IndyPendant's Sunless Citadel

Ydyr looks at the word blankly and then turns to look down the hallway. He is liking this "Sunless Citadel" less and less. And not for any reason that is in the forefront of his mind, but just for some growing dread he feels in his bones.

Let's all be careful, and stay alive.
Ydyr whispers.
 

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Jerek nods and murmurs in reply, "Wiser words were never spoken." He moves down the hallway after Kuma and Jair, bow still at the ready.
 

Snuffling at the ground and occasionally sneezing, Terrek leads you down the hallway past the two doors, to the one on the end. Jair opens that door to reveal a large and irregularly shaped room beyond. Crudely executed symbols and glyphs, scribed in bright green dye, decorate this crumbling chamber. A large pit in the chamber's center shows evidence of a recent bonfire. A metallic cage in the center of the southern wall contains a gaping hole and stands empty. A small wooden bench draped with green cloth stands before the cage, and upon it sits several small objects. A bedroll lies near the wooden bench, from which the sound of whimpering is plainly audible.
 

Jerek lingers near the door. After casting a quick glance into the room, he turns his attention back the way they came, covering the two doors they passed with his bow. Though the whimpering sound tugs at him, he relies on those more adept at healing to address the situation while he covers the group's back.
 

Ydyr takes several steps into the room and scans for other exits than the one they entered from. Then he will make his way towards the bench, stopping short of the whimpering.
 

Jair nods approvingly at Jerek taking a covering position and watching their back. Intrigued by the runes and objects Jair will nevertheless proceed to check out the source of the whimpering first, Ydir ready right at his back.
 

Kuma accompanies Jair, sword at the ready and shield interposed between the bedroll and himself. Though he is of split minds about the whimpering, he knows better than to assume that the noise is one of the missing people. This close to the exit, anyone able to whimper should be able to get out as well.

He spares a glance to the cage though, as he passes. A curious thing to find empty in such a place as this. However, once past the metal structure, his attention is riveted to the bedroll, though he lets Jair make the first move.
 


Lehko, at the rear of the group, shivers in an uncharacteristic display of insecurity. "I do not like these tight quarters," he mutters under his breath. He pauses when he reaches the two doors, while the others move forward to the fish relief door. Out of curiosity, he very carefully presses his ear to the northward door, and then the southward door.
 


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