolve an exchange into summaries.

"Nurkle the Purple tells Hob the Goatherd about the grand and illustrious history of goatherding, to try to ingratiate himself." (History check)

This instead of actually posting what Nurkle said in detail. And yes, summaries happen even outside of skill challenges. I'm just concerned that having a skill challenge -encourages- summarization, by causing a roleplaying encounter to take place on an abstract level.
 

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That is actually a key difference in 4e. With the economy of actions and a tighter tactical combat system, failing an attack in 4e can have a direct negative impact on your companions. Its hard to see without playing a bit beyond 1st, but in the Keep on Shadowfell game I played (till a tpk) the last battle was a great example of poor planning and bad rolling means disaster for every one.

You are correct about failed aid rolls do not count against the challenge.

I understand where you are coming from on the stylistic area too. This one is harder to work against. The issue comes down to player and dm creativity and expressing that when making a roll. Even in combat its better to say "I lunge forward with my sword, slicing into the orc's bare chest and leave an angry red line of blood." than "I attack and hit the orc.". The same now applies to skill rolls where it didn't always before, especially in social situation. But the system now encourages all players to participate. Where in 3.5 this exact skill challenge (convince the council) or the next one (intimidate the hob) would've involved a lot of back and forth roleplaying it likely would've been concentrated on those character who had invested in social skills (bluff/diplo/intimidate) or characters with high cha.

In a recent skill challenge in another game, my character was making insight rolls only. The DM resolved that if it was going to count as a success, my character had to impart the knowledge he gained on the other characters. This is a great example of taking it further and using this system to involve everyone and beef up the roleplaying.
 

And to be honest, I'm inclined to grant a success to reward a good bit of role playing regardless of what the dice say. We can't have someone spewing out a beautiful string of prose and then having it go to waste because of a botched roll, can we?

Of course, then there is also something to be said about making the roll first, and then artfully crafting your dialogue around the result. In fact I think I like that better...
 

Now that the DC's are posted it doesn't look too bad. Peregrine has +9 Diplomacy and Intimidate so would only fail on those skill DCs on a natural 1.

If Aid Another fails do not count as 'Fails', and if several of us can aid (is it up to 4? i.e. +8) then I think we can do very well at these. I understand that irrespective of the DC, an Aid Another roll is against a DC of 10. So I could try Bluff with my +4 needing only 6 or better on a d20 - certainly worth a try if we're getting stuck.

Anyway I've posted Peregrine's initiative in the IC thread with a suggestion of what he will try.
 

posted init and tried to aid another because Brega really has nothing useful to add in social situations. Aided Peregrine so far because he was the first to post what skill he was going to use.
 


I'm being a bit lazy in getting back to my games since I've come back from vacation, but I assure you that I haven't forgotten about you. Give me a little more time for a mental break, and we'll get back to it.

In the mean time, I'd like to make sure everyone's still with us. How about a roll call?
 




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