Sacrosanct
Legend
And I'll say that will take 50 minutes to recalculate, because I can make up nonsensical big numbers too!
We know, because you already did:
Some combats would literally go twice as fast without this mechanic.

And I'll say that will take 50 minutes to recalculate, because I can make up nonsensical big numbers too!
Some combats would literally go twice as fast without this mechanic.
You must have some mighty quick combats. Since an attack and damage roll would also only be a few seconds per round you must get your combats over in under 2 minutes!
So rolling for haste getting dispelled every single hit in 5E and accounting for it is "seconds", but getting debuffed in 3E takes 5 minutes. Yeah, not buying that bridge there.
Again, a completely overblown time estimate that destroys any credibility, not to mention a completely inappropriate comparison.
High level 5E characters walking into an anti-magic field and losing all their potions, buffs and magical equipment bonuses would be more accurate. And I'll say that will take 50 minutes to recalculate, because I can make up nonsensical big numbers too!
If you have dices of different colours you can throw them when the DM starts his combat turn. 0 seconds of time if enemies hit you to know if you keep concentration and the effect is resolved more easily because there are going to be far less buffs and probably they have easier mechanics.So rolling for haste getting dispelled every single hit in 5E and accounting for it is "seconds", but getting debuffed in 3E takes 5 minutes. Yeah, not buying that bridge there.
Something like this that explicitly restricts the power of certain characters and classes will always have a vocal minority lobbying against them (even though it makes little sense in a game where you can change all the rules at any time). Fortunately in this case I think the designers are going to be leaning much more on the results of the surveys at the end of the year than individual gripes.
I believe it is excellent casters are complaining the nerf stick "got too far".I'm not against a mechanic that helps balance out the classes; as I stated in a previous post, I like the concentration mechanic for the most part. I simply think it goes too far, especially since the caster classes have been nerfed in other areas; with spell slots higher than 5th level being so few, and the fact that you have to use those higher slots to scale your spells effectiveness, you have a neat little limiter that will prevent casters from dominating like the good ol' days; add into account that there are thus far no methods of obtaining any bonus spell slots, and a caster has to decided if that 14 die fireball is truly worth the investment.
I believe it is excellent casters are complaining the nerf stick "got too far".
That probably means the designers' got it right![]()
Confirmed. The worst part for me as a DM was needing a disjunction style effect to reign in the PCs - the cleric, for example, had 23 or so sticky notes for the buffs he had on at the time - while also not wanting to do anything at all with magic items. Not only did the magic items suck to handle at the table (oh god, laborious grind), but they weren't the things I cared about either.Appropriateness of the comparison aside, you sound as though you may not have actually played in any high, or especially epic, 3e games. Trust me, an hour is NOT out of the question, especially when you add in an epic career's worth of magic items being destroyed, too. It is neither an overblown time estimate nor mere theorycrafting; I ran 3e from 1st to high-30's in levels, and saw this happen not once, but MANY times, often with the pcs as the ones throwing the (first) disjunction, at higher levels.
Anyhow, disjunction was why I took Elminster's Effulgent Epuration as one of the only ways to defend against the effect I could find.
Gah, no one likes a Cassandra!Until something breaks the concentration mechanic![]()