Mustrum_Ridcully
Legend
I am not sure that Holy is available in a standard AU campaign - there is no evil Alignment... 
Mustrum Ridcully

Mustrum Ridcully
Hammerhead said:You know, I'm surprised that the Thief wasn't a core class until 1975. What did players use for stealthy characters before that point?
jrients said:I think I presented my ideas unclearly. Sorry for the misunderstanding. To clarify, I find that within the existing 3rd Edition rules system, new core classes are not necessary, and concepts can be relatively easily achieved with the right combination of feats, skills, multiclass combinations, and, if your DM allows them, prestige classes.
Hammerhead said:Well, the fighter levels are generally pretty optional; it depends how many feats you want. But if you don't want to multiclass, well tough. What if taking a feat fits your concept? If WotC introduced some swashbuckling-related feat, would you complain about that? Why would you complain about not using an option? And really, who wouldn't want to multiclass? Is there something wrong about multiclassing?
That is exactly how I feel about AU!Macbeth said:Okay, I just feel a need to say something about this semi-pointless arguement. New classes are not absolutely needed, we COULD get along with the base classes, multiclassing, and Prcs, but thats not the point, the point is they are fun, especially when they totally replace the base classes. When I strated reading AU, I had a flurry of ideas about what classes to play, suddenly playing the straight up combat guy seemed fun again, playing a spell-slinger felt just as fun and mysterious as when I started playing D&D, and seeing all these new classes gave me that feeling of wonder that is so hard to recapture after your first few games. I could just play a very specialized fighter instead of a Unfettered, or a wizard in place of a Magistar, a druid in place of a Greenbond, but it was fun to have an all new set of classes to work with. Are these classes better then the core classes? Not nessecarily, its mostly a matter of taste. Are alternate classes needed? In a way, yes. Not because they fill some nitche that a player might want to play, but because they keep things fresh. The brand-new classes in AU made me feel like I was reading the PHB again for the first time, marveling at all the cool things the classes could do, and realing at the number of possibilities. Alterante core classes are needed because they make things freash again, not because they fill some literary nitche.
Having said that, I am still happy to see some of these archtypes covered, such as the Swashbuckler type, I just don't tink that covering these nitches is the main point of alternate core classes.