• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IndyPendant's Sunless Citadel

As Jair holds out a shirt for Terrek to sniff, Jerek approaches the door, eyeing it for traps--and unfortunately, missing the trap that opens up at his feet! The slab beneath him disappears, swinging on hinges to strike the newly-revealed pit's wall, and dumping him 10 feet into a stone pit. Jerek manages to land feet first, channeling the force of his fall into two rapid, compact shoulder rolls, ending up kneeling on one knee, unhurt.

His first impression is of the dimly-seen pair of corpses that lie in the pit with him--one of them rather fresh, by the smell of it. It is dark in here, with Lekho's lantern the only light; Lehko is standing with the rest of the group, about fifteen feet behind Jerek. Still, Jerek can hear the scrabbling of eager little claws nearby, a low chittering, and can dimly see an alarmingly large animal shape heading rapidly towards him!

((Reflex save: 3+5=8. Tumble check to reduce falling damage: 5+7=22. Fall was 10 ft, so no damage taken.))

And, above him, the stone slab that dumped him down into this pit begins to creak, slowly closing back up...

((Init order: Jerek/17; Heirmund/13; Lehko/12; Kuma/9; Ydyr/9; Animal/5; Jair/5. No one was prepared, and so no one gains a surprise action.))
 
Last edited:

log in or register to remove this ad

With another comrade in impending danger, Lehko's recent torpor seems to break. His muscles visibly ripple beneath his skin as he snaps into action. He dashes forward tword the shutting slab and kicks his legs out from under him, attempting to slide or roll it seems past the closing slab to get into the pit.

[[Assuming he lands with his feet under him near Jerek, He'll turn to face whatever is coming, preparing to cast Flare if capable]]
 

A quick glance up convinces Jerek that dangling from the closing door while the whatever-it-is gnaws on his feet is a bad idea. Instead, he quickliy draws a dagger and leaps up, trying to jam the dagger's blade under the flagstones at the edge of the pit to prevent the door closing all the way.

[OOC: Only a +0 Jump modifier, so I don't think I can actually jump high enough to get out, but I'm hoping this will work. My melee dagger roll is also +0 (sigh).]
 

"Breath of the mountain," Kuma mutters in dismay. He edges around the side of the pit and braces himself as well as he can, then reaches down to try to hold back the closing stone.

"ROPE!" he bellows. "We must pull them up quickly!"
 

Ydyr rushes past the pit to watch everyone's back (i.e. the door ahead of us) while the trap-pit is closing.

[[ooc: if I have the rope, of course, I will use that instead. But the above was posted without that knowledge. If I have the rope, I will instead, loop it around me and throw it down. If not, my above action stands.]]
 
Last edited:

"Use your club to jam it Kuma. Ydir, your rope. Heirmund you and I with covering fire."

[ooc we didn't specify who was carrying the two ropes, how about Terek and Ydir.]
 

Jerek draws a dagger and tries to jump for the flagstones, to jam the dagger in, but fails entirely to even come close to them. Lehko rushes forward, but now that you have had a chance to watch the slab for a bit, you realize you may even have a full half minute before it closes. So, instead of risking injury by dropping into the pit himself, Lehko casts his spell on the animal from up above. As he approaches, his lantern reveals yet another three-foot-long rat scrabbling towards Jerek. A burst of light flashes right in front of the rat, who squeals in fear--but keeps coming.

((Jerek's jump check: 6+0=6. Attack to jam the dagger in, at least *somewhere*: 7+0=7. Rat's save: 11.))

Kuma runs to the opposite side of the pit from the hinges of the stone slab, plants his hands on the edge, carefully drops his feet down onto the angled slab, and pushes. The slab is slowed noticeably--perhaps even stopped completely! Meanwhile, Ydyr runs to the edge, and tosses the rope down while holding onto one end of it. Chittering eagerly, the rat reaches Jerek and tries to gnaw a chunk out of his leg--but he nimbly dodges away from its incisor teeth. Jair and Terek arrive at the pit's edge, the wolfhound barking madly down into the pit as Jair casts his spear at the rat below--who also dodges away.

((Kuma's Str check: 16+3=19. Rat's attack: 11. Jair's attack: 9+1=10.))

Heirmund studies the pit trap itself, noting that it is a little strange. Your focus has entirely been on the slab that dumped Jerek into the pit--but it is only one of two. A narrow strip six inches wide of--apparently--solid stone leads away from the exact middle of the door. On either side of it, slabs of stone have fallen away, their pivots on the sides furthest from the middle strip. Kuma is bracing against the slab directly above Jerek, but the one on the other side of the narrow strip is still slowly closing.

The pit itself is earthen and damp, with slightly sloping walls. Jerek might even be able to clamber out of it--if it weren't for the carniverous beast trying to make a meal out of him. There are actually two skeletons in the pit, probably goblinoid, and one fresh goblin still dressed in tattered leathers, that has quite obviously been used as a food source...
 

Heirmund quickly chants and releases a ball of acid the second rat and moves over toexamine the workings of the trap a bit more closely.
 

"Get off, ya mangy git!" Jerek shouts at the rat. Having utterly failed to do anything more useful with the dagger, he dances back and throws it at the creature.

[OOC: 5-foot step and throw. +4 Ranged Dagger (1d4+1 19-20/x2) including Point Blank Shot. Duh. Should have thrown it into the wall in the first place. Much better numbers... ]
 


Into the Woods

Remove ads

Top