D&D 5E I'm just sayin', the concentration mechanic makes it WAY easier to balance spells

So rolling for haste getting dispelled every single hit in 5E and accounting for it is "seconds", but getting debuffed in 3E takes 5 minutes. Yeah, not buying that bridge there.

You've said that you have never played the game, and don't currently have any intention of playing it. And yet I and others have repeatedly told you that in play, it really does not come up as often as you think it would, nor is it much if a burden when it does. So...why do you persist in claiming it's such a big problem?
 

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No, that takes a bit longer, as you have a series of rolls and possibly notations (spells or ammo expended, features or powers used up, hit point loss, etc) as opposed to "make a Con save, DC... 22." *Roll* "Made it!"

And if it were coming up often (it does not) you could always pre-roll a special-colored concentration die when you cast a concentration spell, as your save against damage if it should come up. It doesn't really take any more time to add a blue d20 to your current roll.
 


Yes we are all aware that Concentration will only be as good as the designer's discipline in future splatbooks.
The designers or even third parties could slap concentration on every spell that comes forward and it will not do much to balance a spell (except to limit use at any given time). And with the history of spells falling off trees with every supplement the chances are good it will do little to balance spells. Or a feat will be released to increase the spells you may concentrate on.

I commented during the playtest that it would be good to have a designer's handbook that could be distributed to any third party to express some of the core assumptions of spells, versus martial ability, or even skills. Since 5E is fairly basic, including bounded accuracy, it will not take much to break the game.
 

The designers or even third parties could slap concentration on every spell that comes forward and it will not do much to balance a spell (except to limit use at any given time).
Well, no, not really.

My point was that by "forgetting" to add Concentration, you can break not just new spells, but existing ones too. Any given Concentration spell, let's say Haste for sake of argument, could well be overpowering right now and still not breaking the game since everything else you'd want to combine with Haste requires Concentration too.

A spell could arrive that, by itself doesn't look too bad, even with Conc left off. But if this spell - continuing our example - acts as a "haste multiplier", that spell could well break Haste.

Now, back to your post.

My best response is to view Concentration as a necessary but not sufficient parameter for overall spell balance in this regard.
https://en.wikipedia.org/wiki/Necessity_and_sufficiency

That is, you are right Concentration in itself doesn't guarantee or even impact individual spell balance. For many spells, the presence or absence of Concentration does not matter one bit.

But that's beside the point - being the lack of Concentration could well wreck the balance of completely unrelated spells (which could have Concentration).

TL;DR: Don't think of Concentration as a ward against imbalance. Do think twice before adding a spell that does not have Concentration, especially if it buffs or debuffs creatures for a duration.
 

So I was doing some homebrewing, working up my Luck domain, and I realized how excellent the pieces of the spell system fit together in 5e.

The concentration mechanic eliminates almost all worries about game-breaking combinations. That alone is a huge improvement in ease of balancing homebrewed material. In addition, the "use a higher level slot for increased power" mechanic makes it really easy to make improved versions of a spell part of that same spell.

I'm just saying that when I first read this quickly, I saw it as "contraception mechanic". Really made me wonder.

I agree with your analysis, by the way.
 




Yes we are all aware that Concentration will only be as good as the designer's discipline in future splatbooks.

And we all know how good that has historically been.

But enjoy the new edition while it lasts. You know, provided you're not one of those unfortunate DMs whose clever players have insisted on holding off on 5e until it "has some time to develop <wink>".
 

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