immediate and Swift actions

Be careful, you know what they say about multiple punctuation marks.


The only dispute we have is whether you can use a swift action on your turn, and an immediate action after, while still on the same round. A particular, narrow reading of the introductory text on page 7 leads to your interpretation. Everything else ever published about swift and immediate actions, on the other hand, does not. Including the limitations spelled out in the descriptions of swift and immediate actions, which you'd think would be an appropriate place to include them.

ok what is everything else? your opinion that is a sensible and RAW interpretation you havent given my ANY textual support to suggest you can do both a swift and an immediate in the same round... so as far as im concerned your just shooting smoke
 

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Maybe you are just clinging on to an old interpretation that isnt even raw... have you thought of that? :):):):) I would like to be wrong but you have given me no reason to think so. Just spouting on about old rules and reading to close to text.
 

Actually, turn isn't defined in the PHB.

From the SRD:

"Each round’s activity begins with the character with the highest initiative result and then proceeds, in order, from there. Each round of a combat uses the same initiative order. When a character’s turn comes up in the initiative sequence, that character performs his entire round’s worth of actions. (For exceptions, see Attacks of Opportunity and Special Initiative Actions.)"

That's the definition right there - your turn is when you get to take your actions. It works the same way as in virtually every game (and queue) ever. D&D didn't invent the phrase "wait your turn".
 

ok what is everything else? your opinion that is a sensible and RAW interpretation you havent given my ANY textual support to suggest you can do both a swift and an immediate in the same round... so as far as im concerned your just shooting smoke

If you truly thought that, you'd have left the conversation at goodnight several pages ago, parted ways respectfully, and logged off to sleep/make dinner/date/whatever.

Instead, you're eight pages in, repeating "look at page 7, its the exclusive or" ad naeusum, as if it was some holy catechism.

You're in this because, despite your ego, you're actually unsure about yourself deep down inside. You want to be right. You want approval from some internet community of roleplayers you consider more experienced than you. But you're not getting it, so you keep arguing, yearning for validation that you can never obtain.

It's rather Sisyphean.
 

I mean isnt it possible your wrong? im addmitting right now I could be wrong but what I say is the only sensible thing to say to NBOT break the rule that you cant do two swifts in one round (generall, PrC, etc aside) and you cant do two immediates in a round just follows suite... Just like you CANT do a swift and an immediate in one round.... Immediates in fact 9as a balancing factor I presume0 eat up your swift for the NEXT round that doesnt mean you can do BOTH a swift and an immediate in ONe round...
 

I mean isnt it possible your wrong? im addmitting right now I could be wrong but what I say is the only sensible thing to say to NBOT break the rule that you cant do two swifts in one round (generall, PrC, etc aside) and you cant do two immediates in a round just follows suite... Just like you CANT do a swift and an immediate in one round....

That rule didn't even exist until 1) the Rules Compendium was published and 2) you interpreted the "or" to be exclusive. Furthermore, even if it was exclusive, the "or" only applies to a normal round, which does not exclude unusual rounds having more actions, such as when Celerity is cast, or when someone gets to use both immediate and swift actions.
 

That rule didn't even exist until 1) the Rules Compendium was published and 2) you interpreted the "or" to be exclusive.
Fine I am wondering why it wouldnt be exclusive consider the 'or' in the PREVIOUS sentence is unambiguously exclusive. Why could you NOt do two swifts in a round OR two immediates in a round but due to strange rules interpertation do an immedaite and a swift in one round? point me to the place that supports that/ but i know you cant cause the rules are ambiguous as hell so i woiuld just disagree but yeah i understand where your coming from. But you simply cant (as per rules compendium) do a swift and an immediate in the same round.
 


Sitting back watching the discussion, it seems to me the difference of opinion come down to when actions reset.

Is it:
At the start of the next round, when the highest initiative starts their action?

(Here is the text for round from the RC:
Round
Combat is played in rounds. Each round represents 6 seconds
in the game world, regardless of how long it takes to play out
the round. A minute contains 10 rounds. See Initiative, page
70, for more on beginning combat.)

Or is it:
A players/creatures actions reset after their turn is over on the next initiative count?

Supporting text (kind of):
For almost all purposes, there is no relevance to the end of a round or the beginning of a round. A round can be a segment of game time starting with the first character to act and ending with the last, but it usually means a span of time from one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.

While I have been playing that once a players turn is over, they can use an immediate action that would take away from their next turn- I cannot find text to support that.
 

Anyway i think im done for the night it is 4am where I am... I actually appreciate this back and forth alot tell you the truth. We can maybe agree to disagree on this point? But I do respect your input and maybe I am wrong so ill sleep on it and Ill just say thank you all for indulging me!
 

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