Similkameen
First Post
I realize too that these rumours are undercutting both characters. Standing up for the other character's reputation could just be seen as substantiating that there is a romantic relationship.
I realize too that these rumours are undercutting both characters. Standing up for the other character's reputation could just be seen as substantiating that there is a romantic relationship.
Have you tried the "silent treatment" towards the issue?
Just ignore it when it is brought up in game and change the subject, or continue with something else and act like no one said a thing about it?
Maybe the group will get the idea you are not interested in that sub-plot.
I am cold and heartless person so I would take this approach out of game before I sat down.
This approach may not work for you.
Really, I'd suggest first and formost an out-of-character conversation at the table by all present about whether or not this is the direction everyone is comfortable in going in. By the tenor of the way in which you've presented this, it seems that it is not. Having this displaying in the open forum of the game table is the best way to put the issue to rest quickly.
One awkward moment at the table is a worthy sacrifice to halt, what would be for you, an awkward gaming experience. No feelings hurt, no antagonizing to be had. If the problem persists, you should ask yourself questions like "Is this the game I want to be involved in".
Best wishes!
I'm getting the point though, use an interesting in game mechanism to make sure there is no development of relationship. And importantly to be seen as a serious character, angry when those kinds of implications are made.
"Isn't the maiden/town/city/continent/world in peril? Can't you keep your mind on that for now, and we'll worry about your feelings when everyone's safe?"
With respect, I disagree with this approach.
That's what you're saying in-character, but you're also saying, "I don't like your roleplaying idea." If you want your fellow players to keep coming up with ideas, encourage them to do so by playing along in your own way.
Poo-pooing ideas you don't immediately like has the corollary effect of stifling your fellow players' creativity by making them worry that you won't play along when they offer up an idea.
If you do not like something someone is bringing up, then don't allow it in the game....
The DMG now states you should be able to say YES, but ANY player has the right to say NO.