TwoSix
Everyone's literal second-favorite poster
That makes sense, but it also locks the scaling aspect behind a level 1 dip into fighter or 2 level dip into ranger, which is something I personally would like to avoid. I like the idea that a barbarian or valor bard or cleric or monk could choose to use BA free dual-wielding without a dip. Ideally, I'd like to see Two-Weapon Fighting Style give a bonus of around 1.5*N damage (N=number of attacks), which is similar in scale to Great Weapon Fighting and Dueling.Actually, I think the normal two weapon fighting rules should remain the same. For example, it should be a meaningful choice for a rogue to pick between the extra attack, or disengaging. The benefit of making the fighting style specifically grant the benefits above is that it ALSO allows for a bonus action for normal two weapon fighting, but does not require it for a fighter to benefit. So a fighter can do both.
Edit: I'll be honest, I'm also pretty OK with giving classes that probably want to dual-wield but have superior bonus actions (i.e. monk and rogue) a bit of a boost. It's not like their damage is out of control at any level.
Donning or doffing a shield requires an action. Usually it's irrelevant, as you'll usually be carrying it around with you, but it's definitely something I enforce as a DM in surprise situations. I actually had an earlier version of Dual Wielder that let you treat a shield as a weapon for object interaction to make swapping between S&B and dual-wield more practical.The last part of the original feat always seemed bad. For me at least, it doesn't make sense to penalize a player that wants to dual wield by making them use an additional action to take out one additional weapon and delay their effectiveness in combat by a round unless they have this feat. Two weapon fighting isn't so powerful that it requires such a nerf to be balanced against a single weapon. Especially since there is never any question about being able to whip out a shield and sword in the same round with an object interaction. At least, not in any of the games I've ever been a part of.
Last edited: