Darklone
Registered User
Why D&D played like this sucks.
Ok. Rant starting here. (Hi buddha
)
As I understood, you (as well as many others) play your games rather minmaxxed due to the old D&D philosophy of teaming with other specialists to achieve your goals. Here's your problem. Every character specializes in one area/weapon/whatever and sucks everywhere else ("Hey, get the rogue, I can't open this door...", -"Dude, it's not locked!"). Rogue (trapspringer), fighter (tank, meleemachine), cleric (insert copper coin for cure all), wizard/sorcerer (damage, damage, damage).
Somewhere above someone mentioned why your melee idiots can't shoot with bows too. Somewhere in another thread an archer player whined why his archer sucked in melee (as usual you got both sides complaining, the archers as well as the others about the archers). When someone proposed to him to switch to a melee weapon, he whined that it would decrease his "damage output potential".
You seem to play D&D like a computergame with everyone playing his button X and button Y ability and nothing else. You learned from D&D that splitting the team means death for the single character, no matter how logical it would be otherwise.
Dungeoncrawling is fun sometimes. But in my case a group of heavily armed adventurers entering a dungeon crowded with monsters would simply cause all the monsters to give them chase. At once. No picking them off room by room. No walking through while living from the loot.
Rant off.
What I wanted to say to those who heroically suffered through the rant above
:
You play your game like this. If you have problems with that, change the way you play your game. It's easy.
Yet another point: Archers with high strength? Try another point buy system or rolling for character creation. A cleric with high strength and high dex plus high wisdom? Even my players don't roll that good.
Ok. Rant starting here. (Hi buddha

As I understood, you (as well as many others) play your games rather minmaxxed due to the old D&D philosophy of teaming with other specialists to achieve your goals. Here's your problem. Every character specializes in one area/weapon/whatever and sucks everywhere else ("Hey, get the rogue, I can't open this door...", -"Dude, it's not locked!"). Rogue (trapspringer), fighter (tank, meleemachine), cleric (insert copper coin for cure all), wizard/sorcerer (damage, damage, damage).
Somewhere above someone mentioned why your melee idiots can't shoot with bows too. Somewhere in another thread an archer player whined why his archer sucked in melee (as usual you got both sides complaining, the archers as well as the others about the archers). When someone proposed to him to switch to a melee weapon, he whined that it would decrease his "damage output potential".
You seem to play D&D like a computergame with everyone playing his button X and button Y ability and nothing else. You learned from D&D that splitting the team means death for the single character, no matter how logical it would be otherwise.
Dungeoncrawling is fun sometimes. But in my case a group of heavily armed adventurers entering a dungeon crowded with monsters would simply cause all the monsters to give them chase. At once. No picking them off room by room. No walking through while living from the loot.
Rant off.
What I wanted to say to those who heroically suffered through the rant above

You play your game like this. If you have problems with that, change the way you play your game. It's easy.
Yet another point: Archers with high strength? Try another point buy system or rolling for character creation. A cleric with high strength and high dex plus high wisdom? Even my players don't roll that good.
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