Important: Please Read! Changes Are Coming!

I definitely do not like the new inline xp. I liked it a lot better being done more or less privately. Most xp comments I have seen in this thread should be new posts, not xp awards.

Unfortunately the control panel does not seem to allow opting out of the whole xp game. I would like that feature as I try hard to keep the experience here as simple as possible.
 

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I've a feeling it's become more common now you're reminded more about it by people being able to see that XP is being given!

Yeah, one of the sad things about XP is that the thoughtful posts you want to get it never get near as much as the posts discussing XP itself. I bet 40% of my XP comes from the fact that I like commenting on the XP system design.
 


Yeah, one of the sad things about XP is that the thoughtful posts you want to get it never get near as much as the posts discussing XP itself. I bet 40% of my XP comes from the fact that I like commenting on the XP system design.
IMHO this is because people generally forget the XP system exists. It's new(ish) and it was previously vanishingly unobtrusive.

When you're in a discussion about the XP system, at least you're reminded that it exists.

Cheers, -- N
 

Hey, c'mon man, gimme a break. It's pretty hard work having every single thing you do microanalysed and predictions of doom made every time you change your hairstyle. I'm not Jesus - a bit of exasperation is going to sneak through from time to time.

I'd like a chance to try something and see what happens. We've been here 10 years; a couple of weeks of trying new things will not bring about the end of the world as we know it. :)
Morrus, this sounds so much like a drug dealer for a first time buyer. :D
"Come on man, your first hit is free. You'll like it man, it ain't the end of the world."
LOL

Come to think of it, IIRC, I originally registered on ENWorld to advertise my internet campaign here.

So the old way wasn't all bad, it started me posting here! :lol:
That's why I originally registered in 2004. I had just moved back to the area and was looking for a game. Repsonded to an ad on here. Had been lurking for a time before that. But never had anything to ad to the conversations.

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But as a side note on VBul functionality there is a function for a Thumbs Up / Down on a post. One of my other boards uses it to cut down on the +1 and I agree posts. It doesn't count for rep or anything .

Looks like this at the bottom of each post.
1 out of 1 members found this post helpful. Did you find this post helpful? <green thumb up img> | <red thumb down img>
Or just the last part if noone has voted on it.
Did you find this post helpful? <green thumb up img> | <red thumb down img>

Fairly unobtrusive and lets one agree/disagree anonymously with a a post.
I've found it fairly helpful in using it in helping judge useful ness of a post, especially in the tech sections of that forum.
I would find that more useful than Experience Comments showing. And you could use both options. Also cuts down on unnecessary posts of +1/X2/etc that don't add value to a thread.

Another idea on Experience and your tiered supporter system is this:
Just regular forum users can only give experence to Supporters. While Supporters can give to anyone. It's a thought, not sure if it's possible to split that function in that way.
 

Arguably this is exactly how it should work. Someone shouts out "Starting a game on Saturdays...." people do or don't sign up. The game might happen. Over time no more recruitment is needed and the OP doesn't have to remember to set his "seeking" status afterward. I repeat: how often is any one person really looking for a game? It is a niche*** function. And I think the forum handles it well enough.
It works OK if, and only if the recruitment is no longer needed. When a game has openings, but they decide to proceed with what they have, they need to remember to maintain the thread if they ever hope to attract additional players from the forum. Conversely, and what I personally experienced, players seeking a game who are unable to find one that fits their search may eventually give up. They may still be open to a game, but unless they keep checking, they may miss an opportunity for a game.
 

Arguably this is exactly how it should work. Someone shouts out "Starting a game on Saturdays...." people do or don't sign up. The game might happen. Over time no more recruitment is needed and the OP doesn't have to remember to set his "seeking" status afterward. I repeat: how often is any one person really looking for a game? It is a niche*** function. And I think the forum handles it well enough.

That doesn't work so well for ongoing games where new players are welcome, though. A map-based solution is more elegant.
 

That doesn't work so well for ongoing games where new players are welcome, though. A map-based solution is more elegant.
"Ongoing games where new players are always welcome" is such a tiny subset of "gamers currently seeking gamers" which is itself a subset of "gamers".

I'm not saying the old interface is optimal. I'm saying a map-based solution is excessively over-engineered compared to the amount of use it will actually see. It's very low ROI in terms of being useful to a large number of users, in terms of money (apparently already) spent, and in terms of future maintenance.

I'm the first to admit that I hope I'm wrong in my analysis. Maybe the number of requests Morrus gets is beyond my dreams. I'm sure for the first month or two the new section will see heavy usage. But a year from launch, I'd like to hear how it is doing compared to how it did at launch.
 


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