IndyPendant's Sunless Citadel

On hearing nothing, Kuma draws his sword and nods at the roguish fellow checking the handle mechanism out.

"If the latch there is safe, open it, and I'll go in first," he intones quietly in his deep baritone.
 

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Jerek nods, but before he opens the door he readies his bow and nocks an arrow. Holding the arrow in place with his finger, he uses his free hand to open the door and steps back out of the way.
 

The moment the door's latch is lifted, Kuma kicks it open and bursts into the room sword held at the ready and his battered wooden shield covering his face and vitals. He takes a quick spin around to make sure no one and nothing has waited behind the door, or against the wall there to attack from the rear.

Once he's sure there's no immediate threat (assuming there's no obvious combatants), he sheathes his sword and gestures for the others to join him.
 

Kuma leaps in ready for battle, but finds no assailants, so he beckons the rest of you into the room. This circular area is cobbled with cracked granite, upon which sprawl four goblin corpses, all apparently slain in combat some time ago. One stands with its back against the western wall, the killing spear still skewering it and holding it upright. Above, a hollow tower of loose masonry surrounds you, stretching up 30 feet, but the intervening floors and stairs to its top are gone, except for a couple of crumbled ledges. The tower itself is 40 feet in diameter, and there is a closed reinforced wooden door to the northwest, and another facing southwest.
 
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Lehko brings up Kuma's rear, holding the lantern high. He steps forward, keeping an eye on the ground ahead of him, and kneels beside one of the corpses, examining it's wounds and gear. "Wizard, are you taking all this down? Maps may prove useful, even rudimentary ones." Lehko continues to study the corpses, waiting for a move to be made by the rest of the party, taking special note of their gear, hoping to scavenge something useful for himself.
 

Heirmund seeing the other move forward get's up and puts the book away "I wasn't planning on taking everything down, but maps could be wise I suppose"
 

Slipping in behind the others, Jerek hooks the door with his foot and swings it shut. While Lehko checks the corpses, Jerek moves to a position that allows him to cover both the western doors without including any of the others in his field of fire. He keeps his eyes on the two doors, with an occasional glance up through the ruined tower toward the sky. His eyes are drawn unwillingly to the grisly spectacle of the goblin skewered against the wall. "Does that look like a goblin weapon to you, Heirmund? Or were our missing explorers responsible?"
 

Jair looks to the two doors "A moment lads." He bends down and scratches the wolfhound behind the ears and offers encouragement to the large dog. "All right Terrek, find the scent. Find the youths. you can do it."

[Jair uses animal handling again to see if Terrek can pick up the trail.]
 


Ydyr looks around the room and wonders what it was that they fought here. He hopes quietly that the war dog doesn't pick up the scents of either of the Widow's children here.

This place spooks me. I would rather not dawdle here.
 

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