jgsugden
Legend
Some more issues to consider:
3.5 Archery tends to do less damage than melee combat. A feat that bumps archery up a bit is not necessarily a bad thing.
Melee attacks can exchange a bonus to hit for a bonus to damage (via the common feat, power attack). Archery (with the exception of manysnot which may not be combined with rapid shot) can not make this type of exchange ... so the extra amount by which you hit is completely irrelevant. Hitting by 2 or hitting by 12 is the same thing for any given hit.
Archers face an eatra limitation: arrows. They can only have so many arrows at the ready at a given time. Each quiver holds 20 arrows. If an archer is firing off 5 arrows per round, he goes through a quiver in 4 rds. In long battles, the arrows may run out before the enemies do ... Heck, an efficient quiver only holds 60 arrows. Sure, a bag of holding can carry thousands of arrows rather easily, but fetching those arrows in combat can be a hassle. Also, against certain foes, having the right type of arrow on hand may prove difficult. Getting silver, cold-iron and adamantine arrows is easier than getting a melee weapon made of the same material, but you tend to run out of them quickly if you hit a pocket of monsters with that type of DR.
Archery faces penalties that rarely, if ever, effect melee fighters: Cover, range and the penalty for shooting into melee combat. Cover and vs. melee penalties can be negated by feats, but that is not without cost.
3.5 Archery tends to do less damage than melee combat. A feat that bumps archery up a bit is not necessarily a bad thing.
Melee attacks can exchange a bonus to hit for a bonus to damage (via the common feat, power attack). Archery (with the exception of manysnot which may not be combined with rapid shot) can not make this type of exchange ... so the extra amount by which you hit is completely irrelevant. Hitting by 2 or hitting by 12 is the same thing for any given hit.
Archers face an eatra limitation: arrows. They can only have so many arrows at the ready at a given time. Each quiver holds 20 arrows. If an archer is firing off 5 arrows per round, he goes through a quiver in 4 rds. In long battles, the arrows may run out before the enemies do ... Heck, an efficient quiver only holds 60 arrows. Sure, a bag of holding can carry thousands of arrows rather easily, but fetching those arrows in combat can be a hassle. Also, against certain foes, having the right type of arrow on hand may prove difficult. Getting silver, cold-iron and adamantine arrows is easier than getting a melee weapon made of the same material, but you tend to run out of them quickly if you hit a pocket of monsters with that type of DR.
Archery faces penalties that rarely, if ever, effect melee fighters: Cover, range and the penalty for shooting into melee combat. Cover and vs. melee penalties can be negated by feats, but that is not without cost.