D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

Lets see, I'll start with the difference between this system and 3.5/pathfinder and work towards advice as I go:

-Rather than putting points in skills as you level up, you either have the skill or you don't, but the only difference between trained and untrained is your proficiency bonus. Remember, your proficiency bonus scales with CHARACTER level, not class level. Every class has 2 saves they are proficient in, multiclassing does NOT grant additional proficiencies. There are now six saves, each being one of your starting attributes.

-MOST buffs and debuffs now develop in the form of advantage or disadvantage now, so get a good understanding as to how that works. Otherwise bardic inspiration and Battlemaster superiority dice can alter situations by up to 1d8 (greater for higher level fighters) depending on the circumstances. A couple of spells (guidance cantrip and bless) will add 1d4 whereas bane will subtract from certain roles, but for the most part, it's all dealt with in advantage/disadvantage. Example: One of the best features of a barbarian is reckless attack. Declare recklessness, attack with advantage (roll two and pick the highest), but leave yourself open to attacks from your enemies (they get advantage vs. you). Aside from increasing chance for success, you double the chance of rolling a natural 20.

-Spell slots work differently in this edition and an 'average' between different casting classes is calculated with lesser casters obviously counting for less. Warlocks are the exception, their spell slots remain on a seperate table, but recharge/short rest BUT can still be used for non-warlock spells. Also, wizards now memorise their spells much like clerics and druids now. You can memorise X/day and can cast the same one repeatedly so long as you have the spell slots to spare.

-Be mindful that just like in prior editions, there are multiclass attribute requirements in 5e. Otherwise, you don't have to worry with a pure build and can rig up your stats as unconventionally as you like.

-Remember that RAW, your backgrounds are customisable, the jist of it being that skills can be swapped for other skills and tools and languages are interchangeable, but follow the guidelines for further info. This is quite a fun part of character creation as it provides a good template to quickly and conveniently set out your story in summary. Example: You may take the outlander background for example and re-skin it as 'skald', changing Athletics for performance and maybe swapping your bonus language for an additional musical instrument proficiency. Don't forget that each background has a 'Feature' which is almost like a very minor feat, but normally one that adds flavour to your character. For example, the Charlatan's False ID Feature is often very interesting with some characters.

-Make sure not to focus too much on optimisation. I have found it can be easy to do in this edition compared to others, probably because in my opinion, many of a subclasses more exciting powers are given to you at lv3 and lv6, but don't get bogged down thinking about that stuff, because you end up with a character that is very boring. Less a character and more just a composite of min/maxed classes. Try and work out your concept, a rough picture in your head as to what your character would be like etc and go from there, work out your primary stats and go for it.

-Take a look at some of the rules in the PHB combat section for the way grappling, shoving etc works now. These can be fun occassional tactics to use on enemies.

-Feats are more powerful in this edition than in others and some are REALLY fun. The Actor feat is one such feat that adds loads of flavour to a character. For combat, my favourite for fun would have to be shield mastery. It can be quite satisfying utilising shield bashes as a variant human fighter at early levels, rewarding too!
 

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If you aen't careful, you can make choices which become redundant, so plan your character out in advance.

In my campaign, the guy playing the Human Warlock picked the Martial Weapons Feat at First Level (it fitted in with his Bounty Hunter background, so he said!). Later, he took the Pact of the Blade - and is always proficient with his Pact Weapon. Result: basically, a feat he will hardly ever use again.

Look for things which might be less useful higher up your progression, and don't take them.
 

If you aen't careful, you can make choices which become redundant, so plan your character out in advance.

In my campaign, the guy playing the Human Warlock picked the Martial Weapons Feat at First Level (it fitted in with his Bounty Hunter background, so he said!). Later, he took the Pact of the Blade - and is always proficient with his Pact Weapon. Result: basically, a feat he will hardly ever use again.

Look for things which might be less useful higher up your progression, and don't take them.

Maybe I'm a softie for a GM but I'd let the person train out of that feat in cases like that if the player had a issue with it. It's not a big hit to their power as they clearly were taking the feat for flavor reason anyways.
 

Barbarian I'd avoid the beserker one.
Unless, of course, you want to play a berserker who occasionally goes into a rage so intense he turns into a killing machine.

It's main feature is almost pointless thanks to the fatigue penalty. They could have completely removed the fatigued limit and the totem barbarian would still be a better choice. It's not a bad class as people have said you almost can't go wrong but it's almost like not picking a path and just staying default barbarian.
Having had two at our table at different times, I can say this has not been my takeaway WRT them. But YMMV, one must suppose.

- berserker is sub par
Define "par".

I think, the next time we start a higher-than-1st game, I'm going to make a multiclass beastmaster ranger/berzerker barbarian. Gosh, I just hope he survives character creation long enough to experience his first encounter. Though I'm positive he'll be dead before that same first encounter given how terrible he has to be, amIright?
 
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I think, the next time we start a higher-than-1st game, I'm going to make a multiclass beastmaster ranger/berzerker barbarian. Gosh, I just hope he survives character creation long enough to experience his first encounter. Though I'm positive he'll be dead before that same first encounter given how terrible he has to be, amIright?
My main beef with berzerker isn't so much the strength of it, it's that being fatigued is no fun. (For me, at least.) Even one level of exhaustion is pretty painful, and inflicting it on yourself is something I'd really want to do unless I know I had a long rest coming soon. I'd much rather have a resource that I consume, not that one that actually penalizes me after I use it.
 

My main beef with berzerker isn't so much the strength of it, it's that being fatigued is no fun. (For me, at least.)
And that's totally fine. At least you get that you are expressing a personal taste preference and not some kind of objective fact, like some.

Even one level of exhaustion is pretty painful, and inflicting it on yourself is something I'd really want to do unless I know I had a long rest coming soon. I'd much rather have a resource that I consume, not that one that actually penalizes me after I use it.
I've just not seen a level or two of exhaustion ruin a game. Heck, people at our table sometimes get a level of exhaustion for other reasons too (force marching, long bouts of physical exertion, not sleeping, etc.). Not just the barbarian for berzerking.

Is exhaustion impactful? Sure. Sometimes. But it should be, IMO. Especially for a berzerker. Cuz the benefit of berzerking is seriously crazy good. If the barbarian could go berzerk every rage, with no downside, I think people would be clamoring about how utterly broken it is.
 

My main beef with berzerker isn't so much the strength of it, it's that being fatigued is no fun. (For me, at least.) Even one level of exhaustion is pretty painful, and inflicting it on yourself is something I'd really want to do unless I know I had a long rest coming soon. I'd much rather have a resource that I consume, not that one that actually penalizes me after I use it.

This is slightly OT, but I think it is a bit of a play-style difference. That feature makes the class unique in a much more "real" way than just having another resource to manage. Allowing the player to decide it's use rather than "you have x uses", it has a very different/asymmetrical effect. It almost guarantees that the mechanic will play into the "story". It seems popular with some characters who want to truly heroically "take one for the team" and for those who just want to blind rage, it keeps them in check and makes a good story.
 

You also may want to look at the backgrounds before choosing a class. You may change your mind about what class you want to be depending on the flavor you get from your background.

If the idea of being a criminal with lockpicking and stealth you may want to go with a dex fighter. If you find sage interesting, you will probably still want to be a fighter, but one that will become an eldrich knight who has some points in intelligence.

If you have a race in mind, you may also want to look at their stat bonuses to help decide what class you want to be. If you are playing with the standard array for stats then you will want at least a +1 racial bonus to your main stat so that you can start with a score of 16. If you are playing point buy, then you end up with more points if you can put a +1 or +2 into your main stat. All stat points over 13 cost two points, so if you can save 2 to 3 points for other stats if you have racial bonuses that match the class.
 

And that's totally fine. At least you get that you are expressing a personal taste preference and not some kind of objective fact, like some.
Well, sure, but that fact I'm always right IS an objective fact. :)

I've just not seen a level or two of exhaustion ruin a game. Heck, people at our table sometimes get a level of exhaustion for other reasons too (force marching, long bouts of physical exertion, not sleeping, etc.). Not just the barbarian for berzerking.

Is exhaustion impactful? Sure. Sometimes. But it should be, IMO. Especially for a berzerker. Cuz the benefit of berzerking is seriously crazy good. If the barbarian could go berzerk every rage, with no downside, I think people would be clamoring about how utterly broken it is.
Sure, me too. We've had some monsters inflict it on us. I don't find it very fun, that's all. I'd rather see the berzerking be 1/SR or something similar.
 

Barbarian:
- any Str race ok
- TWF ok until you get GWM feat
- unarmored defense is sub par (Dex14 + Con20 = AC17 = Dex14 + half-plate)
- berserker is sub par

Fighter:
- protection style is sub par, gwf style is weak
- EK works fine with Int10
- Dex10 bow hits as well as Int16 save spells

Paladin:
- half-elf or bust
- dexadin can't MC

General
- if you don't get 2 short rest per day, warlocks are short-changed.
- Dex14 / Con14 / Int8 is almost mandatory for point buy.
- you can always find a race for 16 16 14 10 10 8 or better.
- 16 is enough until level 8, get a feat first.
- 2-hander don't get the warcaster feat tax

Yeah I'm not sure I agree.

Strength race barbarian. Probably a good plan but even though rage damage and reckless attack tie to strength based melee you can be by fine with a +1 strength race or even a dex build. If your focus is on durability unsrmored defense a dex build and a shield will make you absurd. 1/2 damage round down while raging, 16 dex/con at char gen with a shield equals 18ac at level 1. As your stats increase that will hit 20 quickly. Shield master feat or defensive dualist at level 1 as a alternate human. Or be 1ac behind and dual wield feat. Would a strength build be better? Most likely, but dex build would fall into works well enough not to be a trap.

Fighter
Protection isn't sub par it's dependent on things outside you like encounter structure and party build. GWF isn't weak as I am assuming you are playing a dude with a big ass weapon if you take it and big ass weapons are pretty awesome.

Paladin any race works and there are plenty of + Che races if you need that maxed. Optimal vs not a trap is different.

Stats 14/14/8 required. WTF? Assuming point buy be solid in your primary is a good choice. Nothing else is required. Standard array something is 8 but Chr/int/wis all work done for a fighter or barbarians dump stat. You can get by fine with a 12 con in many cases as a fighter type. Dex well if you are going heavy armor a 10 dex works fine.

Again remember this thread is about not a trap not optimizing.

I love alternate human. And taking magic initiate on a pure spell faster just so I can fluff out my cantrips too include more fun things like mending. They do fine despite not taking resilient.
 

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