• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IndyPendant's Sunless Citadel

There are three of the strange, small mobile twig things. A dripping green ball streaks from Heirmund past Dengar's shoulder towards the middle one, but misses it completely. Lehko steps up beside Terrek, his fingers crackling with pent up energy. Jair and Ydyr wait for the creatures to approach them, but Jerek shows no such hesitation and simply closes with the creatures before they are fully prepared, which forces the Jair and Ydyr to do the same. Jair attacks the middle one, but his spear skitters off its wood. Terrek dives in on it with relish however, and his powerful jaws crush the blighted thing into kindling. Meanwhile, Ydyr and Jerek attack the thing on the right, but neither of them manage to damage the mobile twigs. In fact, in trying to kick at it, Ydyr finds his foot becomes trapped in between some of the twigs for a quick moment, almost causing him to fall to the ground, before he manages to yank it free.

((Heirmund's ranged touch: 4+1=5. Jair's attack: 9+0=0. Terrek's: 14+3=17. Damage: 6+3=9. Ydyr's: 1+2=3. Confirm: 12+2=14. Jerek's: 4+0=4.))

Now that you are closer to them, you can see that the small creatures really are nothing but vaguely humanoid, mobile bundles of twigs. They don't seem to have any discernible anatomy, and the twigs look slightly moist, as if lightly coated with an off-colour, slimy liquid. One of them attacks Jerek, while the other attacks Terrek. As their needle-like claws rip into their targets, Jerek can feel his body react with physical revulsion as the vile liquid penetrates into his blood. Dengar, seeing Jerek being affected the worst, hurries forward and swings his flail at that blighted pile of twigs, but it dodges his blow.

((Attacks on Jerek: 19, 14. Attacks on Terrek: 20, 16. Confirm: 4. Damage: 2 to Jerek, 1+2 to Terrek. Fort save vs poison: 3+1=4 for Jerek, 3+5=8 and 13+5=18 for Terrek. Effect: +1 damage each to Jerek and Terrek. Dengar's attack: 7+5=12.))

((Jerek takes a total of 3 points damage, and Terrek 4 points. There are still two undamaged enemies left.))
 

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Heirmund, seeing what Lehko is likely doing moves over behind Lehko and chants some very familiar words while holding a small piece of leather then Heirmund reachs out and putting a hand on Lehko to finish the spell.

((OOC: Assuming it would be somewhat obvious to a fellow mage that you don't sit there holding anything but a touch spell really. Heirmund casts mage armor on Lehko the crazy touch spell mage giving him a +4 armor bonus to his AC.))
 

Jair steps forward between the two animate saplings placing himself in a position to be flanked by them but also setting up position for his companions to flank the twiglings. His spear lashes out at the toxic twigs that hit his hound, attempting to destroy the abomination with a quick thrust.

[From the description this sounds possible, if not then Jair will simply strike the one attacking his hound.]
 

Ydyr will definitely move to flank and continue pressing the attack.

Fire!?! Does anyone here have fire? Ydyr asks loudly in the melee.
 

Lehko feel the battlelust fall over him like a cloud. As he steps forward into the fray, he feel Herimund's hand fall on his back, and the protecting energies intertwine about him. He laughs brightly and with a loud "Hah-hah!", he takes a stuttered step followed by a small jump, rolling his shoulder down and extending his fist. the move puts all his momentum into into the upward swing, and sweeps his fist upward attempting to connect with one of the tiny beasts in a smooth graceful motion.

[[Lots of flavour to say that i'm stepping into the fray and and attemtping to deliver my touch spel with an unarmed strike.]]
 

Jerek screams as the poison sets his blood afire. He brandishes his sword and tries to get to a better position while defending himself as best he can.

[sblock]Why am I in melee again? :) Taking a 5-foot step if necessary to make sure the one that hit me is flanked. Now a rules question. If I do Total Defense, do I still threaten? The rule says you can't take an AoO, but doesn't explicitly say you don't threaten.

If I can still threaten, that's what I do: AC now 19
If not, I'll attack but fight defensively: AC now 17, Short sword -4 melee
[/sblock]
 

Heirmund completes his spell, and an invisible aura of force surrounds Lehko, who then steps forward to attack the twig thing, connecting with a solid strike. The energy in his hand transfers itself to the creature, disrupting it so that it falls to the ground, to all intents and purposes an inanimate bundle once more. Jair moves around to the final twig blight, so that he's flanking it with Terrek, and they both attack it. Before Terrek can even attack it, however, Jair's spear drives into the thing, breaking its torso twigs, and it too falls to the ground inanimate. All three blighted twigs died without a sound.

((Lehko's attack: 16+1=17. Damage: 1+5. Jair's attack: 17+2=19. Damage: 8+0=0.))
 

"Keep an eye out for others as I heal our wounded."

Jair starts to invoke the blessing of the light woods in healing the wounds inflicted by these corrupted creatures. If no more show up then Jair will inspect the twigling remains carefully. (knowledges and survival may be applicable).
 

Heirmund leans down and carefully inspects the creatures trying to see if they were anything but animated kindling "Odd creatures, have any of you seen any sort of stick creature like this before?"
 

Jerek shakes his head as he tears his sleeve away from his wound. "Never. The trees where I come from stay put." He grits his teeth in pain as he sqeezes the gash. He fumbles out a waterskin and tries to wash any lingering venom from the wound.

[sblock]This is just flavor text. Jerek has no ranks in Heal, but binding a cut is just common sense. If someone with actual ranks wants to step in, that would be great. Secondary poison damage may be less than a minute away...[/sblock]
 

Into the Woods

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