Pandamonium87
First Post
Up to now I'm very happy with the Concentration mechanic and I hope they won't start to release spells to avoid this nice mechanic just because people want to be broken.
Up to now I'm very happy with the Concentration mechanic and I hope they won't start to release spells to avoid this nice mechanic just because people want to be broken.
IMO, there aren't enough decent spells that avoid the concentration mechanic.
Yes we are all aware that Concentration will only be as good as the designer's discipline in future splatbooks.Concentration is good for limiting the amount of spells that are in use at any given time, but it does not do much to balance a spell in regards to scope of effect, range, damage, utility, etc. And I am not sure it will apply against spells through magic items. So it may only change the focus to more disposable spells at hand through items.
Implying that people want to break the game because they don't like certain aspects of a mechanic is rather insulting. I hope they do release some good spells that don't require concentration. That doesn't make me "broken."
Besides, there are a few good spells that fit that description; mirror image comes to mind. IMO, there aren't enough decent spells that avoid the concentration mechanic.
And I would be shocked to see the concentration checks "literally" doubling the length of combat. I would imagine they add... a few seconds per round, at most.
Until the first targeted dispel magic goes off, and you have to spend five minutes re-working your AC, attack bonuses, save bonuses and so on.
And God help you when you're high enough level that Mordenkainen's disjunction comes into play, because then it's the whole party, and each player takes twenty minutes to rework. One spell can bring a 3e table to a halt for almost an hour. No single concentration check will do that in 5e.
Are you making the argument that every single combatant in a 5e combat will be maintaining a concentration effect, thus requiring every hit to have a consequent Concentration save? That's the only way I could see a doubling, and even that would require that every attack roll ALSO be a hit.You must have some mighty quick combats. Since an attack and damage roll would also only be a few seconds per round you must get your combats over in under 2 minutes!
If you're already in possession of an underbridge domicile, buying another one would be rather silly.So rolling for haste getting dispelled every single hit in 5E and accounting for it is "seconds", but getting debuffed in 3E takes 5 minutes. Yeah, not buying that bridge there.
An hour is probably a bit of an outlier, but I've seen MD in play in a high-level game. It was awful. It happened once, and everyone at the table vowed never to use it again, either as a player or a DM.Again, a completely overblown time estimate that destroys any credibility, not to mention a completely inappropriate comparison. High level 5E characters walking into an anti-magic field and losing all their potions, buffs and magical equipment bonuses would be more accurate. And I'll say that will take 50 minutes to recalculate, because I can make up nonsensical big numbers too!
IMO, there aren't enough decent spells that avoid the concentration mechanic.